FramestoreReal-Time brings an immediacy to the creative process, a benefit Oscar-winning VFX Supervisor Tim Webber put to good use on Gravity and his short film FLITE released last year. FLITE tested the limits of FUSE - Framestore Unreal Shot Engine - which brings Unreal Engine and all the benefits of Real-Time, to a traditional VFX pipeline.
Join Oscar-winning Director Tim Webber, VFX Supervisor Theo Jones, and Real-Time Supervisor Nestor Prado in this webinar playback that delves into how FUSE redefined the production of their hybrid CG/live-action film, FLITE.
Haven't seen FLITE yet? Watch it now: [youtube.com/watch?v=b92BC0dDbw0&t=1s] This futuristic short film, set in a semi-submerged London of 2053, showcases the incredible potential of FUSE as it explores the nascent and underground practice of ‘memory visualisation’.
Putting Unreal at the heart of a new VFX pipeline | FramestoreFramestore2024-09-20 | Real-Time brings an immediacy to the creative process, a benefit Oscar-winning VFX Supervisor Tim Webber put to good use on Gravity and his short film FLITE released last year. FLITE tested the limits of FUSE - Framestore Unreal Shot Engine - which brings Unreal Engine and all the benefits of Real-Time, to a traditional VFX pipeline.
Join Oscar-winning Director Tim Webber, VFX Supervisor Theo Jones, and Real-Time Supervisor Nestor Prado in this webinar playback that delves into how FUSE redefined the production of their hybrid CG/live-action film, FLITE.
Haven't seen FLITE yet? Watch it now: [youtube.com/watch?v=b92BC0dDbw0&t=1s] This futuristic short film, set in a semi-submerged London of 2053, showcases the incredible potential of FUSE as it explores the nascent and underground practice of ‘memory visualisation’.Celebrating 20 Years in New York | FramestoreFramestore2024-10-17 | As our New York studio celebrates 20 years of creative excellence, we reflect on two decades of groundbreaking work that has reframed the possible.
Since opening in 2004, our New York studio has led some of the company’s most iconic campaigns across advertising and immersive experiences. From the beloved Geico Gecko to groundbreaking immersive projects such as Lockheed Martin’s award-winning and innovative "Field Trip to Mars." Framestore’s live-action production offering was bolstered when the Pictures team was established in 2014, representing a curated roster of directors who are supported by our powerhouse of talent. In 2019, we expanded our offerings on the East Coast to include episodic content, delivering standout work for major titles like Marvel's WandaVision, Amazon’s The Marvelous Mrs. Maisel, Netflix’s live-action adaptation of Avatar: The Last Airbender, and more.
From launching iconic campaigns to earning industry awards and accolades, Framestore has consistently pushed the boundaries of visual effects, creativity and storytelling. Our legacy is built on innovation; our clients and creative collaborators and our talented range of teams that serve as a testament to our dedication to the craft across our pillars – including Advertising, Episodic, Immersive and Design.
Thank you to everyone who has helped shape the last 20 years and here’s to the next 20.
Keep the celebration going at our website and learn more about the legacy of our New York studio: framestore.com/celebrating-20-years-new-yorkThe Perfect Couple VFX Breakdown | FramestoreFramestore2024-10-15 | The perfect family. The perfect facade. Netflix's limited series The Perfect Couple, features VFX by our NY team, led by VFX Supervisors John Kilshaw and Nick Tanner and On Set VFX Supervisor Karl Coyner.
As with the Winbury family, not everything is as it seems on the surface which is why our artists were tasked with crafting over 500 invisible VFX shots for the whodunnit. From environment creation to background cleanup, the team’s main goal was to create subtle visuals that seamlessly complimented the performances of the talented ensemble cast.
Learn more about our involvement in the series here: framestore.com/work/perfect-coupleWalking With Dinosaurs VFX Breakdown | FramestoreFramestore2024-10-04 | Watch how Walking with Dinosaurs built Framestore's animation department and our reputation as a home to the world’s very best creature and character animators. The team pushed the technology of 1999 forward scanning clay maquettes into digital models having to reduce the over six million three-dimensional reference points by 85% to make it workable for the technology of the time.
