Uploaded January 2016 | Updated September 2026, 17 hours ago
Krystal Archive Podcast 37
Recorded January 10th, 2016
Intro music removed due to overzealous content-id systems.
The Krystal Archive is 10 Years Old!
2015 A Year in Review
GameStop exclusive Fox McCloud statue
Planned changes to the site
Audio and Video projects incoming
Plans for a Star Fox Archive
Emulator research
FoxType needs your support and encouragement: twitter.com/volpfoxtoon
Further Confusion 2016 is coming. See Ayano in San Jose from January 14th to 18th.
Furry Fiesta 2016 coming in March, where I will attend at least on Saturday for interviews.
Comments and Questions:
mrkrystal@gmail.com
krystalarchive.com
Krystal Archive Podcast 37
Recorded January 10th, 2016
Intro music removed due to overzealous content-id systems.
The Krystal Archive is 10 Years Old!
2015 A Year in Review
GameStop exclusive Fox McCloud statue
Planned changes to the site
Audio and Video projects incoming
Plans for a Star Fox Archive
Emulator research
FoxType needs your support and encouragement: twitter.com/volpfoxtoon
Further Confusion 2016 is coming. See Ayano in San Jose from January 14th to 18th.
Furry Fiesta 2016 coming in March, where I will attend at least on Saturday for interviews.
Comments and Questions:
mrkrystal@gmail.com
krystalarchive.com

![[8K] Krystal in 8K! Maximum Possible Dolphin Settings
This is an experiment in 8K (7680×4320) rendering on GameCube via the Dolphin emulator.
I used a hidden EFBScale=12 setting to get the Dolphin to render the game at an astounding 7942x4752 pixels. This was recorded via the Dolphins frame dump feature at 60fps. I used the maximum possible settings for anti-aliasing (8xSSAA) and anisotopic filtering (16x). The encoding was done via the FFV1 Lossless Video codec, resulting in no lost data due to compression. These are the highest possible settings for their respective categories without modifying the source code of the Dolphin. Note that at these resolutions and settings, I had to change my desktop resolution to 1080p to prevent the GPU from crashing when trying to render 8K footage. Even then, enabling 8xSSAA often caused the emulator to crash. I had to carefully re-enable it during the gameplay.
At these massive settings, the game only rendered at about 10-20fps. When recording frame dumps, however, the emulation slowed down to less than 2fps. Thus, it took over an hour to record this video.
The resulting video file, just over 1 minute and 20 seconds long, created a 28.6 gigabyte file. Since I do not have a player capable of viewing video at this size, I had to to down-convert the video to a lower resolution just to preview it. All of my work with the video had to be done via FFMPEG, the command line tool, rather than a non-linear video editor.
After several false starts and glitches, I managed to correctly cut the video to remove unwanted portions of the beginning and end of the video. I also removed unneeded portions of the audio dump wav file, so that it would be shorter and synced with the now-cut video. In the final step, I did several operations in a single conversion: I merged the audio and video, resized the resolution down to 8Ks horizontal width (7680), then cropped the top and bottom to give a perfect 8K resolution (7680x 4320), and converted it to the low-compression, highest-possible-quality version of ProRes (prores_ks -profile v:4 yuv444p10). Cropping didnt delete any data, because this cutscene has black bars on the top and bottom.
Most encoding, especially at full resolution, took anywhere from 15 minutes to an hour and a half to perform on my computer (Intel i7 with GeForce GTX 760 and 32 GB of RAM).
The resulting ProRes file was 63.1 gigabytes! YouTube recommends uploads using the H.264 codec. However, H.264 only supports resolutions up to 4K. As a result, after some recommendations I found online, I went ahead and uploaded the 63 GB video directly to YouTube. Thanks to my amazing Google Fiber connection, it only took 30 minutes to upload! YouTube took about an hour to get 1080p 60fps footage available, and another 4 or 5 hours to make 4K 60fps and 8K 60fps available.
It has been an interesting experiment. I do not think I will do any more 8K videos for some time, at least while standard computer hardware is unable to properly play it (let alone display it). I hope that this will be instructive to people wishing to do their own game recordings, and to recognize how powerful the Dolphin and GameCube games truly are.
Read more at the Krystal Archive:
https://krystalarchive.com/2017/03/8k-video-krystal-experiment/
Disclaimer: I own multiple, legally purchased, physical discs of Star Fox Adventures. In order to obtain the disc image, I ripped my own game myself. [8K] Krystal in 8K! Maximum Possible Dolphin Settings](https://i.ytimg.com/vi/OkN6VDgeegM/mqdefault.jpg)



![Queen Escapes - Star Fox Assault - English [4K]
Fox fires the self-destruct program into the Queen, only for her to suppress it and try to escape. The Star Fox team follow her even deeper into the planet in this final showdown.
Star Fox Assault does not support widescreen. So, instead this video was uploaded at higher than 4K resolution (3840 x 2948 to be precise). Textures and characters look stretched if the video is formatted to widescreen. Queen Escapes - Star Fox Assault - English [4K]](https://i.ytimg.com/vi/PO5KOgiULXA/mqdefault.jpg)

![Pigma Appears - Star Fox Assault - Japanese [4K]
Pigma stops running to confront the Star Fox team as a mixture of his old self and Aparoid technology.
Star Fox Assault does not support widescreen. So, instead this video was uploaded at higher than 4K resolution (3840 x 2948 to be precise). Textures and characters look stretched if the video is formatted to widescreen. Pigma Appears - Star Fox Assault - Japanese [4K]](https://i.ytimg.com/vi/PRVR9BoIojQ/mqdefault.jpg)


