Marvel Master (Marvelmaster)
Unreal Engine 5 - Realtime Lipsync with just Microphone and Plugins by Georgydev - Part 1
updated
check my channel for more info ;)
The video is not promoted, I just like the plugin and wanted to showcase it.
Recorded and played in 4k thats why performance is at the edge.
Also it seems like it runs better in play mode instead of simulate mode as you can see in the third person sections
Plugin Marketplace site:
unrealengine.com/marketplace/en-US/profile/Zibra+AI?count=20&sortBy=effectiveDate&sortDir=DESC&start=0
Background environment:
unrealengine.com/marketplace/en-US/product/storage-house-set
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patreon.com/marvelmaster
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All donation money flows into better software, equipement, assest and cloud space.
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Unreal engine Marketplace Link:
unrealengine.com/marketplace/en-US/product/auto-folder-setup
Boost your productivity even more.
Features:
- automatically create desired folder structures
- projects are not dependent on the plugin(no packaging/breaking)
- includes folder pattern creator
- save folder patterns engine version wide for access from all projects
- one subfolder per folder
- automatic folder coloring
- adds editor button to open plugin window
- ability to reverse last created folder setup
Original model by frezer2011 on sketchfab
sketchfab.com/3d-models/elon-musk-head-v3-03dc2979dcca4815a1a6934cad2c8b44
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Full playable version download available here:
youtu.be/1h7zoFCLHDE
Neo now can fight, fly fast...very fast, use telekinetics and use Matrix Settings...
Disclaimer: NO HUMAN BEEINGS WERE HARMED, BECAUSE EVERYBODY IN THIS VIDEO IS COMPUTER GENERATED!
Download here, enjoy:
drive.google.com/file/d/15GSmqp_OXoJJaHjENMn6H8_MepfRCRA-/view?usp=sharing
or
mega.nz/file/QgUkSRrC#QljmtLpR5Uzvqj1vBiCVxRucjJtY_Et4I9ouUcl44Ts
Big thanks to EPIC Games for everything that they do, making dreams come true.
Assets used(was by no means easy to merge):
- Big City Sample by EPIC Games
- unrealengine.com/marketplace/ja/product/character-skills
- unrealengine.com/marketplace/ja/product/superhero-flight-animations
- unrealengine.com/marketplace/en-US/product/frank-fighting-set
- unrealengine.com/marketplace/en-US/product/frank-s-fighting-game-motions-part
Neo model is a mix of Twinblade Model by Epic and Johnny Silverhand from Cyberpunk 2077
The Hair I groomed myself^^'
My Discord:
discord.gg/94tfRKDG9w
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All donation money flows into better software, equipement, assest and cloud space.
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Might be the most complicated shader haxxxor magic I have ever seen in Unreal Engine and it just works.
This video is just me running around apreaciating the 3D magic and trying some Ragdoll Trickshots.
Go buy the asset if you got the money. Its surely worth it but out of my pay grade (´。_。`)
unrealengine.com/marketplace/en-US/product/fluid-flux
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youtube.com/watch?v=1h7zoFCLHDE
My machine (16core,64gbram,RTX3090) for some reason only managed to get 20-30 fps in the new Unreal Engine City Example.
That realy annoyed me.
So first I Enabled DLSS(with the help of my Discord member Philipp)
Then I tweaked Lumen and tried around with some settings...
and Voilà after 5 Hours of packaging a new project I was able to get 40 to 70 FPS in the big city example :D
DLSS however only seems to bring around 5-10%
The Lumen tweak another 10-30%
And Disabling Global Illumination brings me relatively stable 60fps (see around 5minute mark)
Recording cost around 5-10%fps too ;)
00:00 - Normal Tweak
05:05 - GI Disabled
My Discord:
discord.gg/94tfRKDG9w
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youtu.be/1h7zoFCLHDE
Modded the big city Asset from Epic games to walk and fly around as Neo from Matrix :D
Was not able to build the project or use DLSS thats why fps is a little low :(
Big thanks to EPIC Games for everything that they do, making dreams come true.
