Uploaded September 2021 | Updated September 2026, 2 hours ago
Possibly an unfinished port of the duck NPC from the 3DO version of Killing Time, which was then scrapped for the PC/MAC version. Could also have just been a test NPC for whatever purposes. Actor ID for it is "3006" in the game's code.
This was achieved through map file editing to spawn in a new "actor" on the map and changing the actor ID to anything I wanted. I recently wrote my own tool to recompile the REZ archive to make the game moddable. Hopefully more to come with this possibility.
Killing Time Community Discord server: discord.com/invite/Sd8YtyT
Possibly an unfinished port of the duck NPC from the 3DO version of Killing Time, which was then scrapped for the PC/MAC version. Could also have just been a test NPC for whatever purposes. Actor ID for it is "3006" in the game's code.
This was achieved through map file editing to spawn in a new "actor" on the map and changing the actor ID to anything I wanted. I recently wrote my own tool to recompile the REZ archive to make the game moddable. Hopefully more to come with this possibility.
Killing Time Community Discord server: discord.com/invite/Sd8YtyT










