Uploaded November 2021 | Updated September 2026, 2 hours ago
The last required jump in HK has finally been removed! The previous strat for KP required 1 jump after getting bad float to go oob around the top of the room.
After realizing that if you could get every vengefly within range and pogo every breakable object in the top section you could just barely get enough height to reach the 3rd level I started working on a way to do the room without jumping as the bottom section had already been solved. The route ended up fairly convoluted requiring getting bad float and climbing up the bottom section twice but through the power of TAS I was able to make everything work and remove the previously required jump press.
This jump and the jump into the VS pickup were both extremely stubborn lasting long after all other jumps had gone but with KP finally done Hollow Knight is officially beatable without pressing the jump button a single time.
The last required jump in HK has finally been removed! The previous strat for KP required 1 jump after getting bad float to go oob around the top of the room.
After realizing that if you could get every vengefly within range and pogo every breakable object in the top section you could just barely get enough height to reach the 3rd level I started working on a way to do the room without jumping as the bottom section had already been solved. The route ended up fairly convoluted requiring getting bad float and climbing up the bottom section twice but through the power of TAS I was able to make everything work and remove the previously required jump press.
This jump and the jump into the VS pickup were both extremely stubborn lasting long after all other jumps had gone but with KP finally done Hollow Knight is officially beatable without pressing the jump button a single time.




