Music provided by Epidemic SoundI was in Kyiv 2 days before the Russians invadedTheGrumpySpanner2022-02-27 | Please consider donating to help Ukraine. globalgiving.org/fundraisers/thegrumpyspanner All profits from this video will be donated. Слава Україні!Dean Hall Simulator 2021TheGrumpySpanner2021-09-27 | No gamer should be without the Opera GX browser. Download it for free here: https://mtchm.de/wshbr
Icarus is a game. We played it. It didn't go well.
Music provided by Epidemic SoundI survived a Rust wipe without killing anyone. Heres what happened.TheGrumpySpanner2021-07-05 | I played a Rust wipe without killing anyone. Here's what happened.
00:00 Intro 01:09 Day 1: "Violence all around me." 09:04 Day 2: "These guys are really toxic." 15:55 Day 3: "The luckiest series of events ever."I Broke Valheim With ModsTheGrumpySpanner2021-05-27 | This might have been a bad idea...
Huge thanks to Loreless & Aythek for help with filming.
Music provided by Epidemic SoundI spent 4.5 hours punching trees in valheim. This is what happened.TheGrumpySpanner2021-02-20 | WATCH THE SEQUEL: youtu.be/L8ogQb2WS7s I decided to get 100 unarmed in Valheim, I'd hoped to become one punch man.
Music provided by Epidemic SoundHOW TO FIND IRON IN VALHEIMTheGrumpySpanner2021-02-11 | 0:00 Introduction 0:10 Making a Pickaxe 0:30 Mining Tin and Copper 1:45 Dungeons 3:20 Finding Surtling Cores 3:50 Flattening areas 4:30 Making Coal 5:00 Smelting Ore 5:20 Forging an Upgrade 6:15 Getting Finewood With The Bronze Axe 6:40 Getting Corewood 7:20 Making a Finewood Bow 7:45 How Portals Work 8:50 Taking On The Elder Boss 10:55 The Swamps 11:00 Farming Surtling Cores and Coal 11:20 Finding Rare Turnip Seeds 11:30 Using the Swamp Key and Entering the Sunken Crypts 11:55 Finding Iron in Chests and Mining the Muddy Scrap Piles
Music provided by Epidemic SoundVALHEIM ULTIMATE BEGINNERS GUIDETheGrumpySpanner2021-02-07 | Valheim is fun, this is how to get started with ease!
0:00 Introduction 0:53 Spawning In and Trophy Area 1:07 Gathering Wood and Stone 1:38 Making an Axe and Cutting Tress 2:20 Deconstructing Abandoned Houses for Wood 3:45 Making a Weapon and Hunting Boar 4:15 How Food, Health and Stamina Work 5:30 Building a Shelter for Crafting 6:25 Cooking Food 7:30 Making a Bow and Arrows 7:50 Resting and Active Effects 9:08 Hunting Deer 9:35 Feathers for Arrows 10:00 Claiming and Repairing a House 11:00 Movement Speed and Weapon Holstering 11:35 Vertical Chest Storage 11:25 Crafting Leather Armour and Upgrading Items 13:20 Placing a Bed and Changing Your Spawnpoint 13:55 Finding Flint for Arrows and Workbench Upgrades 13:30 Swimming and Drowning 15:00 Fighting the First Boss 16:30 Hanging the Trophy For Abilities
Music provided by Epidemic SoundHOW TO MAKE RUST SKINS 2021TheGrumpySpanner2021-01-26 | Does what it says on the tin. In this video I use Photoshop and Rust to show you how you can make skins.
Hardbass by Danny from TheGrumpySpanner Other music by Epidemic Sound.THIS SHOTGUN IS SO BROKENTheGrumpySpanner2020-10-30 | Recently the devs of tarkov added a new shotgun, the KS-23M, in our humble opinions, it's the most fun gun in the game.
Follow us on Twitch.tv: http://www.twitch.tv/thegrumpyspannerTHE STORE - FREE LOOTTheGrumpySpanner2017-03-31 | So i edited this video in a bit of a rush, this is the last of the store footage I have, and I'm going home in a few hours, the rest of the footage got fucked by my pc :( That being said the story behind this footage is we were just roaming and needed stuff for the store :) enjoy!
(Tldr) this video may be shit, gone home for a while.
Follow us on Twitch.tv: http://www.twitch.tv/thegrumpyspannerTHE STORE - TRAPPING RAIDERS!TheGrumpySpanner2017-03-08 | So after editing I just realised theres no actual shopping footage in this video... it was getting a bit too long :/ there will be more!