Assets used:
unrealengine.com/marketplace/en-US/product/character-skills
Neo model is a mix of Twinblade Model by Epic and Johnny Silverhand from Cyberpunk 2077
The Hair I groomed myself^^'
My Discord:
discord.gg/94tfRKDG9w
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patreon.com/marvelmaster
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paypal.me/marvelmasteryt
All donation money flows into better software, equipement, assest and cloud space.
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Please consider to give it a try ;)
unrealengine.com/marketplace/en-US/product/auto-material-setup
Auto Material Setup is an easy to use asset to cut development time for importing textures and creating materials in half.
The asset was mainly designed for textures coming from SUBSTANCE PAINTER. But it has also functionalities to work for any texture setup based on freely editable texture suffix patterns.
A simple right click on the assets you wish to auto setup displays the auto material setup functions.
Asset does not need any packaging and your project will never depend on it.
Made in Blender and Substance Painter.
Failed hard here and there because I am still learning.
About 10hours of failing are cut out.
Will be part of a Zelda Unreal Engine Project.
Is free for everybody...Download and 3D view on sketchfab:
skfb.ly/orBt9
Awesome music by Cleffernotes:
youtube.com/c/ClefferNotes
Check his channel for more recompositions of classic games :D
My Discord:
discord.gg/94tfRKDG9w
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So with this model I tested the software a little.
Model made in Blender. Free to download and use.
skfb.ly/ortDH
Music by RebeccaETripp
youtube.com/channel/UCem6BWKNlfJepFHuM2ad8FQ
You can try out the demo by yourself.
You need to be part of Nvidia Developer Program and download the caustics branch.
developer.nvidia.com/unrealengine
then find the project file
Its called MeshCausticsDispersion_4.25
My Discord:
discord.gg/94tfRKDG9w
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patreon.com/marvelmaster
or
paypal.me/marvelmasteryt
All donation money flows into better software, equipement, assest and cloud space.
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Music by Prod. by Danya Vodovoz:
youtube.com/channel/UCNcwZT1x-BUHcWNagbcDccQ
Morning Star - Royalty Free Music
Vertigo - Royalty Free Music
Checkout the Website: bit.ly/RPMAvatars
With this free character creator you can create your custom avatar as user of metaverse applications or developer with Unreal Engine, Unity on desktop or mobile.
Docs:
docs.readyplayer.me
Unity WebView Integration
youtube.com/watch?v=-d9LmIguxf4&list=PL7KznB2IWZRtnPUc_DuslM5UevYs8QlQN
Unity Integration:
docs.readyplayer.me/integration-guides/unity
Unreal Engine Integration:
docs.readyplayer.me/integration-guides/unreal-engine-4
Project download: (you will also need the victory plugin)
drive.google.com/file/d/1MCqsKlshc6HC8fDxks11jRFrtx8V8FWp/view?usp=sharing
Victory Plugin:
forums.unrealengine.com/t/39-ramas-extra-blueprint-nodes-for-you-as-a-plugin-no-c-required/3448
My Discord:
discord.gg/94tfRKDG9w
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This video is the solution
My Discord:
discord.gg/94tfRKDG9w
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patreon.com/marvelmaster
or
paypal.me/marvelmasteryt
All donation money flows into better software, equipement, assest and cloud space.
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Timestamps:
00:00 - Introduction
00:18 - Gras Mesh and collision
06:34 - Placing Gras Instances
08:35 - Character Blueprint Setup
17:42 - Link BP Setup to Animation
22:13 - Add Sound effect
23:36 - Add Niagara Particles
28:03 - Outro
My Discord:
discord.gg/94tfRKDG9w
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patreon.com/marvelmaster
or
paypal.me/marvelmasteryt
All donation money flows into better software, equipement, assest and cloud space.
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Can you spot the difference?
Music: Waltz of the Flowers (by Tchaikovsky) - Tchaikovsky
Special thx to my Patrons:
Malte Dittman
JP Lee
Masana Pawlan
Workstation specs.:
Rtx 3080
64gb ram
I9 7960x
Video was captured on Workstation with 50mbit@60fps while streaming content to my laptop via parsec.
Workstation specs.:
Rtx 3080
64gb ram
I9 7960x
Special thx to my Patrons:
Malte Dittman
JP Lee
Masana Pawlan
patreon.com/marvelmaster
The videos shows how.
