Kingdom Hearts III - Young Xehanort & Xemnas & Ansem (LV1 Crit No Damage w/Restrictions) @Bizkit047
Kingdom Hearts III - Young Xehanort & Xemnas & Ansem (LV1 Crit No Damage w/Restrictions)  @Bizkit047
Uploaded October 2019 | Updated September 2026, 1 week ago
Finally got around to doing this. This is an incredibly fun fight in KH3, and no damaging it tests your full knowledge of their patterns and attacks. Taking out Glide made this challenge much harder, as you can't run away infinitely in the air as easily when party members are down. I wanted to do no Items as well, but that seems too lengthy and annoying due to far less openings. Mega-Potions help, but I only was able to get 2 on this file at the time, so I had to try to Potion Mickey instead for the rest, which is tricky to pull off. At some point, may try to do the 2nd & 3rd fights with different Org members, but for now it only gets easier once the first fight is down.

Weapon of choice was Wheel of Fate, with Kingdom Key out only when I wanted to conserve Highwind/Storm Flag. I was always a fan of the Highwind/Storm Flag combos. Just be careful when doing the finisher of Highwind, if you hit the other Org members they may teleport attack you (looking at you Xemnas).

Restrictions:

LV1
Critical Mode
No Damage
No Glide
No Magic
No Links
No Shotlock
No Limits
No Attractions
No Food
No Armor
No Accessories
No Stat Boosts
No Grand Magic
No Shortcuts
No Counter Kick
No Countershield
No Ultima Weapon
No Pause Buffer
No Items after first fight
No stagger stalling Org members for party member damage (it's kinda broke, try it)
Must fight each phase with bosses at full HP

Setup:
Wheel of Fate
Kingdom Key
Mega-Potion x2
Potion x4

Abilities:
Block
Counter Slash
Final Blow
Risk Dodge
Magic Flash
Rising Spiral
High Jump
Zero EXP
Scan
Assist Friends
Combo Master
Critical Counter
Critical Converter

Tips:

The org member that takes the most damage in opening is the one that will target Sora after the DM (Desperation Move). There is 1 DM, and 3 mini-DMs for each member before it cycles again.

Young Xehanort: He tends to die first most of the time when people do this fight. Mickey and Riku also wreck him easily usually when you're against Ansem or Xemnas. However, he's incredibly scary because he can teleport whip you. If you see him teleport, expect him to either insta attack or he'll run into a whip. Both are easily dodgeable with prediction or reaction, depending on which. If he runs at you from a decent distance, Airstep can punish him every time before he super armor attacks. Watch out for his ground whip grab, and Guard his freeze projectiles.

Xemnas: His Teleport combos and homing projectiles are annoying in first fight. Huge tip is if you choose to Guard his combos, DO NOT MASH GUARD. It will get beaten most of the time. Ride the iframes out and learn when to press Guard and punish him, or jump up and Airstep.

Ansem: If you know you can Air Step Guard into his explosion projectile, it becomes a lot easier. Requires Final Blow to be safe though. For his massive explosion, just make sure you do an Air Slide first, land quickly, then you get another air slide into Double Flight + air slide. You can Guard during most attacks if he does lasers on you while attacking another member.

Fixes:

Doing this challenge definitely revealed issues with the fight, some of which we already know anyway. Here are my main issues I'd like to see fixed:

-Party members on Crit need to tank a tad more. It's a valid strat to revive them, but they shouldn't die first phase of the fight every time without fail. Maybe 2 phases that'd make more sense. The openings become much less viable and safe if they die. If you try to do this challenge without reviving them in first fight, you'll more than double the time it takes to win likely.

-Ansem's Lasers should not glitch shoot without warning before screen is about to go dark (sometimes you can react if they delay and shoot when it does go dark). This probably wasn't intentional, they likely programmed it so that when the DM starts all moves end. They should tweak it so that it just either disappears or still gives you the visual cue as normal

-For some reason Xemnas teleports next to you even when he targets someone else, and has a hitbox active. Willing to be they just didn't program him to teleport next to party members even if they're targets. If he clips you, it shouldn't kill, but ruins ground combos quite often, which is why I tend to Rising Spiral often despite more Revenge Value

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Kingdom Hearts III - Young Xehanort & Xemnas & Ansem (LV1 Crit No Damage w/Restrictions)

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