Uploaded November 2012 | Updated September 2026, 1 day ago
EDIT: yay, fixed in v2.1!
Download: forums.tripwireinteractive.com/showthread.php?p=1175310
Super Patty? How 'bout a Super Chainsaw to the dick!
Without looking at the source code and only going off what was posted on the GitHub wiki, it looks like as long as you can deal 1000 damage in a short amount of time (LV6 crossbow does 2880 on a head shot, LV5/6 chainsaw alt-fire does 540) the Super Patty will start an animation where he doesn't attack for a little bit and supposedly will charge the closest target. However, receiving another 1000 damage appears to loop the animation and prevent him from attacking. Couple this with the need to heal and it only increases the chance of the Patty not attacking you.
Also for some reason I can't get that third head shot online =/ Try it on solo, once you trigger that "ready to charge" animation, the crossbow can keep him locked in place until he dies. The map is KF-Testmap6p_SuperZombie if you want to try it yourself, and you'll need the SuperZombieMut mutator as well. Or, you can modify the KF-FE-Testmap_AdvancedV2 .ini to use the SuperZombieMut package. These maps and the mutator can be obtained through the Steam Workshop.
EDIT: yay, fixed in v2.1!
Download: forums.tripwireinteractive.com/showthread.php?p=1175310
Super Patty? How 'bout a Super Chainsaw to the dick!
Without looking at the source code and only going off what was posted on the GitHub wiki, it looks like as long as you can deal 1000 damage in a short amount of time (LV6 crossbow does 2880 on a head shot, LV5/6 chainsaw alt-fire does 540) the Super Patty will start an animation where he doesn't attack for a little bit and supposedly will charge the closest target. However, receiving another 1000 damage appears to loop the animation and prevent him from attacking. Couple this with the need to heal and it only increases the chance of the Patty not attacking you.
Also for some reason I can't get that third head shot online =/ Try it on solo, once you trigger that "ready to charge" animation, the crossbow can keep him locked in place until he dies. The map is KF-Testmap6p_SuperZombie if you want to try it yourself, and you'll need the SuperZombieMut mutator as well. Or, you can modify the KF-FE-Testmap_AdvancedV2 .ini to use the SuperZombieMut package. These maps and the mutator can be obtained through the Steam Workshop.