Find out more about this landmark series here: framestore.com/news/walking-dinosaurs-25The Fall Guy VFX Breakdown | FramestoreFramestore2024-09-27 | Watch how our team achieved seamless integration of practical effects and CGI on The Fall Guy, enhancing the impressive stunts and action sequences filmed on set. Plus, the fictional space cowboy film-within-the-film, Metalstorm, where our team brought epic explosions, spaceships, and laser blasts to life with a nod to ‘80s action classics.
Learn more about our work here: framestore.com/work/fall-guyBad Boys 4: Ride or Die | VFX Breakdown | FramestoreFramestore2024-09-26 | Miami’s favorite detectives, Mike and Marcus, return for another high-octane adventure in Bad Boys 4: Ride or Die.
Led by Visual Effects Supervisor Dom Hellier, our Melbourne and Mumbai teams crafted 133 stunning shots for this action-comedy blockbuster. From eye-popping creature animation to intricate, explosive VFX sequences, their work seamlessly enhances the film's adrenaline-fueled narrative.
#badboysrideordie #vfx #vfxbreakdown #animationFUSE: Unveiled | Your Questions Answered | FramestoreFramestore2024-09-20 | You asked, we answered!
Dive deeper into the world of FUSE, Framestore's groundbreaking Unreal Engine VFX pipeline, in these exclusive Q&A sessions with Writer & Director Tim Webber, Executive Producer Simon Whalley, VFX Supervisor Theo Jones, and CG Supervisor Nestor Prado.
The team behind FUSE tackles your burning questions about: - How FUSE impacted the creative process on FLITE - The challenges of integrating Unreal Engine into a live-action VFX workflow - The future of FUSE and its potential for wider adoption in the industry
Explore the cutting-edge of Unreal Engine and its transformative impact on VFX workflows!
Watch our webinar on Putting Unreal at the heart of a new VFX pipeline here: youtu.be/KWL9InVlXDkSummer of Sports | FramestoreFramestore2024-07-30 | At Framestore, we push the limits of creativity and technology with every brief, mirroring the relentless pursuit of excellence seen in the renowned athletes featured in today’s latest sports campaigns. We harness the latest technology and tools—from crowd simulations, set extensions, CG environments to beautifully crafted designs—to elevate our clients’ visions.
Our work with iconic brands such as Nike, Gatorade, Adidas, Sky TV, and The Olympic International Committee exemplifies our commitment to redefining possibilities. Where there is a canvas, we expand it. Where there is a boundary, we break it. Where there is potential, we grow it.
Connect with us for your latest sports campaign: framestore.com/work/advertising-sports-showreelFarsight: A Scaleable Virtual Production Ecosystem | FramestoreFramestore2024-07-12 | Want to know more about virtual production at Framestore? Join Dan Chapman as he explores the use of our Farsight toolkit in pre-production and on-set.
In this talk, Dan takes a look at Farsight’s role across Loki season 2, The Last of Us, Wonka and Barbie, from virtual scouting and virtual cameras, to previs to on-set visualisation. Leave your questions for Dan in the comments below and he'll drop in here to answer these at the end of August.WWE 2K24 Launch Trailer - VFX Breakdown | FramestoreFramestore2024-07-11 | In the thrilling first-person POV official launch trailer for WWE 2K24, our VFX artists seamlessly blended on-set footage with visual effects, for a final result that is jam-packed with heart-pounding action.
As the trailer progresses and makes its way through an array of WWE wrestling eras, our team was responsible for re-creating the signature arenas used in Wrestlemanias over the years and fill them with thousands of cheering fans.Happy Birthday Paddington 🐻 | FramestoreFramestore2024-06-25 | We can't wait to join our little brown bear on his next big adventure.
See you in Peru! 🍊Webinar: The Science and Fiction of Rebel Moons VFX | FramestoreFramestore2024-06-17 | Join Framestore VFX Supervisor Bob Winter for an exploration of Rebel Moon's alien creatures and immersive worlds. Hear him unravel the challenges of bringing to life hero creatures like the huge, griffin-like Bennu and the Harmada, an unnerving human-spider hybrid. Elsewhere, Bob will explore filling vast environments with intricate atmospheric detail and meticulously matching the distinct visual qualities of the unique anamorphic lenses used by Director, Zack Snyder.
