Uploaded June 2021 | Updated September 2026, 9 hours ago
After a couple of matches with the new Super Smash Bros. Ultimate DLC character, I figured I'd try a match on my glitched 120% speed custom stage. As you can see, his 10-hit combo is totally broken now, and you end up behind the guy somehow. Interesting. I didn't try out all of his moves because I was still learning them, but you get to see about half his moveset maybe? Enjoy.
After a couple of matches with the new Super Smash Bros. Ultimate DLC character, I figured I'd try a match on my glitched 120% speed custom stage. As you can see, his 10-hit combo is totally broken now, and you end up behind the guy somehow. Interesting. I didn't try out all of his moves because I was still learning them, but you get to see about half his moveset maybe? Enjoy.




![[Sleeping Dogs] strange, elastic NPC behavior
I dont think Ive ever seen this specific type of interaction in an open-world game. Usually, important NPCs are invincible and will either dodge your car, have static collision (like hitting a wall) or just teleport out of the way. But in this game, they get magically pulled back to their origin in a way that can fling your car. Not that interesting, but Im cleaning up some old gameplay clips and figured Id upload this. [Sleeping Dogs] strange, elastic NPC behavior](https://i.ytimg.com/vi/yn9Ai6aysWQ/mqdefault.jpg)
![Sonic CD - Palmtree Panic remix [JP + US merged]
Another PM submission. This is the second Sonic track Ive done, hope you guys enjoy.
I first played this on the Gamecube via Gems collection and was blown away by the OST, and then I found out that wasnt even the original version. I prefer JP, but both are pretty good and I see SEGAs rationale at the time. So I included elements from the US version in this cover. Sonic CD - Palmtree Panic remix [JP + US merged]](https://i.ytimg.com/vi/zZzD0EUTZps/mqdefault.jpg)