Kingdom Hearts III (PC) - Imperial City Ginza v1.0 Release @FusionDragonoid
Kingdom Hearts III (PC) - Imperial City Ginza v1.0 Release  @FusionDragonoid
Uploaded February 2022 | Updated September 2026, 1 week ago
So I finally figured out how to import maps into Kingdom Hearts III, so I decided to go and import the Imperial City Ginza map from Sakura Wars PS4 to the game.

As Sakura Wars utilizes Hedgehog Engine 2, it was fairly easy to rip the map, though it took quite some time for me to convert all of the PRM maps to how Kingdom Hearts III reads them. Also I apologize for the slight cut where the loop begins in the music, as that's how Unreal Engine 4 handles my music file for some odd reason.

Otherwise, I feel this turned out nicely. You can get it here:
nexusmods.com/kingdomhearts3/mods/1120

Other mods used
D-Sword Vega over Kingdom Key by me - nexusmods.com/kingdomhearts3/mods/851
C-Mod Menu by CriticPerfect - nexusmods.com/kingdomhearts3/mods/4

Tool Credits
@Radfordhound - Rings Unborkifier, HedgeArcPack
@Skyth - Terrain2FBX, PackCPK, SonicAudioTools, HedgeGI
RusselJerome, josephl70, Aproydtix and HeartlessSeph - TresGame uproject and plugins

I'd also like to thank various members in the OpenKH Discord server for some useful modding advice to make this possible.

And always remember: the Sisu Cube is eternal.
Kingdom Hearts III (PC) - Imperial City Ginza v1.0 ReleaseSonic X Shadow Generations (PC) - Heroes Stage Pack Mod Showcase (2/12)Kingdom Hearts III (PC) - gm_construct Terrain Import + Release
FusionDragonoid |

Kingdom Hearts III (PC) - Imperial City Ginza v1.0 Release

SHARE TO X SHARE TO REDDIT SHARE TO FACEBOOK WALLPAPER