Zeus [GD]
I BEAT the Stars in 24 Hours WORLD RECORD!
updated
11,585 attempts
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Lucid Nightmares 100% (Extreme Demon) by CairoX
#geometrydash #gd #extremedemon
10,815 attempts
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Omega Interface 100% (Extreme Demon) by Platnuu
#geometrydash #gd #extremedemon
19,142 attempts (~10k are old)
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The Rupture 100% (Extreme Demon) by Ka1ns
#geometrydash #gd #extremedemon
6,487 attempts (what!!)
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Escape Room 100% by SleyGD
#geometrydash #gd #extremedemon
20,753 attempts
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[Top 152 Unfortunately] Bloodlust 100%
#geometrydash #gd #extremedemon
14,845 attempts
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Jesse Pinkman by Renn241
#geometrydash #gd #extremedemon
18,961 attempts
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Neon Skyline (Extreme Demon) by Reshiria
#geometrydash #gd #extremedemon
10,551 attempts
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Fog 100% (Extreme Demon) by notesxd
#geometrydash #gd #extremedemon
I still enjoyed my time with this level! The decoration makes it stand out and the gameplay is cohesive and enjoyable once learned.
12,313 attempts
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LD50 100% (Extreme Demon) by StarkyTheSalad
#geometrydash #gd #extremedemon
I did get kinda unlucky (including a 97 death lol) but I wasn’t too bothered. I died 14 times at the ending part (80-100%)
20,631 attempts
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Citra 100% (Extreme Demon) by Varse
#geometrydash #gd #extremedemon
I’ve learned a lot about what makes gameplay fun for me in the past few months. I tried to make all the clicks in this level fairly easy and have the difficulty come from putting it all together. I tried to avoid “forced difficulty” as much as possible. Levels are better when they’re not designed to be as hard as possible. I also let go of forcing sync, and to be more specific, forcing a click pattern. There are click patterns that sync, but they are intertwined with other gameplay elements.
The wave section is randomized. The corridors generate differently every attempt. It’s about ¾ through the level so it’ll be pretty nerve racking to get there from 0. I wanted to test players’ nerve control and sightreading.
You may have noticed that the start and end of the level have the same gameplay. Was I just being lazy? Partly, probably. However, I’ve always been curious about how gameplay might be perceived if it were placed elsewhere in a level. I decided, since the song just repeats the start, to include that gameplay twice.
Overall, I’m pleasantly surprised with how this layout turned out. Despite my approach, it feels pretty cohesive. I’ll try to apply this mindset to future projects. Difficulty wise, it’s probably somewhere on the extended list at the moment. It’s hard to say since I made it and have tweaked the difficulty.
Of course this is to be decorated by @zeniuxgd
Song: youtube.com/watch?v=v_pG0MaBstc
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“Sewage” (Top 100 Layout)
#geometrydash #gd #extremedemon #layout
12,454 attempts (a LOT considering how few attempts this level uses)
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Congregation 100% (Extreme Demon) by Presta
#geometrydash #gd #extremedemon
27,779 attempts (some are old idk how many lol)
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Cognition by Endlevel (Extreme Demon)
#geometrydash #gd #extremedemon
To be decorated by @zeniuxgd and verified by @hstorm
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“Midnight Moonlight” (Top 1 Layout)
#geometrydash #gd #extremedemon #layout
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HeatSeeker by Zeniux (Extreme Demon)
#geometrydash #gd #extremedemon
12,592 attempts (including 4.3k old)
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Ourwa 100% (Extreme Demon) by Demishio
#geometrydash #gd #extremedemon
10,614 attempts
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Plasma Pulse Finale 100% (Extreme Demon) by Giron and xSmokes
#geometrydash #gd #extremedemon
It’s about time.
I started building this level after Stargrind September, where I got 30,000 stars in one month. I was incredibly motivated to do anything besides grind stars so I whipped this up very quickly. My goal while building the layout was to have the level be my next hardest after RUST. I built up some consistency while building and playtesting, then got the level in two runs while playing on and off just for fun. After Arctic Lights, I felt ready to go for this. Progress was smooth at first up until 73, where I died there 6 total times before finally passing it (foreshadowing) on my 7th attempt there to reach 91%. Then it started happening. I got 91% on February 29th, which was about a month after I picked it up for real, so I naturally assumed I would be finished soon after. I’m not gonna yap too much, I’ll let the numbers speak for themselves.