Follow us on Twitch.tv: http://www.twitch.tv/thegrumpyspannerUPDATE 148 - SHOPS, FRIDGES AND MORE!TheGrumpySpanner2017-02-17 | Rust's new updates gives us a whole butt load of great new stuff, like the shop fronts, and radical new fridge, plus a whole host of other great changes that make rust so much better, Kappa (p.s I know I said radical, shh nobody reads this anyway)
Follow us on Twitch.tv: http://www.twitch.tv/thegrumpyspannerIM BACK!!!!TheGrumpySpanner2017-01-23 | At long last, I'm back! Been busy with uni recently and issues with my pc, who knew moving to a different city could mess things up for a while :) hopefully should be back into the swing of things soon, but for now deal with this! (p.s some of the footage got corrupted which is why there are gaps in the video, fuck all I could do :/ soz fam)
Solitude - Muciojad Next to You - jimmysquare Vanic x K.Flay - Make Me Fade
Follow us on Twitch.tv: http://www.twitch.tv/thegrumpyspannerRUST UPDATE 125 - GRAPHICS, MP5 AND BONE ARMOUR!TheGrumpySpanner2016-09-02 | New lighting. New Map: SavasIsland. Conventional Rust on a tiny map. Fixed and improved SavasIsland_koth. Gamma cranking is fairly fruitless now. New LR300 sounds More sound polish Fixed god rays Fixed distorted water reflections Fixed particle motion blur Fixed TSSAA occasional darkening Fixed climate color grading Monuments and dungeon artwork from last 2 months Reworked bone armor Deer skull mask Added Cactus Flesh Improved weapon firing rate frame rate independence FPS counter now updates in menus as well Color grading is now forced on all clients Weapon owner mismatches are now logged to the combat log Fixed swimming in tunnels being a pain in the ass Added WIP lighthouse monuments
Follow us on Twitch.tv: http://www.twitch.tv/thegrumpyspannerRUST UPDATE 123 - RESEARCHABLES, GUNS AND MORE!TheGrumpySpanner2016-08-19 | Updated to Unity 5.4.0p1 Removed a few shitty bird stings and cricket loops Better volume balance and general polish on ambient sounds Better, more varied bullet flybys and ricochets Don't play a million ricochet or impact sounds when shotgun blasts hit the ground More woody knock and less tearing on tree impacts Footstep polish and consistency Bush rustles have a lot shorter fade in and sound more natural Misc small sound tweaks, volume balance, and polish Increased time between songs Never play songs before the min song gap has elapsed Fixed alt+enter related darkening Fixed alt+enter related rocks missing terrain blend Added Research Bench Added Research Paper Large Box unlocks at level 9 (was 10) Research Bench unlocks at level 10 (was 17) Fixed candlehat/minerhat not working Made holosight easier to see through Combat log now also contains rejected attacks with a reason for rejection Added entity pooling (pool.entities convar, disabled by default for now) Disabled pool.skins on the server by default (doesn’t make much sense there) Doubled projectile radius of shotgun buckshot and handmade shells Increased rifle and pistol projectile base damage from 40 to 50 Adjusted bolt action damage so coffee can helmets let you barely survive one headshot Increased effective distance of rifle bullets Fixed player view direction sometimes not being shown correctly to other clients Added some server side interaction checks to nearly all interactions Fixed some server side garbage collection spam from auto turrets Projectile LOS checks now use client side start position after verifying it Attack LOS tickets are now clamped Added additional line segment to projectile and melee hit LOS check Added additional info to server log when rejecting attacks for LOS violations Added attack verification to launcher weapons Added meleedamage, arrowdamage, bulletdamage and bleedingdamage server convars Added meleearmor, arrowarmor, bulletarmow and bleedingarmor server convars Added admin vis.lineofsight server convar (debugging) Added admin vis.protection client convar (debugging) Added admin printinput and printhead console commands (debugging) Renamed pooling stat commands to print_memory, print_prefabs and print_assets Split pool clear command into clear_memory, clear_prefabs and clear_assets
