Uploaded March 2020 | Updated September 2026, 1 week ago
Kendo Rappa was my first choice to try do combos. He seemed like the heavy hitter type I like. Didn't took long to find some nice damage.
Some notes here - this game actually caps the damage at 24 000 (that is 80% of life bar, 30k is max). But it is not a total cap - you can still get more, just every hit is only 10 more damage. I wasn't able to find 24k damage solo combo, but 73+% is still insane damage. Yes, it is very hard to almost impossible to pull of in the game (angles need to be right with his quirk boost as well).
Also - this is the best stage for those combos, since you have 4 walls that can be splatted.
About this game - my thoughts:
My Hero One's Justice 2 at first didn't look like something I would like to play, but after doing the story mode and other game modes, I started to find a lot of combo possibilities. Not only that - you have great neutral in this game, you can pressure with dash cancels or delay strings. You have legit mix with guard break + unblockable (you end in a rock-paper-scissors). And of course insane 3D movement, with wall and ground splats and actual wall fighting.
Enjoy this almost minute long combo!
Copy is provided by Bandai Namco!
#myheroonesjustice #combovideo #kendorappa #myheroacademia
Kendo Rappa was my first choice to try do combos. He seemed like the heavy hitter type I like. Didn't took long to find some nice damage.
Some notes here - this game actually caps the damage at 24 000 (that is 80% of life bar, 30k is max). But it is not a total cap - you can still get more, just every hit is only 10 more damage. I wasn't able to find 24k damage solo combo, but 73+% is still insane damage. Yes, it is very hard to almost impossible to pull of in the game (angles need to be right with his quirk boost as well).
Also - this is the best stage for those combos, since you have 4 walls that can be splatted.
About this game - my thoughts:
My Hero One's Justice 2 at first didn't look like something I would like to play, but after doing the story mode and other game modes, I started to find a lot of combo possibilities. Not only that - you have great neutral in this game, you can pressure with dash cancels or delay strings. You have legit mix with guard break + unblockable (you end in a rock-paper-scissors). And of course insane 3D movement, with wall and ground splats and actual wall fighting.
Enjoy this almost minute long combo!
Copy is provided by Bandai Namco!
#myheroonesjustice #combovideo #kendorappa #myheroacademia










