Uploaded August 2021 | Updated September 2026, 2 days ago
Any% for King's Quest VI: Heir Today, Gone Tomorrow has seen another time saving adjustment to the speedrun.
The emulation software that runs the game can only obtain a certain level of accuracy with regard to how quickly Alexander runs when his speed is at max, and the settings on scummVM developed by a previous runner Urquan provide the fastest results when compared to other emulators, especially Dosbox, which was the emulator I used to get the previous world record of 13:38.
Speedrunners of this game have worked to fix the emulation to balance accuracy and competition for the game to keep things fair regardless of what your computer specifications are. The emulator contains a patch to prevent additional dialogue from Alexander while he's climbing the cliffs.
The run itself is my most skillfully played run, and would have been below 13:30 if I had gotten better luck with the cutscenes. There are many instances when things will take up to an extra second before they happen in the game. The most common of these in the run is how long it takes for Alexander to pull out the map and have the map screen show up. This run had, by my estimate, worse than 1/3 luck throughout the run, which was enough to make it just not quite fast enough for a sub 13:30. My sum of bests in this category is now 13:26.
All of the runners for this game who want to improve their times will need to switch to running on Urquan's build of scummVM instead of Dosbox. There are multiple sections where the movement results are different from Dosbox and adjustments needed to be made in the speedrun. These mostly come in the form of moving the cursor to a different position from the Dosbox run in order to get a zip, or even adding an additional movement input to setup a zip that would work in Dosbox without the extra input.
Overall this is an excellent run and I don't expect it to be beaten any time soon, unless I keep pushing it down more. I would love to be proven wrong on that.
speedrun.com/kings_quest_vi_heir_today_gone_tomorrow/full_game#Any
Any% for King's Quest VI: Heir Today, Gone Tomorrow has seen another time saving adjustment to the speedrun.
The emulation software that runs the game can only obtain a certain level of accuracy with regard to how quickly Alexander runs when his speed is at max, and the settings on scummVM developed by a previous runner Urquan provide the fastest results when compared to other emulators, especially Dosbox, which was the emulator I used to get the previous world record of 13:38.
Speedrunners of this game have worked to fix the emulation to balance accuracy and competition for the game to keep things fair regardless of what your computer specifications are. The emulator contains a patch to prevent additional dialogue from Alexander while he's climbing the cliffs.
The run itself is my most skillfully played run, and would have been below 13:30 if I had gotten better luck with the cutscenes. There are many instances when things will take up to an extra second before they happen in the game. The most common of these in the run is how long it takes for Alexander to pull out the map and have the map screen show up. This run had, by my estimate, worse than 1/3 luck throughout the run, which was enough to make it just not quite fast enough for a sub 13:30. My sum of bests in this category is now 13:26.
All of the runners for this game who want to improve their times will need to switch to running on Urquan's build of scummVM instead of Dosbox. There are multiple sections where the movement results are different from Dosbox and adjustments needed to be made in the speedrun. These mostly come in the form of moving the cursor to a different position from the Dosbox run in order to get a zip, or even adding an additional movement input to setup a zip that would work in Dosbox without the extra input.
Overall this is an excellent run and I don't expect it to be beaten any time soon, unless I keep pushing it down more. I would love to be proven wrong on that.
speedrun.com/kings_quest_vi_heir_today_gone_tomorrow/full_game#Any

![Lost Mind of Dr. Brain Speedrun - Motor Programming Expert Level in 6:41 [Untied World Record]
I dont actually know if sub 6 is possible but this could certainly be faster. Watch live at https://www.twitch.tv/danzel_glovington Lost Mind of Dr. Brain Speedrun - Motor Programming Expert Level in 6:41 [Untied World Record]](https://i.ytimg.com/vi/tTQoPCqFp-M/mqdefault.jpg)




![Lost Mind of Dr. Brian Speedrun - Word Surge Genius Level in 7:42 [Untied World Record]
In this puzzle, all the starting positions of the letters are the same, so I worked out sequences that would put the words together as long as I did every move the same every time.
Im sure these arent the fastest possible sequences, Im not nearly good enough at a puzzle like this to find that.
Ill add my move count once I count it. Each puzzle took me about 60 or more moves. Watch live at https://www.twitch.tv/danzel_glovington Lost Mind of Dr. Brian Speedrun - Word Surge Genius Level in 7:42 [Untied World Record]](https://i.ytimg.com/vi/u323zaFpg0k/mqdefault.jpg)


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Video retimed according to level rules. Final time is 23:53, the timer started roughly 12-13 seconds early. I got this one and didnt even realize it until so much later. This was played on July 13th, 2020. Watch live at https://www.twitch.tv/danzel_glovington Lost Mind of Dr. Brain Pentode Speedrun - Novice Level in 23:53 [Former World Record]](https://i.ytimg.com/vi/v7JeZAst8T8/mqdefault.jpg)
![Lost Mind of Dr. Brain Speedrun - 3D Construction Genius Level in 3:09 [Untied World Record]
Sub 3 is doable. Here are the transcriptions of the solutions I made for the speedrun.
https://docs.google.com/presentation/d/14b-o3QORALmJjMmxEwi1uV_uSMIUkNuiMWZ7mALqwug/edit?usp=sharing Watch live at https://www.twitch.tv/danzel_glovington Lost Mind of Dr. Brain Speedrun - 3D Construction Genius Level in 3:09 [Untied World Record]](https://i.ytimg.com/vi/vP6_0LS4Q8g/mqdefault.jpg)