Croton | Killing EVERY enemy in Breath of the Wild ~ the finale @Croton | Uploaded 1 year ago | Updated 11 hours ago
There are 4,928 enemies scattered across the stretches of Breath of the Wild - can we create a truly peaceful Hyrule by killing all of them before even the very first Blood Moon??
After roughly 80 hours of gameplay, the run is coming to a close!! Let's clear out the last few things outside, then clash with the 124 enemies in the castle (including ganon) to restore hyrule!!
THIS WILL BE THE FINAL STREAM BEFORE TOTK - thank you so much for sticking around throughout the adventures!! We will spend May and June focusing solely on our Tears of the Kingdom playthrough -- youtube.com/playlist?list=PLAjULYyNSE9ZA__g8hw4PpGdc87VA-Dz0
βDue to the leaks, NO chatting about any Tears of the Kingdom details in today's stream please! Let's keep the experience fresh for those wanting to experience everything blind (on-screen chatbox will be off for this reason, along with a bump to the minimum subscribe time to prevent leakers)
Schedule:
Our FINAL challenge run before TOTK releasing soon!! π
The FULL Playlist for this playthrough - all streams!
youtube.com/playlist?list=PLAjULYyNSE9ahpdeQUZ82NRcjlyl5c6T4
My Discord Server!!
discord.gg/jD85aV7
Follow me on Twitter!!
twitter.com/CrotonZelda
Croton FAQ Page!!
docs.google.com/document/d/1_IU_yiBgz1hOUQ8XVpdm3prrylG0TZpgx7cc4PoFoPI/edit?usp=sharing
~~~~~~~~~~~~~~~~~~~~
Run Q/A!
Q: Won't the enemies just respawn via Blood Moons?
A: Blood Moons can be pushed back a day by waiting in certain areas (Shrines, Divine Beasts, the Castle) Alternatively, the 3 hour blood moon cycle can be skipped if a game is saved and reloaded seconds before the moon resets the world!
Q: What about random spawns (ex. Yiga/Keese swarms)
A: Since we can only track normally placed, static spawns (all dev placed enemies) things that occasionally spawn off a dynamic, or random system cannot - and therefore wonβt be tracked!
Q: Is this in normal mode or master?
A: Master!! It's my preferred way to play, plus there are several 100 more enemies in this mode as it includes all of the Sky Octos and the enemies that lay on them
Q: How do we find the 4,928 enemies needed to kill?
A: Using the object map! objmap.zeldamods.org/#/map
The breakdown is 4598 overworld + 63 dungeon + 81 shrine + 186 sword trials!
(There's a couple odd outliers we'll have to explain as we come across)
If you want to see the enemy placements on the object map yourself, type in the 3 following commands into the search bar separate, and hit "add to map" for each:
( ^enemy ) + ( Npc_Assassin ) + ( chuchu_1 ) + (Eyeball ^twnobj) + (sentry)
Make sure to turn on the Master Mode toggle in settings as well!
(This will only show the enemys on the overworld - make sure to change the map type to see ones in shrines/divine beasts/trials!)
There are 4,928 enemies scattered across the stretches of Breath of the Wild - can we create a truly peaceful Hyrule by killing all of them before even the very first Blood Moon??
After roughly 80 hours of gameplay, the run is coming to a close!! Let's clear out the last few things outside, then clash with the 124 enemies in the castle (including ganon) to restore hyrule!!
THIS WILL BE THE FINAL STREAM BEFORE TOTK - thank you so much for sticking around throughout the adventures!! We will spend May and June focusing solely on our Tears of the Kingdom playthrough -- youtube.com/playlist?list=PLAjULYyNSE9ZA__g8hw4PpGdc87VA-Dz0
βDue to the leaks, NO chatting about any Tears of the Kingdom details in today's stream please! Let's keep the experience fresh for those wanting to experience everything blind (on-screen chatbox will be off for this reason, along with a bump to the minimum subscribe time to prevent leakers)
Schedule:
Our FINAL challenge run before TOTK releasing soon!! π
The FULL Playlist for this playthrough - all streams!
youtube.com/playlist?list=PLAjULYyNSE9ahpdeQUZ82NRcjlyl5c6T4
My Discord Server!!
discord.gg/jD85aV7
Follow me on Twitter!!
twitter.com/CrotonZelda
Croton FAQ Page!!
docs.google.com/document/d/1_IU_yiBgz1hOUQ8XVpdm3prrylG0TZpgx7cc4PoFoPI/edit?usp=sharing
~~~~~~~~~~~~~~~~~~~~
Run Q/A!
Q: Won't the enemies just respawn via Blood Moons?
A: Blood Moons can be pushed back a day by waiting in certain areas (Shrines, Divine Beasts, the Castle) Alternatively, the 3 hour blood moon cycle can be skipped if a game is saved and reloaded seconds before the moon resets the world!
Q: What about random spawns (ex. Yiga/Keese swarms)
A: Since we can only track normally placed, static spawns (all dev placed enemies) things that occasionally spawn off a dynamic, or random system cannot - and therefore wonβt be tracked!
Q: Is this in normal mode or master?
A: Master!! It's my preferred way to play, plus there are several 100 more enemies in this mode as it includes all of the Sky Octos and the enemies that lay on them
Q: How do we find the 4,928 enemies needed to kill?
A: Using the object map! objmap.zeldamods.org/#/map
The breakdown is 4598 overworld + 63 dungeon + 81 shrine + 186 sword trials!
(There's a couple odd outliers we'll have to explain as we come across)
If you want to see the enemy placements on the object map yourself, type in the 3 following commands into the search bar separate, and hit "add to map" for each:
( ^enemy ) + ( Npc_Assassin ) + ( chuchu_1 ) + (Eyeball ^twnobj) + (sentry)
Make sure to turn on the Master Mode toggle in settings as well!
(This will only show the enemys on the overworld - make sure to change the map type to see ones in shrines/divine beasts/trials!)