[mtbdesignworks {Miegakure, 4D Toys}]I gave this talk at the SIGGRAPH 2020 conference about research developed for 4D Toys and Miegakure. SIGGRAPH is the premiere international conference on computer graphics and interactive techniques.
It's very exciting for work from a game (and a first for an indie game) to be presented in the SIGGRAPH Technical Papers program! Thank you all for your patience during development of the game, as you can see it can get pretty involved, ahah!
SIGGRAPH 2020 Technical Paper: n-Dimensional Rigid Body Dynamics[mtbdesignworks {Miegakure, 4D Toys}]2020-12-30 | I gave this talk at the SIGGRAPH 2020 conference about research developed for 4D Toys and Miegakure. SIGGRAPH is the premiere international conference on computer graphics and interactive techniques.
It's very exciting for work from a game (and a first for an indie game) to be presented in the SIGGRAPH Technical Papers program! Thank you all for your patience during development of the game, as you can see it can get pretty involved, ahah!
0:00 Intro 0:53 Star Polychora 0:26 Gyrochora 0:48 Export for 3D Printing 0:51 Anti-Gravity 1:03 Line Projections 1:23 Face Projections 1:40 Wireframe "Davinci" Shapes 2:01 Klein Bottles 2:16 120 Cell and Sphere 2:20 Constant Torque 2:34 Double Rotations 2:47 Marble Scenes 3:17 Auto-Follow 3:28 Rotating the 3D Slice in 4D 4:46 Outro 5:05 Patreon
Thank you so much to Super Supporters: Michael Donnelly, Ty Spicer, Kelsair, rice22What does the 4D Klein Bottle look like ? [4D Toys][mtbdesignworks {Miegakure, 4D Toys}]2021-12-14 | The Klein bottle is a shape that people often say is related to 4D space, but how is it related?
Old tales say that deep within the Ancient's Grove one can sometimes find scattered stone pillars, remnants of the old gods and those who worshiped them. Some people even claim they have seen stones levitate above the ground, held in place by a strange power.
Stay tuned for the next video, which will show more gameplay! We also will make more videos explaining the fourth dimension using the game. Subscribe to the channel if you are interested.
Image Formation by Lenses from College Physics. Download for free at http://cnx.org
* We will make more videos explaining the fourth dimension using the game. Subscribe to the channel if you are interested!
* In this game the fourth dimension is not time, it is a fourth dimension of space. So if you count time the game is a 5D game. It is a correct representation of a fourth spatial dimension.
* Yeah it's actually "around" walls, not "through!"
* There are *infinitely* many 3D worlds stacked on top of each other, even if in the introductory Wall Level the ground texture makes it seem like there are only two. A more complex example is the shape at the beginning of the trailer, which is a true 4D shape called the 120 Cell, as explained here: http://marctenbosch.com/news/2014/04/what-is-that-shape-at-the-end-of-the-trailer-hd-screenshot
* From the perspective of a regular 3D observer standing next to the wall the player character would suddenly disappear, and a few moments later reappear on the other side of the wall.
You see three dimensions at a time and at the press of a button one of the dimensions is exchanged with the fourth dimension, allowing for 4D movement.
Your ability to move in the fourth dimension in addition to the usual three allows you to perform miraculous feats like walk through walls, see inside closed buildings, steal objects from closed containers, make object float in mid-air, bind two separate rings without breaking them, etc...
These actual consequences of the mathematical formulation of 4D space have been imagined for more than a century (in the 1884 novella Flatland [http://www.geom.uiuc.edu/~banchoff/Flatland/] for example) but it is the first time anyone can actually perform them, thanks to the video game medium.
I wanted to make a game that would take place in a universe that was a 4D extension of our regular 3D universe. What if the universe actually had four dimensions, but we didn't know it?
The video features some of the visuals we obtain from what is basically the most advanced simulation of what a 4D world would look like.