0:00 Introduction 4:34 Scope of Work 9:35 Lensing 19:00 Layering atmosphere onto plates 26:39 Combining in camera + CG performances 34:25 Creature developmentRebel Moon: Part 2 - The Scargiver VFX Breakdown | FramestoreFramestore2024-06-14 | After the successful collaboration on Part One, Framestore rejoined Zack Snyder for the next chapter of his epic space opera, Rebel Moon – Part Two: The Scargiver. Framestore skillfully executed a wide array of VFX over 64 shots, tackling the intricate details of Nemesis’ mechanical hands and an intense sword fighting spectacle.
Under the leadership of VFX Supervisor Bob Winter, Framestore’s team in Montreal overcame numerous compositing and VFX challenges, necessitating the development of custom tools to solve the complexity of elements and layers for slow-motion sequences.
Learn more in our case study: framestore.com/work/rebel-moon-part-2-scargiverAvatar: The Last Airbender VFX Breakdown | FramestoreFramestore2024-06-13 | Referencing real world animals served as the core element to creating the characters of Netflix’s live-action adaptation of Avatar: The Last Airbender. By meticulously studying the movements of creatures such as bison, hippos, lemurs, monkeys, and foxes, we ensured that our characters were brought to life with stunning photorealism.
Our London and New York teams, led by VFX Supervisors Ross Wilkinson and Andy Zazzera, harnessed their VFX bending to execute the task. From Appa, Momo to Hei Bai, our teams thoughtfully reimagined these characters for live-action, while staying true to the source material.VES TED Webinar | FramestoreFramestore2024-06-13 | ...Webinar: Art of Animated Performances | FramestoreFramestore2024-06-13 | From Winnie the Pooh and Paddington, Rocket Racoon and Ted, to Warhorse Joey and Iorek Byrnison, Framestore has been behind some of the most memorable characters in film & TV. Creating the illusion of life and emotionally driven performances requires every detail, from how a character looks and feels, to the way it moves and performs to be manually and artistically orchestrated.
Together animation supervisors Kayn Garcia and Nick Tripodi have produced some of film and TV’s most iconic characters including Paddington, Christopher Robin’s Winnie the Pooh, Tom & Jerry, Ted and the dinosaur’s of 65. Join them as they give an insight into The Art of Animated Performances.Webinar: The Unique Performances of Guardians of the Galaxy Vol.3Framestore2024-06-13 | Our beloved racoon Rocket, was hand keyed by Framestore animators whose artistic eye is constantly looking to get the balance between human performance and animal behaviour. Creating a performance that culminates in audiences believing in Rocket, in the same way they do the other Hollywood stars he shares a screen with, is a true collaboration. The vocal and reference performances of Bradley Cooper and Sean Gunn, alongside the #previs help to nail down the performance, timing and mechanics and most importantly the emotion.
From the get go James Gunn has been uncompromising in his belief that audiences needed to feel that Rocket and his friends are real, that as a Director he should get the same performance from them as he would from any of the actors on set. Rocket has become a character that makes us laugh, who surprises us, that we’ve grown to love feeling the grief of his loss.
The breadth of visual effects work and the creative and technical challenges overcome to deliver spectacular environments, action sequences, creatures and character performances has seen Guardians of the Galaxy Vol.3 recognised with Academy Award, BAFTA and VES nominations.
Learn more about The Unique Performances of Guardians of the Galaxy Vol. 3 with this engaging webinar by Lead Animator, Pete Warbis.Fallout Gulper VFX Breakdown | FramestoreFramestore2024-06-11 | Fallout’s fauna - Gulper
Our team crafted Gulper from concept design to complex animation. They brought this grotesque hybrid of human and giant salamander to life, focusing on realistic features and gruesome details focusing on realistic features and gruesome details.
#cgi #vfx #wasteland #creature #conceptart #Fallout #vfxbreakdownNERDS Flashdance VFX Breakdown | FramestoreFramestore2024-06-05 | See how our Chicago VFX team brought to life the new NERDS Gummy Monster character in the candy company's first ever Super Bowl spot - all while paying homage to the film Flashdance.