Total drop attempts (41%): 1,231
41x95
42x35
43x120
44x103
45x172
46x27
47x3
48x41
49x52
51x53
52x25
53x51
Total list attempts (54%): 454
54x17
55x25
56x75
57x26
58x31
59x41
60x8
61x27
62x9
63x3
64x18
65x10
66x7
Total dual attempts (70%): 157
70x6
71x33
72x17
73x31
74x4
76x3
78x13
79x9
80x2
82x2
83x6
87
88x3
89
90x4
91x2
Total ending attempts (92%): 20
93x4
94x2
95x3
96
97x3
98x6
100
So yeah. I’m just proud I managed to pull through. GG!
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[NEW HARDEST] Critical Heat 100% by Zeniux and me
#geometrydash #gd #extremedemon #criticalheat
I’m pretty happy I didn’t die past 78 since the experience could’ve become MUCH worse.
Attempts: 25,127 (~7.5k of these are old)
Enjoyment: 6/10
Level rating: 3.5/10
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Arctic Lights 100% (Extreme Demon) by Metalface221
#geometrydash #gd #extremedemon
Six years ago I made "Ultimate Eclipse." Before this level, that had been my most recent and only fully decorated solo level. After six years I've finally returned. I know the level isn't great by any means, but I hope in the future I can continue to improve creating.
Song: youtube.com/watch?v=aKHrqVvnROk
ID: 94733531
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Rituals
#geometrydash #gd
Showcase: youtube.com/watch?v=zOB0eLE_mKM
Oh boy. A few months ago Zeniux and I decided to make a 2-player level. Since we’ve made multiple collabs and beaten multiple tough 2-player demons together, combining those into one project was a natural move. Zeniux knew he wanted to try something cave-themed, so we found a song and I began working on gameplay.
For the gameplay in this, I wanted to include gimmicks that matched the theme of the level. I felt that there were a lot of unexplored ideas with 2-player levels, so I implemented some gimmicks into the level that I don’t believe feature in any other level. It took a while for me to finish the gameplay, but Zeniux made quick work of the decoration so that wasn’t an issue.
Two years ago Zeniux and I tried to beat Bang Gang by Danzmen but unfortunately, the meetup ended before we were able to complete it. With that failure lingering in the back of our minds, we knew we had to focus and make sure we didn't repeat history. Unfortunately, playing with a time limit makes the game much more stressful and less fun. Our reaction probably makes this clear since it sounds more like relief than a typical celebratory reaction. However, we did manage to get this done which I’m super happy about. We played for about 1-2 hours on day one, then 6-7 hours on the two days proceeding. Luckily, we managed to beat it on the third day.
I’m very happy with how this level turned out. Although a couple gimmicks had to be scrapped due to trigger and complication issues, the level still reflects my improvement as a gameplay creator and Zeniux as a decorator. I hope any two players who attempt this level enjoy it!
And if anyone decides to attempt this solo, my sincerest condolences.
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[VERIFIED] CRYSTAL CRUSHER (Hardest 2-Player Demon?) by Zeniux and me
#geometrydash #gd #extremedemon #verified
First of all, huge thanks to @_spark for letting me verify this! Definitely check his other levels out as he’s a very talented creator.
I remember a few months back, Spark asked me to try out a layout for an extreme he was working on. As a huge fan of solo extremes, the level piqued my interest. One thing led to another, and now I’ve verified the final product. I’m honored to have my name attached to this level, and I’m super excited to see others try it out!
As for the level itself, it sets a beautifully calm atmosphere. The pulses and lighting used, as well as the song, give the level a unique charm. Many levels these days try to be intimidating. This level attempts to be more straightforward and inviting, which is executed very well. Due to the skillbased nature of the gameplay, I can’t say I would recommend this as a hardest. The wave midsection would likely be a huge roadblock to someone looking for a first extreme. This level is definitely more suited to the seasoned extreme demon grinder with high skill. I hope to see them try this out and enjoy it! For difficulty, I estimate tier 2 nlw (Zettabyte difficulty maybe), but I don’t have a great track record for determining difficulty, so play and figure it out yourself!
ID: 91386392
Enjoyment: 9/10
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[VERIFIED] 'iridium' by Spark (Extreme Demon)
#geometrydash #gd #extremedemon #verified
The Dream Series!
I’ve always had my eyes on these levels. Endless Dream was super well-received and it looked like something I’d want to try. After beating xo, I decided it was time to give these levels a go, and I can say I don’t regret it one bit. Both levels were a smooth experience; I learned them and gained consistency every day until completion. I managed a funny little fluke on Endless Dream and had pretty few end deaths on Faded Dream. My more in-depth opinions on the level can be found below:
Endless Dream
Everything about this level just works. All the gameplay is very fair and satisfying, and the deco sets up an intense experience that builds progression flawlessly. Some very minor issues prevent this from being a 10/10, however. The ufo click at 54 is a bit too hard, one ship transition has an unnecessary correction, and the wave at like 56 has some unneeded hitboxes. Again these are VERY minor issues. This is still a masterpiece and I highly recommend trying it!