Timescodes
00:00 - Introduction
01:11 - Create Hair Asset in Blender
03:59 - Paint Blender Hair
07:17 - Create te Octahedron
12:48 - Bake the paint to texture
16:06 - Bring Hair and Texture into UE4 and create the material
23:29 - Edit a texture paint
26:21 - Color by Hair Lenght
29:11 - Using Masks
33:21 - Using Checker Texture for complex models
35:20 - Outro
Projectfiles Link:
drive.google.com/file/d/1GH3UlbBMcQyfec3nlrtPI0ycd084zAql/view?usp=sharing
My Discord:
discord.gg/94tfRKDG9w
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patreon.com/marvelmaster
or
paypal.me/marvelmasteryt
All donation money flows into better software, equipement, assest and cloud space.
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In this video I show you how to do this.
Basic UE4 Groom tutorial:
youtube.com/watch?v=o5mrMIXhxSQ
ProjectFile:
drive.google.com/file/d/1POYYfoFF4sSb4w7tmGZGiq6q8O-4SsAu/view?usp=sharing
My Discord:
discord.gg/94tfRKDG9w
Timescodes
00:00 - Introduction
00:21 - Import and attach Groom asset
02:08 - Create a Wind Solver
10:00 - Optional Additional tweaks
15:53 - Outro
Leave a Like or subscribe for more content like this
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patreon.com/marvelmaster
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paypal.me/marvelmasteryt
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Special Thanks to CAPA for helping me find out how to make the Blender export easier.
Timescodes
00:00 - Introduction
01:17 - Enable Groom Plugin
02:08 - Export Character to FBX
02:53 - Import Character to Blender and create Hair
03:39 - The new Blender Export Workflow
05:38 - Import alembic to Unreal Engine
06:24 - Attach Groom to the Character
08:48 - Create Binding Asset
10:39 - Enable physics
11:51 - The new groom editor
15:41 - Outro
Got questions or suggestions? Just comment below or join my discord:
discord.gg/94tfRKDG9w
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patreon.com/marvelmaster
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paypal.me/marvelmasteryt
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Because the quality is outstanding to me, I wanted to share a video of me taking time to look at some details of his remake.
Go into some corners, check out some side details or just enjoying the texture and asset quality may be interesting for someone ;)
You can play the demo yourself, he released it on twitter and also some videos about it and his personal way as developer. (be aware fps are locked to 24fps accidently)
Artstation breakdown of this project:
artstation.com/artwork/48kVl4
Yianni Papazis youtube channel:
youtube.com/channel/UCi5UpPaPjwDxkyeMWtaKrKQ
Yianni Papazis Twitter:
twitter.com/yiannipapazis
🎵 Hyrule Field Orchestral Arrangement by The Noble Demon
➤ twitter.com/TheNobleDemon
➤ youtube.com/thenobledemon
🎵 Castle Town, Temple of Time and other audio by John Oestmann
➤ twitter.com/john_oestmann
➤ soundworlds.com.au
I know its not the newest CPU on the market but still kinda head to head with the Ryzen 16 Core CPUs
(also I dont have to money to switch my complete platform to a new expensive CPU)
Rig:
CPU: see video
Ram: 64gb DDR4 3200Mhz
Storage: SSD
GPU: 1080Ti
In the video you can see the result between them two.
I'd like to know your oppinion...is 8 core enought? What are your rocking?
Just comment below or join my discord:
discord.gg/94tfRKDG9w
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patreon.com/marvelmaster
or
paypal.me/marvelmasteryt
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I just wanted to celebrate the 10000 subscriber milestone with a video showing the intentions and history of this channel. Also thanks to all supporters of this channel!
I hope you all like the video and I promise exciting content in future ;)
Got anything to say? Just comment below or join my discord:
discord.gg/94tfRKDG9w
Link to all my shared files on GOOGLE DRIVE: goo.gl/2g4Mct
Awesome music in this video by:
Fox Sailor
Track : Spread Your Wings
➤ Follow Fox Sailor :
soundcloud.com/fox-sailor
youtube.com/c/FoxSailorMusic
foxsailor.bandcamp.com
twitter.com/Fox_Sailor
instagram.com/fox_sailor
https://open.spotify.com/artist/6kole...