#VFX #characterdesign #animation #NERDS #visualeffects #vfxbreakdownFallout Yao Guai VFX Breakdown | FramestoreFramestore2024-06-05 | Fallout’s fauna - Yao Guai
Framestore designed the Yao Guai from concept art through to the final VFX. The challenge was to create an original concept faithful to the source material by preserving the game's design's core elements while adjusting to seamlessly integrate the creature into the live-action narrative and the series’s quirky tone.
Read more about Framestore's work on Fallout at our website.Is it Fake? | Sky ‘The Greatest Show on Earth’ | FramestoreFramestore2024-05-31 | AICP Post Nominee for Compositing - Sky ‘The Greatest Show on Earth’ 🎪
Under the guidance of Creative Director Kamen Markov and VFX Supervisor Jules Janaud, The Greatest Show on Earth, created in partnership with long-time collaborator Daniel Kleinman, embraced an ambitious scope of VFX work in a very compressed schedule. With a star-studded film, are you ready to play Is it Fake?
Win or lose, we hope you are impressed by the work of many different artists and skills bringing these scenes to life. From modellers, riggers, groom, lighting, simulations, look dev and animators to compositors, producers, creature FX, environment, paint & roto artists and many others collaborating with other film crafts to realise a director’s vision.
#IsitFake #VFX #VFXbreakdown #CGI #compositing #visualeffectsSugar VFX Breakdown | FramestoreFramestore2024-05-28 | For the genre-bending crime noir, Sugar, our New York VFX team crafted the show's out-of-this-world visuals including John Sugar’s CG alien head, the extraterrestrial environments, FX bird murmuration, planet and sky terrain matte painting and more.
#vfxbreakdown #sugar #vfx #visualeffects65 | Prehistoric VFX BreakdownFramestore2024-05-20 | 65 million years ago, a pilot crashed to earth.
For Sony Pictures' 65, our Melbourne studio delivered roar-some VFX, led by Visual Effects Supervisors Glen Melenhorst and Josh Simmonds. Take a look all at the deadly dinosaurs and epic effects in this VFX breakdown.
#vfx #vfxbreakdown #creaturesMad Max: Fury Road | VFX BreakdownFramestore2024-05-20 | Nine years ago our Melbourne studio ventured into George Miller’s wasteland for Mad Max: Fury Road alongside the amazing team that were Method Sydney. Take a look at the jaw-dropping visual effects from both studios that brought the desolate desert to life. You can revisit the work and the people that made it happen:
#MadMax #FuryRoad #VFX #VisualEffectsIs it Fake? | Leave the World Behind | FramestoreFramestore2024-05-17 | Led by VFX Supervisor, Avi Goodman our Melbourne studio delivered some apocalyptic VFX for Sam Esmail’s dark and twisted thriller, Leave the World Behind.
So - are you ready to play Is it Fake?
Win or lose, we hope you are impressed by the work of many different artists and skills bringing these scenes to life. From modellers, riggers, groom, lighting, simulations, look dev and animators to compositors, producers, creature FX, environment, paint & roto artists and many others collaborating with other film crafts to realise a director’s vision.
#IsitFake #VFX #VFXbreakdown #marvel #CGI #compositing #visualeffects #leavetheworldbehindOlympic Refugee Team For the 100 Million | FramestoreFramestore2024-05-17 | Working with creative studio Gravity Road, Framestore’s VFX team, led by Director and ECD William Bartlett, crafted a compelling film to garner support for the Refugee Olympic Team as they prepare for the 2024 Paris Games.
The film was crafted utilising cutting-edge AI technology. An integral aspect of the film’s production was the engagement of contributors affiliated with the refugee community, such as illustrator and author Engy Jarrouj, a refugee from Syria at Framestore. The film also features an original piece of music produced by recording artists Che Lingo and Manon Dave.Is it Fake? | Purdys Hummingbirds | FramestoreFramestore2024-05-03 | Framestore Pictures and Director Murray Butler produced and directed a whole charm of hummingbirds for Britvic-owned drinks brand Purdey’s.
