friedpixelsI've had a lot of request for tutorials on these animations so I quickly put a video together to walk through how I setup my animation and also making this effect from scratch.
I know I haven't done any videos in awhile, there are so many new Stardust Features I haven't covered, BUT im just so busy! I will try to create some more videos for everyone soon. In the meantime, enjoy this one.
0:01 Intro 1:44 Walkthrough of my animation setup 13:00 Creating the setup from scratch 17:46 Wrap up / Final Thoughts Best of luck in your stardust adventures.
Stardust: Creating UI Scan Animations with OBJsfriedpixels2019-07-05 | I've had a lot of request for tutorials on these animations so I quickly put a video together to walk through how I setup my animation and also making this effect from scratch.
I know I haven't done any videos in awhile, there are so many new Stardust Features I haven't covered, BUT im just so busy! I will try to create some more videos for everyone soon. In the meantime, enjoy this one.
0:01 Intro 1:44 Walkthrough of my animation setup 13:00 Creating the setup from scratch 17:46 Wrap up / Final Thoughts Best of luck in your stardust adventures.FRIEDPIXELS TV/FILM REELfriedpixels2023-12-15 | Title sequence work for TV & Film over the years.
Thanks to MK12, Filmograph, and Alma Mater for the collaborations.2022 Sizzlefriedpixels2023-05-25 | Another year of personal work sliced and diced into a montage of experiments, doodles and art. From a variety of software 2D, 3D, and VR -- enjoy!
(slightly late sharing this, kinda forgot that it needed to be uploaded lol)
Music: XEAPONS // DJ PROMOTEUsing shader user data in C4D with Redshift proxies.friedpixels2023-03-03 | Learn how to create custom user data on your geo to control shader variations and how to access it after you export a RS Proxy.
Sorry for my late night quite energy. It took me 1 night to prep the scene and another night to do several takes to get the most concise flow. Always open to better solutions in the comments, let me know!Stardust VDB overviewfriedpixels2022-02-21 | A quick glance at the implementation of VDBs and volume rendering inside Stardust in After Effects.
Trying to get into the groove of tutorials, been cooking this one for awhile. Hopefully if gives curious artist a few examples to get them excited about volumes in stardust!2021 Sizzlefriedpixels2021-12-30 | A sizzle cut of personal projects from the past year. Virtual reality sculpting, animation and world building. 3D rendering and look development mixed with lots of After Effects experiments and stardusting.
Cheers!
MUSIC DJ PROMOTE djpromote.comStardust Grids v01friedpixels2021-03-31 | using Stardust to create fun grid based designs in a smart and simple way with tons of flexibility and possibilities!
Recorded at night so sorry for the noisy video!
Intro chat chat - 0:01 Look at Grid Examples - 0:38 Setting the scene up- 1:20 Initial Grid Emitter Settings - 2:17 Square Based Particle Source- 3:40 Particle Settings for Sprite and Rotation- 4:33 Limited Random Rotations Quicktip - 5:03 Using Field with gradient to affect rotation - 8:55 Using Field as a Luma based time remap 13:17 Showing Various examples of fields as texture offsets 21:49 Scaling the grid based system by division or multiplcation - 25:10 Outro - 27:08Scan Object Vertex Orderfriedpixels2021-03-21 | An updated to OBJ Scan Animation technique that I was exploring in another video but with some more specific information on the sequence order of a object. This is a solution in Maya, if anyone has a way to do this in C4D let me know!
Thanks again Dara H!
Previous Video:
youtu.be/L0RLgHBY3eoHello! Im Friedpixels!friedpixels2021-01-08 | I wanted to say hello and give a little background on the work I do and why I created this channel. Thanks for following along!2020 Personal work sizzlefriedpixels2020-12-30 | This year has been hectic to say the least but I tried to keep my head down learning and exploring in my personal work. I did a lot of NDA client work this year so to recap, I wanted to celebrate all of the experiments and doodles from this year. Lots of exploring VR, rendering in Redshift and playing around in After Effects. Also this year I tried to do even more sharing through tutorials and presentations. I was fortunate enough to speak to 4 college classes, did a presentation for Maxon's Adobe Max event, and share lots of tutorials on here and live streaming on twitch.
I will keep brining more tutorials to you on here, and thanks for following along this pixel journey.
Best.
Music: XEAPONS instagram.com/xeapons4th Dimensional Scanfriedpixels2020-11-25 | Playing with stardust creating this earth UI treatment.Stardust How to VOTE animation!friedpixels2020-10-26 | I created this particle animation for a VOTED personal project and people asked how to create it, so I created a stream to walk through this process. I did this live on twitch so its not a quick edited down version.Vote !friedpixels2020-10-21 | Particles created in After Effects with Stardust!
VOTE! VOTE!Using Stardust Splines in FUIfriedpixels2020-04-20 | A brief introduction to using Stardust Splines in After Effects, how i've been using them on recent projects, and how to quickly integrate nulls from 3D into After Effects into your comp.