Sound effect sources:
+Sound Effect: http://bit.ly/Soundeffect
+Video link: youtu.be/nOxWxCQ1o5E
+Sound effects obtained from zapsplat.com
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Want to support me?
patreon.com/marvelmaster
or
paypal.me/marvelmasteryt
All donation money flows into better software, equipement, assest and cloud space.
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For Questions or suggerstions Just join my Discord or write a comment below.
discord.gg/94tfRKDG9w
Leave a Like or subscribe for more content like this
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patreon.com/marvelmaster
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paypal.me/marvelmasteryt
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The waves are very hight here to test in worst case scenario.
Water Asset by James Stone (unfortunately custom stencil does not work on his material setup thats why no see thru water)
unrealengine.com/marketplace/en-US/product/beach-wave-water
Ship Model by Sololopenko (sketchfab)sketchfab.com/3d-models/ghost-ship-31f365301da8410d83dce11d3ace5813
For Questions or suggerstions Just join my Discord or write a comment below.
discord.gg/MrYgTky
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patreon.com/marvelmaster
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paypal.me/marvelmasteryt
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The Basic idea is by RP Monkey:
youtube.com/watch?v=jdi_37r1zcE
I wanted to make this Video 5 minutes long, but I decited to explain what I am doing so thats why it turned out a little longer :\
For Questions or suggerstions Just join my Discord or write a comment below.
discord.gg/94tfRKDG9w
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patreon.com/marvelmaster
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paypal.me/marvelmasteryt
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ONLY STATIC GROOM WILL WORK IN PACKAGED BUILDS!
IF YOU ENABLE GROOM SIMULATION, PACKAGED BUILDS WILL CRASH WHEN YOU ENTER A LEVEL WITH THAT GROOM ASSET (UE4.25.4) might be fixed in 4.26?
#######WARNING###### #######WARNING###### #######WARNING######
As requested I describe how I make some sort of advanced hair in Blender and export to UE4
Link to UE groom documentation (material)
docs.unrealengine.com/en-US/Engine/HairRendering/Overview/index.html
HairCard to particle tutorial:
youtube.com/watch?v=j04EzdQKosI
hairParticleFrom Scratch tutorial:
youtube.com/watch?v=KpVyTc_72z0&t=262s
Got questions or suggestions? Just comment below or join my discord:
discord.gg/94tfRKDG9w
Leave a Like or subscribe for more content like this
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Want to support me?
patreon.com/marvelmaster
or
paypal.me/marvelmasteryt
_______________________________________
Got questions or suggestions? Just comment below or join my discord:
discord.gg/94tfRKDG9w
Leave a Like or subscribe for more content like this
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Want to support me?
patreon.com/marvelmaster
or
paypal.me/marvelmasteryt
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#######WARNING###### #######WARNING###### #######WARNING######
ONLY STATIC GROOM WILL WORK IN PACKAGED BUILDS WITH THIS WORKFLOW!
IF YOU ENABLE GROOM SIMULATION, PACKAGED BUILDS WILL CRASH WHEN YOU ENTER A LEVEL A NEW WORKFLOW HAS BEEN INVENTED THAT WORKS PROPERLY PLEASE CHECK THE NEW VIDEO: youtu.be/o5mrMIXhxSQ
#######WARNING###### #######WARNING###### #######WARNING######
This time I am explaining the very basic workflow to get dynamic Hair from blender to Unreal Engine 4 version 4.25 groom system.
Warning: the groom system ist still experimental and you might experience crashes and freezes. Shipping is not recommened but its good for fun and animation.
Got questions or suggestions? Just comment below or join my discord:
discord.gg/94tfRKDG9w
Leave a Like or subscribe for more content like this
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patreon.com/marvelmaster
or
paypal.me/marvelmasteryt
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Based on the first two tutorial videos here you will learn how to setup a Complex waterline with under water split Post Process material and big fast waves for every possible situation.
Download of Project and Files:
bit.ly/waterline_mm
Material Post Process blur:
http://bit.ly/wl_pp_blur
Material Function to blur a texture:
http://bit.ly/wl_texture_blur
Link to all of my shared content:
bit.ly/mm_drive
My DISCORD:
discord.gg/94tfRKDG9w
!!!SPECIAL THANKS TO MY PATRONS!!!