So - are you ready to play Is it Fake?
Win or lose, we hope you are impressed by the work of many different artists and skills bringing these scenes to life. From modellers, riggers, groom, lighting, simulations, look dev and animators to compositors, producers, creature FX, environment, paint & roto artists and many others collaborating with other film crafts to realise a director’s vision.
Led by Director Murray Butler, VFX Supervisor Jules Janaud, and Head of 2D Animation Suzanne Jandu watch the full breakdown and read all about the work here: framestore.com/work/hummingbirdIs it Fake? | Avengers: Endgame | FramestoreFramestore2024-04-19 | Anthony and Joe Russo’s Avengers: Endgame brought a team of Framestore heroes together to deliver complex sequences and characters for this record-breaking movie. Ready to play Is it Fake?
Win or lose, we hope you are impressed by the work of many different artists and skills bringing these scenes to life. From modellers, riggers, groom, lighting, simulations, look dev and animators to compositors, producers, creature FX, environment, paint & roto artists and many others collaborating with other film crafts to realise a director’s vision.
Led by VFX supervisor Stuart Penn, CG Supervisor Robert Allman, Animation Supervisor Max Solomon and Compositing Supervisor Enrik Pavdeja watch the full breakdown and read all about Smart Hulk, Rocket and the World Building of Endgame here: framestore.com/work/avengers-endgame
#Avengers #IsitFake #VFX #VFXbreakdown #marvel #CGI #compositing #visualeffectsCox mobile Tornado VFX Breakdown | FramestoreFramestore2024-04-19 | Cox Mobile’s mascot Annie has the perfect technique for collecting tickets in the ticket tornado. 🎟️
Take a little peek at how artists from our Chicago VFX team were able to bring to life our woolly friend at the carnival. 🐑
#VFXbyFramestore #visualeffects #CoxMobile #animation #creaturefx #creatureanimation #vfxbreakdownCox Mobile Ticket Tornado VFX Breakdown | FramestoreFramestore2024-04-12 | Check out how our VFX teams brought Cox Mobile’s mascot, Annie, to life at the carnival! And she’s got her shades on just in time for the eclipse. 😎
While crafting Annie this time around, our artists were able to further develop our creature effects for the woolly wonder, exploring how her wool moved in the wind and how the carnival tickets stuck to her. 🎟️
#vfx #coxmobile #vfxbreakdown #animation #CGIThe Invisible Art of Iconic Characters | FramestoreFramestore2024-04-08 | Want to know what it takes to bring iconic animated characters like these to screens big and small around the world?
Then head to our channel to watch our The Invisible Art short film to hear some of our talented team share their thoughts on the 'invisible art' of VFX animation...
#vfx #vfxbreakdown #animation #paddington #harrypotter #fantasticbeasts #characteranimationIs it Fake | His Dark Materials | FramestoreFramestore2024-04-05 | Led by Production VFX Supervisor Russell Dodgson, Framestore's global team pulled out all the stops for the three-season adaptation of Philip Pullman's beloved His Dark Materials.
Each season brought fresh challenges, most notably the show's cast of beautifully crafted dæmons.
So - are you ready to play Is it Fake?
Win or lose, we hope you are impressed by the work of many different artists and skills bringing these scenes to life. From modellers, riggers, groom, lighting, simulations, look dev and animators to compositors, producers, creature FX, environment, paint & roto artists and many others collaborating with other film crafts to realise a director’s vision.
#hisdarkmaterials #vfx #isitfake #vfxbreakdown #PhilipPullman #animation #goldenmonkeyThe Invisible Art Teaser | FramestoreFramestore2024-04-03 | Curious about what goes into our award-winning creatures and characters? Hear from some of our talented artists about the 'invisible art' of VFX animation, and the craft required to bring the likes of Rocket Raccoon, Paddington and Ted so convincingly to life.
#animationjobs #vfxjobs #keyframeanimation #VFXcareer #animation #creatureanimationThe Invisible Art | FramestoreFramestore2024-04-02 | Whether our animation takes centre stage as part of a gritty, grounded photoreal feature or serves to immerse audiences in a worlds of pure fantasy, our ethos and intent remains the same: time-honoured animation craft with cutting-edge innovation in order to create performances that will make audiences laugh, gasp, cry and fall in love with the stories unfolding before them.
