Kerbal Space Program 2: Episode 4 - Celestial Architecting  @KerbalSpaceProgramOfficial
Kerbal Space Program 2: Episode 4 - Celestial Architecting  @KerbalSpaceProgramOfficial
Kerbal Space Program | Kerbal Space Program 2: Episode 4 - Celestial Architecting @KerbalSpaceProgramOfficial | Uploaded October 2021 | Updated October 2024, 9 hours ago.
Kerbal Space Program 2 is the sequel to the acclaimed space flight simulation game Kerbal Space Program from Private Division.

Kerbal Space Program 2 massively expands upon the first game with multiple new solar systems, which all include new fictional (but highly probable) celestial bodies. In this video, Intercept Games developers deep dive into their creation process for new celestial bodies, how they’ve maintained scientific accuracy, and what this all means for players. This video is the fourth in a series of feature videos that will deep dive on the key new features of KSP 2 and the development process behind them.

U.S. Production Team: Story Developing
Director/Producer: Ryan Lynch
DP/Editor: Blaine Westropp

Timecodes:

0:00 - Opening – Tom Vinita holds it together
0:46 – Nate pretends not to be a noob at UW Aeronautics and Astronautics Department
1:48 – Making celestial bodies interesting in KSP 2
4:07 – Dev favorites
6:39 – Concept to gameplay
7:39 – The story of Minmus
8:47 – More dev favorites
9:22 – Eric gets technical
11:42 – Shana’s favorite celestial body
12:47 – Outro, the big picture
13:53 - Something more?

Special thanks to:
Dr. Joel Green of the Space Telescope Science Institute
Dr. Justin Little and his team at the University of Washington’s Department of Aeronautics & Astronautics
The Intercept Games team that helped us with gameplay capture – Emily Marvel, Joshua Collins, Nate Simpson, Paige Ketcham, Paul Zimmer, and Steve Suhy

https://www.kerbalspaceprogram.com/ga...

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Kerbal Space Program 2: Episode 4 - Celestial Architecting @KerbalSpaceProgramOfficial

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