Koopa Troopa, Dry Bones and Guardian News @Montimers
Koopa Troopa, Dry Bones and Guardian News  @Montimers
Uploaded December 2016 | Updated September 2026, 2 weeks ago
Those are kinda of more minor projects I had. I also want to show reasons for my unusual delay in releasing things, not even counting real life stuff.

So, Dry Bones was my first project and I know it lacks some quality. I don't have the same determination to work on this psa anymore; must let it go if I want to make new things. But I still improved some things to raise a little the quality. Of course, it sucks when the sounds don't work for a new character, but I gave the community too many chances about that, so I officially don't give a damn about it anymore. If you want Dry Bones with working sounds, it's Dolphin only.

Koopa was always more developed than Dry Bones. The original plan was to have Koopa lose the shell when stomped. I didn't have any skill with 3ds at that time, so the retreat thing was the only viable option.
Besides the things explained in the video, this rig had a different skeleton, so I tried to make the shelless model the best as possible with my original animations. Still, it's not without flaws. There's nothing I can do about that.

Guardian, to me, seems to be a pretty stable and somewhat solid psa, though I still feel there are things I could have done, but I can't think on anything else, sadly.
To keep people update, the psa is not crashing (I hope). The small problem I show in the video don't make him unplayable in any way.
The possible issue is the model itself. It's heavy. I tried to optimize it a little myself, but the results will be gross. What you see in the video is not what you're going to see afterwards.

This time, ending and intro ended up too long to be posted within my work without becoming totally off-topic. I'll soon upload the whole thing in a separated video and try to continue my "not so creepypasta" video I uploaded a few days ago.
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Koopa Troopa, Dry Bones and Guardian News

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