Hear from some of our incredible creatives about their approach to animation, and what sets our characters, creatures and performances apart from the pack.
#animation #keyframe #storytelling #vfxanimation #characteranimation #creaturedesign #cgi #filmmaking #filmproduction #vfx #cg #keyframeanimationThe Walking Dead: The Ones Who Live VFX Breakdown | FramestoreFramestore2024-04-01 | For AMC's The Walking Dead: The Ones Who Live, Framestore crafted heart-pounding action sequences (including an intense helicopter crash in episode 1), CG landscapes and environments and various effects across the 6 episode season, all while ensuring the final product remained realistic. The project touched several departments, from CG to DMP, to FX and composition, which allowed our teams to achieve a grounded look throughout the series.
#vfxbreakdown #thewalkingdead #theoneswholive #vfx #visualeffectsONE PIECE Season 1 VFX Breakdown | FramestoreFramestore2024-03-27 | Framestore delivered pivotal visual effects for Netflix’s live-action adaptation of the beloved manga and anime ONE PIECE, encompassing a wide range of tasks, including character concept and design, environment effects, and most notably, bringing to life the extraordinary abilities of the “devil fruit” powers for main character Luffy and fan-favourite villain, Buggy.
#vfxbreakdown #onepiece #vfx #animation #cgi #visualeffectsIs it Fake? | SHEBA® Hope Reef | FramestoreFramestore2024-03-22 | For SHEBA® Hope Reef Framestore Pictures' Director, Murray Butler delivered a visual underwater masterpiece with a hard-hitting environmental message.
The 90-second film follows the journey of a tropical Chromis fish from tragedy to hope as it weaves through an area of the Indo-Pacific, passing over a devastated coral reef and on towards a healthy reef bed, which serves as a bittersweet reminder of what’s at stake.
The biggest challenge that the team faced was being able to display and render all the geometry including the huge amount of polygons, points and assets. In one shot alone the team had over eight million individual assets.
So - are you ready to play Is it Fake?
Win or lose, we hope you are impressed by the work of many different artists and skills bringing these scenes to life. From modellers, riggers, groom, lighting, simulations, look dev and animators to compositors, producers, creature FX, environment, paint & roto artists and many others collaborating with other film crafts to realise a director’s vision.
#isitfake #vfx #ShebaHopeReef #visualeffects #rendering #CGI #animation #vfxbreakdownLeave The World Behind | VFX Breakdown | FramestoreFramestore2024-03-21 | Led by VFX Supervisor Avi Goodman, our talented artists in Melbourne delivered 35 shots for award-winning writer and director Sam Esmail’s apocalyptic thriller - Leave The World Behind. The team lent their skills to an array of sequences ranging from the eye-catching deers and flamingos to the photoreal environment shots that booked the film’s trajectory.
Read more about our team’s incredible work on this film at our website.
#vfx #vfxbreakdown #leavetheworldbehind #creatureanimation #environments #vfxbyframestoreFLITE Starting the Engine | FramestoreFramestore2024-03-19 | FLITE saw our filmmaking team take on a unique challenge: making Unreal Engine the cornerstone of an all-new VFX pipeline.
This film explores how Unreal was not only leveraged but pushed to its limits, with Framestore’s team of artists, technologists and producers learning as they went and stepping outside of their collective comfort zones as they built a rich, complex future London inhabited by nuanced, layered characters.
Written & Directed by Tim Webber Produced by Simon Whalley & Diarmid Scrimshaw Animation & VFX by Framestore Colour & Finish by Company 3 A Framestore Films & Inflammable Films Production
#unrealengine #filmmaking #VFX #FLITETechnology and Innovation in FLITE | FramestoreFramestore2024-03-15 | Our short film, FLITE, exemplifies this mindset and ambition. While small teams of generalists have told stories and made short films using Unreal Engine before, we attempted a first: to put Unreal at the very heart of a pipeline that allowed for full cross-department, interdisciplinary cross-collaboration.
