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Designing For | Koindozer Klamber: Ascending Past 'Gimmick' Level -- Designing For Donkey Kong December @DesigningFor | Uploaded December 2022 | Updated October 2024, 2 hours ago.
Donkey Kong Country 3 is often decried for its abundance of 'gimmick' levels, putting an idea forward that interferes with the core platforming of the series. However, some of these gimmicks are incredibly fun, complimentary to the platforming, and end up creating some of the most fun stages in the franchise! Let's dive into DKC3's biggest gimmick - Koin - and how one endgame stage completely turns the concept of the obstacle on its head, making for a unique, kinetic, and incredibly enjoyable platforming experience!

Donkey Kong December Playlist: youtube.com/playlist?list=PLOxcCj4cjexnRW6_eFBJRtYkpTw_8QMe3

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Director/Writer/Voice Over/Footage: Tommy Eyler/Pyrrhickong (twitter.com/pyrrhickong)

Video Editing/Additional Direction: The Duke of Dorks (youtube.com/c/TheDukeofDorks)

Intro Animation By: youtube.com/channel/UCb4-84eJw6K6Ij7EIsIBJpA

Intro Theme By: soundcloud.com/phildeejay/tracks
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Koindozer Klamber: Ascending Past 'Gimmick' Level -- Designing For Donkey Kong December @DesigningFor

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