Keeping players Interested - Pacing in Game Design @Brackeys
Keeping players Interested - Pacing in Game Design  @Brackeys
Uploaded April 2020 | Updated September 2026, 2 weeks ago
In this video we explore how Pacing can be used to keep players hooked!

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More cool resources on Pacing:
● Pacing And Gameplay Analysis In Theory And Practice: gamasutra.com/view/feature/134815/pacing_and_gameplay_analysis_in_.php?page=1
● Advancement, Progression and Pacing: gamebalanceconcepts.wordpress.com/2010/08/18/level-7-advancement-progression-and-pacing
● How to Keep Players Engaged (Without Being Evil): youtu.be/hbzGO_Qonu0
● Examining Game Pace: How Single-Player Levels Tick: gamasutra.com/view/feature/132415/examining_game_pace_how_.php

Games shown:
Portal
Portal 2
Control
Half Life 2
Half Life Alyx
Red Dead Redemption 2
Life is Strange
Batman: Arkham Asylum
The Witcher 3: Wild Hunt
Death Stranding
Deus Ex: Mankind Divided
Ori and the Blind Forest
Call of Duty: Modern Warfare
The Last of Us
World of Warcraft Classic
World of Warcraft Retail
Diablo 3
Path of Exile
Tom Clancy's The Division 2
Horizon: Zero Dawn
Tekken 7
Lego Star Wars: The Complete Saga
Minecraft

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Keeping players Interested - Pacing in Game Design

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