A project like this necessarily drew on four decades of experience, understanding and innovation, and FUSE - Framestore Unreal Shot Engine - was the result.
This short behind-the-scenes film lifts the veil on the tech behind FLITE, and how FUSE allowed us to move away from the traditionally linear nature of VFX and into a new parallel workflow. This allowed for greater flexibility and collaboration, and the chance to make better, fully-informed decisions far earlier in the filmmaking process.
For a complex physical shoot and a script that relied on both high-stakes action and nuanced human performance, the speed of iteration and the ability to see changes in real-time was nothing short of transformative.
Ultimately, FUSE helped us face one of the universal challenges we face as VFX artists, producers and technologists: to tell stories that could not otherwise be told.
#unrealengine #filmmaking #technology #innovation #FLITE #vfx #producer #film #shortfilmFLITE Behind the ShootFramestore2024-03-13 | A unique mix of time-honoured craft and cutting-edge technology, FLITE pushed the use of Unreal Engine in VFX to the absolute limit.
Check out this super short vid to get a sense of FLITE's physical shoot, and how the talented cast's performances were captured and transposed for the final short film.
Written & Directed by Tim Webber Produced by Simon Whalley & Diarmid Scrimshaw Animation & VFX by Framestore Colour & Finish by Company 3 A Framestore Films & Inflammable Films Production
#behindthescenes #FLITE #filmmaking #UnrealEngine #albabaptista #scifiRebel Moon — Part One: A Child of Fire | VFX Breakdown | FramestoreFramestore2024-03-12 | Rebel Moon — Part One: A Child of Fire marks the second collaboration between Framestore VFX Supervisor Bob Winter, Production VFX Supervisor Marcus Taormina, and Director Zack Snyder.
‘Framestore has been and continues to be an immensely satisfying working relationship. It’s a rare privilege to create with such thoughtful and talented people - they continue to produce work that goes beyond, in quality and creativity, what we could only have dreamed to be possible.’ Zack Snyder.
We served as the lead VFX partner for Rebel Moon — Part One: A Child of Fire, delivering over 580 complex shots. Our teams in Montreal, Vancouver and Mumbai gave life to interstellar environments, stunning alien creatures, dozens of digi-doubles, spaceships, and complex FX-heavy action sequences. This project required the creation of hundreds of custom tools and the enhancement of the USD “Universal Scene Description” pipeline, all of which were tailored to encapsulate Snyder’s unique filmmaking style.
#zacksnyder #rebelmoon #vfxbreakdown #vfx #CGIBehind the Scene in Barbieland | FramestoreFramestore2024-03-09 | VFX Supervisor François Dumoulin guides you through Barbieland, offering insights into how Framestore teams achieved an "Authentic Artificiality" aesthetic. Rather than striving for hyper-realism, the team focused on artistic expression and creative flair.
#preproduction #previs #behindthescenes #barbie #vfx #visualisation #vfxbyframestoreIs it Fake? | Downton Abbey | FramestoreFramestore2024-03-08 | Following six seasons of hugely successful drama on ITV, Downton Abbey came to the big screen for two feature films. Created by Julian Fellowes, Downton Abbey and Downton Abbey: A New Era feature fantastic invisible VFX work from our artists, VFX Supervisors, Kyle McCulloch and Patti Llaguno, and Executive Producer, Ken Dailey.
Both films saw Framestore use visual effects to ground the film's historical accuracy, assisting in bringing this decadent era to life. So - are you ready to play Is it Fake?
Win or lose, we hope you are impressed by the work of many different artists and skills bringing these scenes to life. From modellers, riggers, groom, lighting, simulations, look dev and animators to compositors, producers, creature FX, environment, paint & roto artists and many others collaborating with other film crafts to realise a director’s vision.
#vfx #visualeffects #vfxbreakdown #isitfake #vfxbyframestore #DowntonAbbey #DowntonAbbeyANewEra #downtonabbeymovieTed S1 | VFX Breakdown | FramestoreFramestore2024-03-07 | Our Melbourne studio reunited with Seth Macfarlane on tv series Ted, streaming exclusively on Peacock. Set in 1993, the series depicts the early life of sentient teddy bear Ted, as he lives with John Bennett and his family in Massachusetts. VFX Supervisor Glenn Melenhorst led the team, delivering over 2000 visual effects shots across the series.
