Uploaded July 2021 | Updated September 2026, 1 hour ago
Wing is gonna be the primary ability for most of the challenge because bomber heading provides the fastest and easiest method of moving backwards.
In Stage 4, there is a waterfall that you must move left through, and almost every ability's moveset is reduced to only water gun while underwater. The exceptions are sword, hammer, and parasol. Of which, only parasol's underwater attacks actually move you forward.
Luckily, parasol has even more use in this challenge than just underwater movement. When in midair, you can cancel your drift with precise timing to slightly move backwards. Plus, parasol drill can be used to move forward without actually pressing forward. Though, the usefulness of this move is limited because it requires some setup to face left beforehand.
Since I didn't have to worry about which ability I ended Dynablade with, I chose to use cutter as it was the easiest of the available abilities to take down aerial bosses.
0:00 Stage 1
3:27 Stage 2
6:44 Stage 3
10:14 Stage 4
13:54 Boss
Wing is gonna be the primary ability for most of the challenge because bomber heading provides the fastest and easiest method of moving backwards.
In Stage 4, there is a waterfall that you must move left through, and almost every ability's moveset is reduced to only water gun while underwater. The exceptions are sword, hammer, and parasol. Of which, only parasol's underwater attacks actually move you forward.
Luckily, parasol has even more use in this challenge than just underwater movement. When in midair, you can cancel your drift with precise timing to slightly move backwards. Plus, parasol drill can be used to move forward without actually pressing forward. Though, the usefulness of this move is limited because it requires some setup to face left beforehand.
Since I didn't have to worry about which ability I ended Dynablade with, I chose to use cutter as it was the easiest of the available abilities to take down aerial bosses.
0:00 Stage 1
3:27 Stage 2
6:44 Stage 3
10:14 Stage 4
13:54 Boss






![[TAS] SNES Magical Drop 2 - Story Mode in 4:57 (Easy Mode)
Frames: 17,833
Rerecord count: Unknown
The timing I used was starting from power-on and ending on last input, which in this case is pressing Start on the End screen.
This is a Tool-Assisted Speedrun, meaning the game is played with save states, slowdown, and rewinds. [TAS] SNES Magical Drop 2 - Story Mode in 4:57 (Easy Mode)](https://i.ytimg.com/vi/PTvJi6WSLVo/mqdefault.jpg)