- Brendan Gallagher
- Malte Dittmann
- Mathis Siebert
- Masana Pawlan
- NekoPolygon
- Nesakko
- TDZyne
- THE ART OF WAR for CALL OF DUTY
- TheNetwork
_______________________________________
Want to support me?
patreon.com/marvelmaster
or
paypal.me/marvelmasteryt
All donation money flows into better software, equipement, assest and cloud space.
_______________________________________
Based on the first Video in here you will learn how to setup an Advanced waterline with under water split Post Process material with small waves.
Download of Project and Files:
bit.ly/waterline_mm
Material Post Process blur:
http://bit.ly/wl_pp_blur
Link to all of my shared content:
bit.ly/mm_drive
My DISCORD:
discord.gg/94tfRKDG9w
!!!SPECIAL THANKS TO MY PATRONS!!!
- Brendan Gallagher
- Malte Dittmann
- Mathis Siebert
- Masana Pawlan
- NekoPolygon
- Nesakko
- TDZyne
- THE ART OF WAR for CALL OF DUTY
- TheNetwork
_______________________________________
Want to support me?
patreon.com/marvelmaster
or
paypal.me/marvelmasteryt
All donation money flows into better software, equipement, assest and cloud space.
_______________________________________
In this video you will learn how to setup a BASIC waterline with under water split Post Process material.
Download of Project and Files:
bit.ly/waterline_mm
Material Post Process blur:
http://bit.ly/wl_pp_blur
Link to all of my shared content:
bit.ly/mm_drive
My DISCORD:
discord.gg/94tfRKDG9w
!!!SPECIAL THANKS TO MY PATRONS!!!
- Brendan Gallagher
- Malte Dittmann
- Mathis Siebert
- Masana Pawlan
- NekoPolygon
- Nesakko
- TDZyne
- THE ART OF WAR for CALL OF DUTY
- TheNetwork
_______________________________________
Want to support me?
patreon.com/marvelmaster
or
paypal.me/marvelmasteryt
All donation money flows into better software, equipement, assest and cloud space.
_______________________________________
you can watch the Tutorial Videos here:
#1 youtube.com/watch?v=rnUEdKPPuhI
#2 youtube.com/watch?v=-8S9bqnoGiM
#3 youtube.com/watch?v=ZdTcFRrYpg8
The Project is completely free to use.
Download of Project and Files:
bit.ly/waterline_mm
Link to all of my shared content:
bit.ly/mm_drive
My DISCORD:
discord.gg/94tfRKDG9w
!!!SPECIAL THANKS TO MY PATRONS!!!
- Brendan Gallagher
- Malte Dittmann
- Mathis Siebert
- Masana Pawlan
- NekoPolygon
- Nesakko
- TDZyne
- THE ART OF WAR for CALL OF DUTY
- TheNetwork
_______________________________________
Want to support me?
patreon.com/marvelmaster
or
paypal.me/marvelmasteryt
All donation money flows into better software, equipement, assest and cloud space.
_______________________________________
Awesome Music by FamilyJules:
youtube.com/watch?v=jWRe_XzgoAs
discord.gg/94tfRKDG9w
Dont worry...I already fixed the missing belt^^
After long years of learning and having fun with Unreal Engine 4 I finally like to present some gameplay of Link from Zelda Ocarina of Time destroying Pots, Rocks and Wood with his Sword, Grapple Hook, Bombs and his Body^^
I used very deep Unreal Engine 4 mechanics, physics and logic but you may find a bug here and there^^
Got questions or suggestions? Just comment below
:::Special Thanks to Nintendo for creating Zelda:::
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patreon.com/marvelmaster
or
paypal.me/marvelmasteryt
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...Rock model by nofaced3d...
Its also my first project textured entirely with substance painter. May have made some workflow mistakes but will do better next time.