#Ted #vfx #vfxbreakdown #animationReal Performances in an Unreal World | FLITEFramestore2024-03-05 | FLITE is the result of an experimental filmmaking process that puts Unreal Engine at the heart of the large scale VFX and animation pipeline FUSE, the Framestore Unreal Shot Engine. Using FUSE was transformative for the filmmaking experience harnessing the responsiveness, immersiveness and immediateness that are all baked into Unreal Engine.
Set in the semi-submerged London of 2053, FLITE captures the daring escape of Stevie, the reigning World hoverboard champion, from her abusive and controlling manager. Filmed across 5 days with a small cast featuring Alba Baptista Warrior Nun, Mrs Harris Goes to Paris), Gethin Anthony (Man Hunt: Unabomber, Game of Thrones) and Daniel Lawrence Taylor (Timewasters, Uncle) Framestore Chief Creative Officer and FLITE director Tim Webber and his production team pushed the limits of FUSE.
“One of the key things we've wanted to do on this project was create real performances in an unreal world. And if you want to capture a real performance in the unreal world, the world affects the performance,” explains Webber. “Being able to project the environment onto the LED walls around the actors gives them an ability to understand their setting, what’s happening, how they're interacting in a shot.
“When Alba was riding through the traffic, doing stunts and twisting upside down, we were able to create worlds in different orientations. She could get her eye line, sense cars coming past, see the action happening around her; it really helps an actor to have these visuals around them.”
Rehearsals also saw the actors able to explore the world of FLITE using VR headsets. The actors could experience what it was like on a futuristic Tower Bridge or tour Stevie’s apartment.
“It's a breath of fresh air because I can get actual virtual reality around me, I can be in this world created by our director which is incredible,” explains Alba.
Framestore continues to invest in technologies and people to bring life-like human performances into worlds both real and unreal. Taking the hybrid approach developed for Gravity a step further, FLITE blends live action plates with CGI created in Unreal Engine throughout.
Written & Directed by Tim Webber Produced by Simon Whalley & Diarmid Scrimshaw Animation & VFX by Framestore Colour & Finish by Company 3 A Framestore Films & Inflammable Films Production
#FLITE #vfx #behindthescenes #unrealengine #VR #shortfilmBehind the Scene | The Wheel of Time Season 2 | FramestoreFramestore2024-03-05 | Visualisation Supervisor Michelle Blok delves into the pre-production behind the Season 2 finale of The Wheel of Time. Michelle explains how complex shots were planned, with previsualisation used to design camera moves and angles to ensure the plate photography laid the best possible foundation for the final vfx.
#preproduction #previs #behindthescene #thewheeloftimeTed Season 1 | House Party SceneFramestore2024-03-04 | Making Ted a believable character means having him interact with his costars. As they leave the party, Ted keeps pace with Blair on the steps, even though she has a longer stride. The Animation team carefully adjusted Ted's gait to help him keep up with his costar, and navigate the steps in a way that made sense for his size.
Watch out for the full breakdown reel, coming soon!
#Ted #Animation #VFX #VisualEffects #vfxbreakdown #SethMacFarlaneLoki S2 | Timelines VFX Breakdown | FramestoreFramestore2024-03-04 | In the Season 2 finale, Loki takes the mantle of the God of Stories, weaving a throne of timelines. Our Art Department produced some great concept art to establish what it might look like, and then through pre-vis, postvis and final VFX we kept building and building, making it bigger and bigger until the epic scene became worthy.
#Loki #VFX #TomHiddleston #vfxbreakdown #artdepartment #conceptart #visualeffectsLoki S2 | Spaghettification VFX Breakdown | FramestoreFramestore2024-03-04 | How do you turn everything into nothing? Our visual development team nailed down the concept and handed the torch to our pre-production department, who planned all the sequences in pre-vis. Once filmed, the scenes then went through a second round of vis-dev, into postvis, and then over to the visual effects artists to create the final shot.