Uploaded December 2021 | Updated September 2026, 1 week ago
Hides the HUD out of Battle. Reaction Command appears when needed.
WIP. nexusmods.com/kingdomheartsfinalmix/mods/49
Hides the HUD out of Battle. Reaction Command appears when needed.
WIP. nexusmods.com/kingdomheartsfinalmix/mods/49

![Kingdom Hearts [Sephiroth]
Kingdom Hearts [Sephiroth] Kingdom Hearts [Sephiroth]](https://i.ytimg.com/vi/Fs1uDTBGKc0/mqdefault.jpg)

![Kingdom Wut [Part 2]
Kingdom Wut [Part 2] Kingdom Wut [Part 2]](https://i.ytimg.com/vi/G5Nc570w-nw/mqdefault.jpg)
![Kingdom Hearts II Final Mix [Terra Voiced In Game]
With help from our good ol friend, Crazycatz, we were able to natively give Terra (Lingering Will) battle grunts and quotes in English and Japanese!
We picked the exact frame of animation for each grunt and quote to be played at. I wanted him to retain his serious and sinister feeling and gave him his more serious quotes than cocky ones like Seya!. A little too giddy for a mysterious man whos Rage has been Awakened. He says more things than I was able to capture in this video so play and hear for yourself!
All quotes and grunts came from the HD Collection so we have the highest quality audio.
Credits:
Crazycatz00 (Tools and information on animation files)
Me/peronmls (Creation)
Disgustor (Creation)
Japanese Version:
https://www.youtube.com/watch?v=JFIf1FG5uTk
Crazycats Channel
https://www.youtube.com/user/crazycatz00
Patch:
http://crazycatz00.x10host.com/KH/kh2_patches.html Kingdom Hearts II Final Mix [Terra Voiced In Game]](https://i.ytimg.com/vi/GNL1uaLvTr8/mqdefault.jpg)

![Kingdom Hearts II Final Mix [Data Xemnas]
Kingdom Hearts II Final Mix [Data Xemnas] Kingdom Hearts II Final Mix [Data Xemnas]](https://i.ytimg.com/vi/IC35kf9Ufxs/mqdefault.jpg)
![Disappeared (Piano Only) [PS2]
Disappeared (Piano Only) [PS2] Disappeared (Piano Only) [PS2]](https://i.ytimg.com/vi/Iqcq_KvJPgo/mqdefault.jpg)
![Kingdom Hearts [Kurt Zisa]
The Kurt Zisa emerged from the Final Keyhole after it was opened by the Princesses of Heart, and went straight to Agrabah. The Carpet soon encountered it in the desert, and flew back to Aladdins House, where Sora and his friends find it. It leads them back to the wastelands, where they are attacked by the Kurt Zisa, but it is defeated after a violent battle.
Kurt Zisa is a skilled warrior, proficient in swordplay and magic. It can twirl its swords around to deflect attacks and slash enemies. It can also use a spin attack, both horizontal and vertical. It is also a skilled spellcaster, able to defend itself with an anti-physical shield of energy. It can also create a tornado by lifting its hands and create fireballs to act as mines.
The Kurt Zisa fights in three phases, each one granting it different attacks.
In stage one, the Kurt Zisa wields two glowing spheres in each of its top hands. Magic is unusable for the group, even for Sora. The Kurt Zisa uses nothing but physical attacks in this form. The spheres in its hands must be destroyed. Once destroyed, magic will be available to the party again and battle will fall into stage two.
In stage two, the Kurt Zisa will become stunned and fall into a sitting position and its head will coil out like a snake. The Kurt Zisa is vulnerable now and Sora can harm it. Its only attack is a weak bite attack. After a while, the Kurt Zisa will turn into stage three.
In stage three, the Kurt Zisa will protect itself with a shield and float. As it hovers around the arena, it will summon tornadoes to cause damage to Sora and make fireballs rise from the ground. Sora can only damage the shield through magic or hitting fireballs it summons back at it. Summon and Thunder spells work well against the shield. If attacked physically, the shield will drop MP balls. When the shield is destroyed, the Kurt Zisa will go into stage two again. After a while, stage one will commence again. If the player wants to save MP and doesnt really care about time, he or she should wait until the Kurt Zisa summons fireballs and then hit them. They will automatically go towards the Kurt Zisa, track its movement, and damage the protective barrier.
The battle continues like this until the Kurt Zisa is defeated.
Since the Kurt Zisa is a rather difficult boss to defeat, it is highly suggested to Summon Tinker Bell right before Magic is unusable as she can keep party members healed and revive Sora once if all his health is drained in battle. Another option is to cast whatever variation of Aero you have before Silencega is cast so damage from the Kurt Zisas attacks are reduced while your magic is sealed. Having Aerora or Aeroga allows you to inflict more damage on the Kurt Zisa if the shield is in range of the Kurt Zisas hands or head, as well.
Another strategy to get past its shield mode quickly is to either summon Mushu, Genie, or Dumbo and use Water, Fire, or Showtime to nail through Zisas shield.
Alternatively, the player can summon Bambi and nail it with offensive spells while he supports you with magic orbs. Kingdom Hearts [Kurt Zisa]](https://i.ytimg.com/vi/Iu7vhf6xc_k/mqdefault.jpg)
![Darkness of The Unknown - var.- 3 (Choir Only) [PS2]
Darkness of The Unknown - var. - 3 (Choir Only) [PS2] Darkness of The Unknown - var.- 3 (Choir Only) [PS2]](https://i.ytimg.com/vi/KCDivVmMyBw/mqdefault.jpg)