Full clothing and armor balancing pass (15% more body damage when fully geared) Protections from clothing and armor now add up (all slots required for max protection) Bleeding is displayed as total damage that will be applied over the bleeding duration Increased bleeding rate to 20 damage per minute (instead of barely any at all) Increased bleeding from weapons to 20% of the applied damage Revive takes 6 seconds to complete (holding down E) Cannot move while reviving Revive attempts delay player death Bandage and syringe no longer revive players Increased player wounded time (now 40-50 seconds) Reduced projectile radius of slugshot, buckshot, arrows and explosive rounds Increased headshot multiplier of throwables and arrows to 1.5 (from 1.25) Pressing R rotates placement guide of deployables and building blocks Server now verifies projectile path between checkpoints (anti hack) Projectiles can be picked up immediately after they hit something Combat log now correctly displays the last 30 entries Combat log now includes the ammo type Semi auto pistol now holds 10 rounds (from 8) Revolver now holds 8 rounds (from 6) Fixed semi auto pistol doing 39.99 damage instead of 40.00 Fixed being unable to bandage other players Fixed feet hitboxes being outside of the collision bounds on wounded players Fixed rock box stacking exploits Fixed grenade viewmodel sometimes getting stuck in throwing animation Fixed layer toggle with no name in F1 tools Fixed player jump animation not playing Added hurt admin console command (takes amount of damage as parameter) Improved rendering performance again Improved player preview lighting; added anti-aliasing Fixed flow around player preview Fixed Hapis lake waves Fixed TSSAA flickering when switching items Fixed revz not defaulting to 1 when client cfg is missing Fixed rock/cliff texturing, female skin and other glitches introduced a couple of weeks ago Can sprint with crossbow again Halved crafting time for ladder, bed, campfire, ceiling light, cupboard, bow, xbow More than halved crafting time for Explosives and Gunpowder Added Satchel Charge Fixed explosive rounds dealing double explosive damage Slightly increased cost of beancan grenades Reduced cost of C4 by 20% Armored door available at level 17 Added XP earners for healing other players Removed Gathering diminishing xp from other players (more xp sooner) Shelves unlock at Level 5 + 80% cheaper Reduced metal cost of woodwire, metal barricades Reduced level requirements of wood, woodwire, metal barricades + spike trap Added Double Barrel Shotgun Autoturret health increased to 1000 Autoturret damage increased 50% Autoturret protection from satchels/beancans increased 50% Loot tables for radtowns handcrafted and contain less junk Ammo stacks can be found in radtowns Max condition of items is shown as a red bar Fixed weapon viewmodels sometimes being partially see-through (exploit)
Follow us on Twitch.tv: http://www.twitch.tv/thegrumpyspannerThe Chase! - DayZ RP - Episode 2TheGrumpySpanner2016-07-09 | In this episode we're chased by russians, and have a run in with the clowns! next episode we get spome action! Also did make it brighter in vegas but wouldnt go any brighter, just made the screen white :/
Follow us on Twitch.tv: http://www.twitch.tv/thegrumpyspannerTown Trouble - DayZ RP - Episode 1TheGrumpySpanner2016-06-30 | Today Liam and mexi are playing some DayZRP, they put their wits against the peeps of the server and other dramatic shit.
Follow us on Twitch.tv: http://www.twitch.tv/thegrumpyspannerSPIDER ZOMBIES (DayZ Standalone)TheGrumpySpanner2016-06-26 | Today Liam and Danny are back in the cutthroat world that is DayZ, will they survive zombies, bandits, and worst of all glitches?
Follow us on Twitch.tv: http://www.twitch.tv/thegrumpyspannerWHATS GOING ON? (Channel Update)TheGrumpySpanner2016-06-24 | For those of you wondering what the shits been happening, here it is, enjoy or something, also game isoverwatch,
Follow us on Twitch.tv: http://www.twitch.tv/thegrumpyspannerRust Update 116 - Graphic Overhaul and More!TheGrumpySpanner2016-06-23 | Added protection against some exploits for construction placement inside rocks Added protection against a number of throw weapon hacks Fixed flyhack_protection 2 false positive when jumping on floating ice caps Fixed projectile line of sight protection issue inside caves Fixed projectile line of sight protection issue on fence and twig building blocks Fixed rare false positives in the server side melee weapon repeat rate verification Fixed chain link fence exploits against turrets and the patrol helicopter Fixed issues when connecting to a server from the in-game main menu Updated EAC
Follow us on Twitch.tv: http://www.twitch.tv/thegrumpyspannerRUST - FRESH WIPE MADNESS! -TheGrumpySpanner2016-06-05 | So it's been a while since I played rust properly, I decieded to record what happened. here's some of our shenanigans!