:01 Introduction 1:45 Using Mask VS Splines Approach 2:49 Spline Overview 11:44 Client Project Examples 16:07 Technique Overview with plugins and scripts 18:15 Creating Nulls in 3D (Maya) 22:00 Importing Nulls using Maya Live Link 23:39 Creating Splines from imported Nulls 26:40 Implementation overview 27:40 Importance of Scene scale when working with 3D data & After Effects 31:02 Technique Summary
Plugins / Scripts Mentioned / used in this process
Rename Selected Layers: http://www.crgreen.com/aescriptsfriedpixels Live Streamfriedpixels2020-03-26 | Let's talk about stardust! JK I have some free time and wanted to try this out! seems fun?Quick Tip: Rendering Quill in C4D!friedpixels2020-02-16 | I've been experimenting lately with exporting animations and scenes from Quill VR to C4D and rendering in redshift. I noticed there wasn't any videos about this workflow, so I thought i'd try to cover rendering in standard render and also how I setup my shading in Redshift.
Let me know if you have any questions!
Bookmarks: :01 Intro :40 Exporting from Quill 1:06 Importing FBX and Rendering with Standard Renderer 3:13 Importing Alembic (ABC) and Rendering with Standard Renderer 4:28 Rendering with Redshift 6:06 Creating an alternate shader in RS with more control over the look 8:13 Wrap up 8:27 one more thing... creating a dramatic effect through emission and low light.2019 in Personal Experiments & Explorationsfriedpixels2020-01-01 | Put together a quick montage of some of my personal work over the past year. It's been such a wildly diverse year for me in client work and in my self driven work. From continuously learning more stardust stuff, jumping into Xparticles and Redshift to full on going into VR and learning Quill and Medium. I also love learning new stuff and believe in continuously building your toolbox of knowledge. All of my experiments have directly fed into my client work 100%.
Thanks for following along. look forward to new stuff in the new year!
Music: DJ Promote aka XEAPONS djpromote.comStardust 1.5 - Physics Workflowfriedpixels2019-12-11 | A general look at how to setup physics in your particle animations, a look at the various settings, node properties and forces. Hopefully an overview of each aspect to serve as a visual guide to integrating physics into your scenes. Below I've bookmarked each subject / node talked about:
:01 Video Overview 1:38 New Scene from Physics preset - Caching & Freezing cache / general settings 8:21 Simple setup to examine the different forces available 11:33 Physical Force - Directional Force 14:20 Physical Force - Spherical Force 17:10 Using the Replica node on frozen cache simulations 19:51 Physical Force - Noise 23:39 Physical Force - Path 27:48 Physical Force - Connect 36:57 Using connect to create fluid like movements 38:41 Models with deformation + physics 40:21 using live text as model source 41:12 using custom OBJ for model and physics 42:06 using custom OBJ to collide particles with
Fin!A look at Quill and Medium on the Riftfriedpixels2019-09-24 | I recently got a Rift S and have been enjoying the crap out of it. It has some amazing tools for creativity and I just wanted to give a brief overview of Quill and Medium to those who haven't seen them yet.
I am still learning and very new, but hopefully this gives a good intro to the apps and the tools available. There are some amazing artist who've already mastered these and please don't judge me for being new and late to these great apps!
0:00 Medium 2:20 - Tools intro 8:12 Lights - Materials 11:20 - Switch to Quill (sorry about framing) 12:00 - Framing fixed in quill! 13:13 - Poorly importing a model I can't see 14:11 - Import Image 14:48 - Example scenes exploration 16:30 - Interface customization 17:07 - Brush type overview 19:59 - Animated brushes 21:07 - Grabbing, recording over time while looping 22:22 - Frame by frame brush stroke animation 23:16 - Colorize brush options - also animation over time 26:29 - Basic keyframing overview with a carrot 29:37 - Looping keyframe animations through sequences 31:38 - Duplicating animations and offsetting 32:09 - Looking at example scenes 33:03 - power of scale as a reference for framing 35:16 - shot with multiple duplicate objects with animations 37:29 - Guy growing out of tree scene 39:11 - Cat illustration 39:39 - TV scene with characterfriedpixels Live Streamfriedpixels2019-08-26 | Let's talk about stardust! JK I have some free time and wanted to try this out! seems fun?Stardust 1.5 - brief look at meshing!friedpixels2019-08-19 | There's a new version of Stardust (1.5) and I wanted to create a quick'ish look at some of the new features. Mostly taking a look at the new volume meshing. I haven't spent much time with it yet, but just wanted to go over the a test scene and one of the presets.
I also talk a little bit about the new features on the Material node, volume caching, and other tid bits. Look forward to seeing what people do with this, it opens up a whole new world of creative fun in After Effects!