Enjoyment: 9.5/10
Level Rating: 9.5/10
Faded Dream
This is similar to Endless Dream, though I like the deco progression in this even more. The name represents the level’s theme better, and the mainly black and white designs in Dreamtide’s style give the level a decent bit more identity. Unfortunately, this level has more gp issues than Endless, despite having equally if not better base gameplay. There are random invisible hitboxes that you have to memorize. The only other issue is the dual being a bit too finicky. It requires a lot of focus and tracking both icons at once in one part. It still is very satisfying and builds intensity perfectly, however, I wish it wasn’t nearly as hard. I would still highly recommend this if you want something a bit more learny!
Enjoyment: 9.5/10
Level Rating: 9/10
Overall I love both of these levels. The fact that Dreamtide made them on mobile is genuinely fascinating. I have so much respect for solo levels, especially solo extremes that are verified by their creator on mobile. Huge props to Dreamtide for making these masterpieces!
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The DREAM SERIES: Endless Dream // Faded Dream
#geometrydash #gd #extremedemon
I remember all the way back in July last year, Koopazu mentioned to me that he wanted to make a timing level and that it’d be cool if I could verify. When I started seeing his progress on the layout I knew it was going to be a banger. The layout was decorated by GiggsRH and after some balancing, it was ready to be verified.
I officially began verifying on February 1st and grinded it hard. Progress was slow but steady and I reached 51% on Feb 9th. This seemed to start a mental block for me, because it took three weeks, three more deaths at 51, and countless other deaths in the 40s to finally get a new best at 54%. Getting this new best must’ve broken the mind block because only THREE MINUTES later, I got 79%. Took a while to get a new best after that given the minor progress fluke that is 54 to 79. But it did happen; I got 81%. I didn’t really expect this to be my furthest death because there aare multiple hard/chokeable clicks after 81. Even though I got 81%, I felt that I was hitting a wall with consistency. I wasn’t getting better at the level for like a week, which was beginning to stress me out. Luckily, a 26-100 run seemed to boost my confidence with the ending and the level as a whole, as the very next stream I managed to verify it. I’m so happy that I was given this opportunity; the level is awesome and I’m glad I got to be a part of it.
Dedicated to GiggsRH and Koopazu for making this awesome level, hstorm and maxis for being supportive and great friends, and everyone who showed up to my Dump streams on Twitch. The support you all gave me kept me motivated to push through on this.
As for difficulty, it’s quite hard to say for me. The level is entirely my skillset, but I also know “verification buff” is a real phenomenon. This felt significantly more difficult than Frozen Cave but also quite a bit easier than RUST. If I had to guess, I’d say it could go somewhere between 50 and 60 on the list but I easily could be way off. We’ll have to see.
Attempts: 39,490
Enjoyment: 9/10
Song Download: drive.google.com/file/d/1MShNuJk4o9GWoukt06T8TQoqdITCVSuh/view?usp=share_link
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DUMP VERIFIED (Extreme Demon) by GiggsRH and Koopazu
#geometrydash #gd
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I Survived the DRIPROOM…
#geometrydash #gd
ANYWAYS so I’ve wanted to make this video for a while. I remember having to spend so much time on every single demon I played. This method won’t make you super fast instantly, but hopefully you can improve a lot faster using it :)
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How to Grind Demons FAST!
#geometrydash #gd
Now for the level in this video, Woahsonic by @Wulzy. This was honestly a lot of fun. As someone who usually dislikes memory, I actually found this one to stand above most other memory levels I’ve played. Mainly because a decent amount of the memory was built in a way that made the route more intuitive. This made the learning process less painful, as I was able to use my understanding of the game to figure out the route rather than guess and check. Despite this, it’s still memory at the end of the day and there were a couple of non-intuitive sections which dragged it down a bit for me. Once the learning process was over, the level was great. Super satisfying and consistent gameplay. The video may make it seem like I was angry, but that was only at my poor performance. And for the deco, it’s quite nice 1.9 design. It does feel like it would fit in with the Sonic series quite well, so props to Wulzy for making a level that simultaneously has 1.9 charm but does not feel outdated.
Enjoyment: 7.5/10
Level Rating: 9/10
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Wulzy’s 1.9 Insane Demon is FUN!