The Video shows the model from some angles and a little gameplay footage because it will be used in further Zelda UE4 remake developement :3
Model is free to look at and download at sketchfab (beware of the HD button):
skfb.ly/6NBHZ
Got questions or suggestions? Just comment below or join my discord:
discord.gg/94tfRKDG9w
Music by Juke Remix
youtube.com/watch?v=ZADteo1ykjc
Check his channel for more awesome game music reorchestrations
youtube.com/channel/UCykxIXZVlPjV_dR4dhvpN3g
Leave a Like or subscribe for more content like this
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patreon.com/marvelmaster
or
paypal.me/marvelmasteryt
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Since I Have no RTX card but wanted to test the raytracing features I made this little tool to get useful FPS even with my pascal card.
Dont expect mircales... but somebody might find it useful ;)
Free Download Here:
drive.google.com/open?id=1qGc46us8-PKjQAlVeE0PkUQiT_dKoU5r
_______________________________________
Want to support me?
patreon.com/marvelmaster
or
paypal.me/marvelmasteryt
All donation money flows into better software, equipement, assets and cloud space.
_______________________________________
Music:
Track: KIRA - New World [NCS Release]
Music provided by NoCopyrightSounds.
Watch: youtu.be/6nCSYh8vwv0
Free Download / Stream: http://ncs.io/NewWorld
Track: TULE - Lost [NCS Release]
Music provided by NoCopyrightSounds.
Watch: youtu.be/h-nHdqC3pPs
Free Download / Stream: http://ncs.io/LostYO
discord.gg/MrYgTky
Join the Discord for discussion or music wishes ;)
discord.gg/MrYgTky
Like the Stream and Wanna Support me?
Check out following my Patreon or Paypal ;)
patreon.com/marvelmaster
paypal.me/marvelmasteryt
Join the Discord for discussion or music wishes ;)
discord.gg/MrYgTky
Join the Discord
discord.gg/MrYgTky
And man I did not expect it to be that cool.
Because of that I had to make a video showcasing the models in Oculus Home.
Now after having done this I am thinking about what it would be like to have a whole realy HD 2019 Zelda world in VR *.*
Write a comment below if you got any Questions or ideas about that topic :D
Join the Discord for discussion :3
discord.gg/94tfRKDG9w
__[FREE DOWNLOAD]__
Models can be seperately viewed and downloaded on sketchfab:
sketchfab.com/marvelmaster
or
The Pack already of already converted files for Oculus home can be downloaded from Google Drive:
tinyurl.com/yyedv2so
___Special thanks to my Patrons___
- Transformers Podcast in Disguise
- Masana Pawlan
- Malte Dittmann
- NekoPolygon
- LiquideBleu
- Mathis Siebert
_______________________________________
Also want to support me?
patreon.com/marvelmaster
or
paypal.me/marvelmasteryt
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But now I finally made it.
Please comment and tell me what you think about it :D
Join the Discord for discussion ;3
discord.gg/94tfRKDG9w
Note:
- Shadow seems is bugged on sketchfab
- Model seems to be still processing on sketchfab, after its finished download button will appear
This model will btw be used in my further UE4 Zelda remakes.
Model can be viewed and downloaded free on sketchfab
skfb.ly/6JytZ
Awesome Piano Music by Pajarito de Papel
youtube.com/watch?v=66pwoHag3RY
___Special thanks to my Patrons___
- Transformers Podcast in Disguise
- Masana Pawlan
- Malte Dittmann
- NekoPolygon
- LiquideBleu
- Mathis Siebert
_______________________________________
Also want to support me?
patreon.com/marvelmaster
or
paypal.me/marvelmasteryt
All donation money flows into better software, equipement, assest and cloud space.
_______________________________________
At the same time I found out about the cpu priority haxxx.
When increasing the cpu priority the monitor might hang a little but you get a lot more points^^.
Ran it partly through machine learning picture enhancer...
Editied some Frames by hand...
Stitched it together with OoT 3D Commercial...
Ran it through frame interpolation software...
aaaand voilà result ist this.
The Legend of Zelda Ocarina of Time Commercial originally from1998 enhanced to 4k 60fps.
This was just a 2hour in between fun project so dont ask me why I did this.
Original commercial and all content of this video belong to Nintendo.
!!!SPECIAL THANKS TO MY PATRONS!!!
- LiquideBleu
- Malte Dittmann
- Mathis Siebert
- Masana Pawlan
- NekoPolygon
- Masterpiece Robot Theater


