Kiki KaiKai [Arcade] - First Loop 1CC 292,300 pts @psymagearcade
Kiki KaiKai [Arcade] - First Loop 1CC 292,300 pts  @psymagearcade
Uploaded February 2024 | Updated September 2026, 2 hours ago
Before there was Pocky And Rocky on SNES, there was KiKi KaiKai. Originally developed and released by Taito back in 1986, this game originated in Japanese arcades and may have been Taito's answer to Commando, albeit with a completely different setting and distinctly Japanese themes. By the time the SNES was around, Natsume got permission from Taito to make a sequel to this game, which led to the Pocky And Rocky series that has a little bit of a following to this day among hardcore retro gamers. The first Pocky And Rocky in North America is Kiki KaiKai II in Japan.

Kiki KaiKai is a run and gun with a top-down perspective, like Commando as mentioned before. It stars Sayo-Chan, a shrine maiden who has to rescue seven Japanese deities from evil yokai spirits. She would become better known as Pocky in the Pocky And Rocky series in North America. She can throw either her Ofuda with Button II to attack enemies, which you will use most often, or use her purification rod with Button I up close on just about anything except for bosses. Her Ofuda can be powered up in a few different ways, the most common being increased range via the light blue Ofuda pickups. The red ones give you a piercing shot, the yellow one gives you a bigger projectile and is probably the best powerup overall, and the blue ones (two together) increase your shot speed. You can also obtain a blue crystal that will freeze time or a yellow one that clears the screen when used. You can use these crystals by pressing buttons I and II at the same time. These crystals are usually hidden in front of small statues while the weapon powerups come from lanterns that you shoot.

You can get a rice ball that gives you 2,000 points each. You can also grab a Gohei to give you an extend if you shoot a lantern when the last three digits of your score are all zeros. Most of the pickups are otherwise determined by RNG, which can make life a bit hard early on, but you should be able to get whatever you need over the course of a run. Some items are also completely hidden and are meant to be found by randomly shooting at certain spots that appear to have nothing there.

As far as the gameplay goes, the stages are short but packed with challenge. Each loop is eight stages, but each stage is less than 2 minutes long, depending how fast or slow you get through them. The levels here are especially good at forcing you to move in different directions instead of just having the screen scroll up. There are plenty of enemies on screen and the game does a great job of keeping you on your toes. If you don't keep the screen moving, the game will spawn enemies in order to get you to move. There is a little bit of RNG at times with the enemy spawns as well. There is a rank system where if you grab too many of the light blue Ofuda pickups, you'll increase the hitpoints of bosses making them take longer to kill. Dying resets this, and the Gradius Syndrome is not too bad here. You do power down but if you have external autofire, you're not out of it at all and you're given the chance to get a weapon pickup right away.

The first couple of stages are easy, but the challenge does pick up quickly from there. With the exception of the final stage of the loop, each stage ends with a boss fight, many of which can be speedkilled with the right strategy along with external autofire. Fun fact: Stage 7's boss is Manuke, aka Rocky from later games. Stage 4 of the loop is probably the toughest of the stages overall but the other stages cannot be overlooked either, like the later stages that feature quite a bit of water that the player is not allowed to touch.

The final stage of the loop throws a bit of a curveball as the player has to find three hidden scrolls in order to finish the stage and get to the ending and if you don't, the stages continues on infinitely. Once you know where the scrolls are, which are not RNG based thankfully, this stage becomes pretty easy for a final stage.

Overall, I love this game. I've heard this game is pretty hard as even Perikles has this game as a 17 on his classic arcade shooter difficulty tierlist, ahead of games like Strikers 1945 and Gradius II, but I didn't think this game was that bad. It's only the second overhead run and gun that I've cleared, with the other being Commando which I discussed in a previous video, but that probably helped me by getting me used to the type of movement these games feature.

Played in MAME via RetroArch. 25 HZ autofire was used, courtesy of my Brook PCB.

00:00 Intro
00:27 Scene 1
01:52 Scene 2
03:30 Scene 3
05:41 Scene 4
07:47 Scene 5
09:47 Scene 6
12:24 Scene 7
14:42 Scene 8 and Ending
16:23 Loop 2

#kikikaikai #retrogaming #arcadegames #taito
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Kiki KaiKai [Arcade] - First Loop 1CC 292,300 pts

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