Follow us on Twitch.tv: http://www.twitch.tv/thegrumpyspannerRUST UPDATE 113 - NEW ATTACHMENTS!!!TheGrumpySpanner2016-06-02 | Fixed bug where a gun’s magazine would spawn out of thin air in 1st person during reload Dungeon art monthly progress Weapon mods can both offset and scale all weapon stats Fixed weapon hip aim cone parameter being ignored Fixed that only the first weapon attachment was receiving the weapon aiming state Added layer.toggle, layer.show, layer.hide and layer.culling admin console commands The restart console command now takes the number of seconds as an argument The default restart timer is now 5 minutes instead of 60 seconds Calling restart -1 cancels the server restart Don’t try to update Steam stats if Steam is not initialized (server error) Fixed projectile weapon repeat / reload delay inaccuracies Optimized entity linking on both client and server Fixed a no clipping exploit Player model state is now updated and verified once per frame instead of once per tick Fixed an exploit to access the F1 menu admin tools The object quality slider no longer uses far too low quality meshes at close range Suicides are displayed in separate column in the stats console command Weapon attachments are no longer invisible when attached to the held weapon Fixed being able to stack boxes partially inside walls Fixed admins getting violations when disabling no clipping while moving very fast Added flyhack_protection mode 2 Increased projectile LOS penalty for player to player damage Building blocks store a unique building ID Buildings have to keep a distance of two meters between each other Fixed sign update issues for clients with slow connections Stripped the .prefab extension from death screen kill messages Procedural Map: Fixed holes in mountains Procedural Map: Increased distance between mountains Procedural Map: Increased monument and road density Procedural Map: Increased minimum powerline distance Procedural Map: Tweaked airfield and cave monument topology Procedural Map: Increased overall number of caves on the map Procedural Map: Decreased minimum distance between caves Procedural Map: Enabled shore wetness on the road material Procedural Map: Tweaked water to landmass ratio Fixed revz related particle issues; e.g. missing fly swarm Fixed scattering related particle issues Added experimental large scale occlusion Added Muzzle Booster Added Muzzle Brake Halved more or lesS attachment costs
Follow us on Twitch.tv: http://www.twitch.tv/thegrumpyspannerRUST IRL - THE CANDLE HAT!TheGrumpySpanner2016-05-23 | Hello guys, today we've got a new video, a Rust IRL video! in this video we'll be making a candle hat, if you like the video leave a like, and comment what you want me to make next! Real Chill Old School Hip Hop Instrumentals Rap Beat #9 - youtube.com/channel/UCSyBSyLk4ZvXd2Fj-tLojag
Added deployable decay to sleeping bags, tool cupboards, barricades and traps Tool cupboards can be repaired Added server side stat tracking separate for every server instance Added projectile line of sight tracking no enforcement yet Added lineofsight protection server convar only toggles tracking for now Increased available time to harvest plants before they die Hemp can be harvested for reduced cloth when small Ignore projectiles from stalled players Take player lag into consideration for server side projectile speed verification Projectile entity distance verification takes entity speed into account Include player and target names in server side projectile logs No longer give anti hack violations to players that are stuck behind doors Improved fly hack detection fixed a potential false positive Fixed overly bright clouds at night Fixed blurry Facepunch logo on low quality settings Fixed issue that could render the water purifier invisible Fixed issue where the water purifier bucket could not be interacted with Fixed potential server crash caused by water bucket Fixed line of sight loot exploits Fixed exploit to disable gunshot sounds Fixed survey charge particle effect rotation Added decay.tick server startup parameter specifies decay tick interval Fixed estimated player velocity being extremely inaccurate during server lag Player animation tweaks Fixed offset Holosights Fixed issue with revz not being set causing rendering problems Fixed revz darkening environment Fixed revz player preview Fixed revz deferred lighting and reflections Fixed revz missing decals, player tags, holosight dot, lantern glass Fixed revz missing heli body and heli interiors Fixed revz painting signs Fixed revz greyboxes not visible Fixed revz horse hair, helicopter glass seen through objects Fixed revz menus darkening water Fixed horse hair discoloration Fixed teddy bear mesh + material Fixed water simulation issue causing seams in shore blend Fixed speedtree billboards in d3d9 Fixed pitch black shadow on grass when shader level 300 Fixed pitch black horse lowest LOD mesh Fixed ocean and rivers not showing specular highlights for secondary lights Fixed research table glass shader
Follow us on Twitch.tv: http://www.twitch.tv/thegrumpyspannerRust Update 110 - Less Salt!TheGrumpySpanner2016-05-12 | Sorry for no update video last week, been having issues with my computer! so for now short videos are all I can do :/