#geometrydash #gd
Happy to keep reaching star milestones, I know I’m not quite as fast as I used to be, but that’s just me focusing more on improving skill. I’ll always continue grinding stars and demons in the background of whatever else I’m doing. After all, there are a lot of easy levels to beat… ;)
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I Beat the WORST INSANE DEMON for 80,000 Stars...
#geometrydash #gd
As for Math… I mean you saw the video. Poor hitboxes, optimization, and just not super fun. I don’t recommend.
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The Wheel Hates Me... (Math 100%)
#geometrydash #gd
As for the level itself, I love it. The repetition of the predrop is super cool, and it’s broken up frequently enough to remain engaging. My only small issue came with the part between the first cube and the drop, specifically the ufo. It’s just a little awkward, with some of the setup gameplay feeling a bit too far out of the player’s control. Luckily this is a very minor issue for me. The whole rest of the level felt fair and fun. The way you feel upon reaching the drop is insane. After going through the brutal predrop and chokeable midsection, you reach the most intense part of the level. The way the predrop and midsection slowly introduce more orange to the screen gives you a solid sense of progression, leading to the drop being able to hit as hard as it does. The drop is flashy and colorful, but still retains the theme. Never before seeing this level could I have imagined that rainbow could be incorporated so well into a desert styled level, but here we are. The drop gameplay and deco work super well with music, so you feel super cool playing it, especially after passing all of the predrop. I would absolutely recommend this to anyone who doesn’t mind a challenging predrop.
Enjoyment: 9.5/10
Level Rating: 10/10
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[LIVE] SUNSET SANDSTORM 100% (Extreme Demon) by Crohn44
#geometrydash #gd #extremedemon
As for the level itself, it is very good. Unique yet enjoyable gameplay, a bit on the learnier side but still very accessible. I would recommend this level as a hardest or to anyone really. There are a couple minor issues, however. After the dual wave/ball at 39, there are two clicks that have invisible hitboxes which I found very frustrating to die to. The wave at 59 also felt too hard but I THINK that’s a skill issue on my end. Regardless, this is a very good level.
Kinda sad I had to beat it using LDM, but the ship part lagged me below 100fps on full detail, and I'm not good enough at gd to deal with that.
Enjoyment: 9/10
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[LIVE] FROZEN CAVE 100% (Extreme Demon) by TheParadoxTeam
#geometrydash #gd #extremedemon
CHECK OUT THE FULL SHOWCASE HERE: youtube.com/watch?v=_YM8AcJj7aA
Subscribe to @hstorm and wish him luck on verifying!!!
I hope you all enjoy this type of video; I had a lot of fun explaining my thought process while working on this level.
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Playing CRITICAL HEAT: Upcoming Top 30 EXTREME DEMON!
#geometrydash #gd #extremedemon
1k demons wooooo :D
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I Beat THE BEST Easy Demon of 2022 for 1,000 Demons!
#geometrydash #gd
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I Reached 75,000 Stars While Touching Grass
#geometrydash #gd
You can stop telling me that LIMBO is epic, I know ;)
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Can I Beat EVERY EPIC Level in Geometry Dash?
#geometrydash #gd
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What is Demongrind December?
#geometrydash #gd
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Timestamps:
0:00 Intro
0:17 Highlights
5:12 Completion
6:32 Donations
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Every Attempt on this Extreme Demon will Cost Me…
#geometrydash #gd
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I beat ICE CREAM for 70,000 Stars!
#geometrydash #gd
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I Beat ALL Medium Length Non-demon levels!
#geometrydash #gd
Anyways I hope you enjoy this video!! Almost 20 minutes long isn't easy for me ;)
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cave of heart | verification highlights ❤❤
#geometrydash #gd #verified
Enjoyment: 8/10
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[VERIFIED] Cave of Heart (Extreme Demon) by Onvil and ImMaxX1
#geometrydash #gd #verified
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"Critical Heat" (Layout Showcase)
#geometrydash #layout
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Prove this is hacked.
#geometrydash
I need a thumbnail designer...
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2K Q&A
#geometrydash
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Grinding Levels from 1.3!
#geometrydash #stargrinding
Almost done...
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[LIVE] 60,000 stars! "Me happi" by GDTicLos (6*)
#geometrydash #stargrinding #stargrindseptember
Stargrinding is rotting my brain.
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50,000 stars! "Planet X" by Arb and more (9*)
#geometrydash #stargrinding #stargrindseptember
Behind on uploads because I'm scheduling this with 47k...
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45,000 stars! Empty Disco by Skywalker14 (7*)
#geometrydash #stargrinding #stargrindseptember
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GD YouTubers when the 2.2 Sneak Peek Drops
#geometrydash #2.2


