Uploaded September 2023 | Updated September 2026, 2 hours ago
Kinetic Type Series® - Ep.16 - How to create High Res 3D type with Cinema 4D
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Beginners
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maxon.net/en/try
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00:10
00:33 - Creating an editable text (is non visible because it's a spline-path).
00:45 - Kerning!
01:03 - Create the mesh (3D type) with an Extrude object.
01:20 - Change the Display mode to see the subdivision of your mesh (polygons-lines).
01:38 - Create a Null object and put the Deformer inside. It's going to affect every object contained by that Null.
02:00 - Step 1: Click on the Spline (editable text) and go the Object / Intermediate points. Now change it to uniform. The higher the number the more detail in the mesh.
02:21 - Step 2: In the Object tab (Extrude object selected) in Subdivision we can add some detail to the Z axis.
02:38 - Step 3: Select the Extrude object and go to the Caps tab. On Tesellation change it to Regular Grid. The lower the number the more detail you'll get.
03:12 - The Phong tag to control the look of your mesh (getting rid of strange shadows and ugly stuff).
-
Soundtrack is:
"Rock Cha" by Apache Tomcat.
-
My portfolio:
holke79.com
Instagram:
instagram.com/holke79
#kinetictypography #videotutorial #holke79 #graphicdesign #animation #tutorial #holke79
Kinetic Type Series® - Ep.16 - How to create High Res 3D type with Cinema 4D
-
Beginners
-
maxon.net/en/try
-
00:10
00:33 - Creating an editable text (is non visible because it's a spline-path).
00:45 - Kerning!
01:03 - Create the mesh (3D type) with an Extrude object.
01:20 - Change the Display mode to see the subdivision of your mesh (polygons-lines).
01:38 - Create a Null object and put the Deformer inside. It's going to affect every object contained by that Null.
02:00 - Step 1: Click on the Spline (editable text) and go the Object / Intermediate points. Now change it to uniform. The higher the number the more detail in the mesh.
02:21 - Step 2: In the Object tab (Extrude object selected) in Subdivision we can add some detail to the Z axis.
02:38 - Step 3: Select the Extrude object and go to the Caps tab. On Tesellation change it to Regular Grid. The lower the number the more detail you'll get.
03:12 - The Phong tag to control the look of your mesh (getting rid of strange shadows and ugly stuff).
-
Soundtrack is:
"Rock Cha" by Apache Tomcat.
-
My portfolio:
holke79.com
Instagram:
instagram.com/holke79
#kinetictypography #videotutorial #holke79 #graphicdesign #animation #tutorial #holke79