Optimized and improved 3rd person player animations More sound mix tweaks New fish caught sounds for traps Decay states save and load on server restart Decay uses less server memory Building block decay timer correctly resets when fully repaired Fixed viewmodels spazzing out for one frame when deployed Client load balancer pauses other work while network packets have to be processed Fixed roof side conditional models occasionally missing on the client Fixed entity pool warning when certain pine trees were destroyed Repairing now requires all types of resources an object costs (instead of just one) Fixed plant entity leak when their happiness was stuck around zero Plant skins use prefab pooling for performance Plant server convars actually do what they claim to do Fixed planting and harvesting particle effect rotations Added hemp seeds and hemp farming Wild corn and pumpkins always spawn next to rivers Reduced driftwood decor object density Dialed back tint randomization of wild hemp Fixed possible server side NaN / infinity positions of physics entities Tightened valid cupboard placement angle Fixed world models, ragdolls and debris ignoring cave triggers Fixed server projectiles like rockets ignoring cave triggers Fixed floating deployables in caves Fixed turret line of sight check in caves Fixed patrol helicopter and turret not seeing and firing through fences Added anti hack kick counter to admin status command Added another layer of fly hack protection Added server side projectile speed verification Powerline cables now cast shadows Powerline cables are now affected by fog Fixed seam in river transition to ocean caused by fog Added halterneck and skirt Silencer durability increased Silencer damage reduction slightly reduced Added water purifier Can no longer codelock fish traps
Follow us on Twitch.tv: http://www.twitch.tv/thegrumpyspannerRust Update 108 - Performance, Armour and more!TheGrumpySpanner2016-04-29 | New eat/drink sounds New flamethrower sounds Fixed gradual ambience performance degradation bug Fixed coroutine leak in entity particle emission Optimized building block despawns some more Fixed another performance issue when looking at players Fixed tree culling performance issue caused by wind Optimized UI variable display code Adjusted grass LODing (less upscaling on lower LODs) Updated player preview idle Added wave displacement to water quality level 1 Limited shadow distance to 50 when shadow cascades are disabled Icesheet prefabs use LOD grid Fixed horizon sky / water blending Improved aerial perspective density computation Added shadowmode convar to adjust sun shadow casting Sun shadows disable completely when shadow distance is set to 0 Added additional procgen benchmarks Procgen benchmarks reset GC, LODs, grass, decor and tasks before every run Stripped legacy fog modes from shader compilation and scenes Fixed that the door animation was stopped one frame too early Fixed regression that sometimes skipped entity linking when building Fixed entities not sending slot updates when server side changes are made Made perf convar display async task queue when set to 6 Server restart command calls quit command after the timer reaches 0 Fixed missing ignite and extinguish icons on small furnace Slightly higher starting calories Fixed flames doing less damage to objects when sitting on stone/metal Map cost reduced to 1 paper Fixed water barrels not blocking building Fixed water bucket having drink as default option (impossible to deselect) Fixed being able to transfer water into an unheld bucket
Song - King Krule - Easy Easy (JaeGenius Remix) Outro- make me fade
Follow us on Twitch.tv: http://www.twitch.tv/thegrumpyspannerRust Update 107 - The Saltiest Update EUTheGrumpySpanner2016-04-21 | Added benchmarks Added projectile refraction when penetrating objects Added player self interaction menu (currently only used for drinking) Improved the performance of player and sleeper streaming from the server Fixed huge performance drops when looking at or nearby players in certain situations Fixed deployment of boxes on shelves being annoying Fixed certain deployables being placeable at unrealistic angles Fixed a rare issue that could make code locks float when opening or closing doors Fixed being able to loot through tiny slits between building block colliders Fixed an issue that could make client side colliders have slightly incorrect positions Fixed an issue that could make two C4s stick to each other and get stuck in the air Fixed inconsistent bone scales between the player preview model and the player model Fixed an issue where chat messages could overflow and use tons of memory Chat message UI objects are now pooled (less garbage collection) Fixed glitch causing glow on monument decals in OpenGL Fixed sun flicker pattern on the horizon in OpenGL Max Hydration halved Max Calories halved Bleeding damage quartered Bota Bag can be filled from the world Bota Bag cost reduction Water does not provide health above 40hp Moving around uses lots more calories/water No sprinting when fully dehydrated Increased storage capacity of Bucket/Barrel Added Salt Water Can drink from any body of water by looking at it and pressing E Flamethrower finds ammo if put on belt
Follow us on Twitch.tv: http://www.twitch.tv/thegrumpyspannerRust IRL - Salvaged Sword Knife - Finishing The Knife!TheGrumpySpanner2016-04-10 | So here it is guys, finishing off the Rust style Knife! in this video we attach the hand guard, quench the blade,temper the blade and sharpen the knife!(I also murder some wood)