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Zedek | Killing ZDooM (Skulltag, GZDooM,...) by changing renderer @Zedek | Uploaded 12 years ago | Updated 14 minutes ago
A lot of render switching going on. Interesting the flood filling parts (floor and ceiling) as well as the pure drawing of billboard sprites (monsters, power ups). Just the textures fail and forces the source port on to the knees.

I just found that out yesterday, when I got utterly pissed by some fucktard ruining my LoL game. I was like: "So, let's gonna kick some demons butts", but the renderer was software (what I prefer), but my native resolution (1366x768) is not available in Software. So I changed from Software to Hardware, tried to change the resolution without restarting the game, and then I had those funny stripes looking like that Windows 95 screen saver. What was its name? MYSTIQUE or so?
Killing ZDooM (Skulltag, GZDooM,...) by changing rendererRandom DooM WAD : Monsters, monsters, monsters and ... monsters!DooM OPL - WHAT IS LOVE by HADDAWAYThe Incredible Machine OST: FUNK (3DO)AdLib Visual Composer - SPYS EYE[DooM PWAD OPL SOUNDTRACK] De-Moon Side (Moon Rise)The Incredible Machine OST: ZYDECO (3DO)[DooM OPL] Last Ninja 2Fallen Haven soundtrack - Track 5 (1997, PC)Technoir Remix of the Remix... eh...Shadowrun music : MORGUE ( SNES , 1993 )[OPL] Employee Canteen - LEISURE SUIT LARRY 6 SOUNDTRACK

Killing ZDooM (Skulltag, GZDooM,...) by changing renderer @Zedek

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