00:01 - Intro 00:48 - Node Workflow Introduction 01:14 - Preset in new comp 03:30 - Boolean 05:59 - Offset Node 09:15 - Material Node updates 11:38 - UV options 14:30 - Test scene overview 15:46 - Material - Normals affect Opacity 16:40 - Volume Caching 17:48 - Volume offsetHeadScan HDRfriedpixels2019-05-27 | UI Scan exploration in 4k HDR. Wanted to test out exporting an HDR animation using After Effects + Stardust.
OBJ Emitter.001 - The Archivers, Remnants of the pastfriedpixels2019-05-03 | 001 The first entry into a new personal series I'm exploring. Three's -- focusing on focusing my personal time into creative experiments and explorations in a mini shorts. Sketches, Design, 3D, compositing to final -- exploring the process.
Sound by: Xeapons - instagram.com/xeapons2018 Visual Mashup.friedpixels2018-12-11 | Made around 111 personal projects / explorations / experiments this year. Here’s a snippet of some set to the sounds of @xeapons
Lots of stardust, after effects, max, maya, c4d, anything really. Just learning, exploring, and making things.
soundcloud.com/xeaponsPixelization and Physics with Stardust in After Effectsfriedpixels2018-12-05 | A look at creating a voxel like effect with particles and 3D geometry, animated through forces and gravity through the built in physics system.
Definitely skimming the surface with this exploration, tons of potential with how flexible the setup is.
Intermediate knowledge of Stardust Recommended.Stardust Quick Tip: Scene Integrationfriedpixels2018-06-18 | Working with elements in tracked camera moves can be a bit tricky when the graphics get complicated. Using the Transform node to help adjust multiple nodes with a global control can be a big help.
This has been my approach , Hope it's helpful.Stardust UI Walkthroughfriedpixels2018-04-23 | In this video we take a look at creating UI animations inside of After Effects with Stardust. Covering the basics from workflows that i've used in production and in experiments. From start to finish we take a look at the finished product and go step by step.
Enjoy.UI Exploration - Hand Scanfriedpixels2018-03-25 | Just wanted to play with some UI elements, shot some footage of my hand to play with. So much possibilities creatively with using stardust, tons of variations that could be explored.
Created in After Effects with Superluminal Stardust.
Working on doing some UI tutorials soon! Just a little more involved and trying to figure out the best approach.Stardust: Particle Control with Fieldsfriedpixels2018-03-13 | A quick look at using the Field Node inside of Stardust to affect particles. Using a luma source to change the size and even texture of a textured particle.
Still learning how to make these! (go easy on me)
Hope it's helpful!3D Typography with Stardustfriedpixels2018-01-18 | Creating an extruded echo effect with stardust!2017 Highlightsfriedpixels2017-12-30 | I animated over 30 minutes of personal explorations this year using Trapcode Tao, Mir, Superluminal Stardust, Soundkeys and Plexus.
Here's some of favorites chopped into a quick edit.
More to come in 2018 with more walk throughs! Thanks for following along the journey.
Cheers!Stardust Experiments v2friedpixels2017-11-03 | Another round of experiments and doodles that I made during the summer ish. These are all from my postings on instagram, follow me on there for the latest. These are all done with stardust except for the cube tunnel at :10 (trapcode tao)
music: Halpe & horror.vacui - Espacio y TiempoLook at 3D Particles in Stardustfriedpixels2017-10-25 | With the new Stardust v1.1 they've added some great new features including 3D particles! Here's a quick overview of some of the new features and settings to get you on your way to making some cool animations.Stardust Step by Step Pink Lightningfriedpixels2017-07-24 | Inspired by the Step by Step motionographer series, thought it would be fun to record a stardust jam session. Freestyle making some lightning effects stumbling my way into something that I think looks interesting.
www.superluminal.tvStardust Overviewfriedpixels2017-07-04 | A look at the Stardust plugin for After Effects in comparison to the Trapcode Suite. This is the second explainer video I've ever made, so I hope you can look past my inexperience and enjoy the video. I'm just generally excited about Stardust and want to share that with the community. This is by no means a bash to the trapcode suite, anyone who knows my work knows that I live and breath that suite, this is just a comparison look.
EDIT: I did this before the new Particular 3.0 was out, they added a unified 3D space and ability to emit from OBJS, but all node based comparison are still relevant.
Introduction 2:46 Emitters 9:20 OBJ Emitters 12:37 Auxillary Particles 15:27 Particle Textures 17:16 Node Based Workflows 19:51 Fields & More 22:50 Outro
Follow me on twitter and instagram: twitter.com/friedpixels instagram.com/friedpixels friedpixels.comTao Walkthroughfriedpixels2016-02-29 | First video of this nature for me -- so cut me a little slack as I ramble my way through some various experiments that I made in the Trapcode Tao beta. I tried to trim down some of the fat and crashes, but it is still pretty long! Sorry!