Uploaded July 2023 | Updated September 2026, 2 weeks ago
I was inspired to write something after recently working on a cover of the Brinstar Depths remix from Super Smash Bros. Ultimate on the Nintendo Switch. It uses an incredible technique where the lead section(s) are kept on a 3/4 time signature but the kicker is that some of the percussion, namely the bass drum and snare are running off of a 4/4 time signature. What that does is create an incredibly addictive beat that really hits home on certain beats. Especially when you have a really powerful lead.
My attempt was to bring some of that rhythm at a higher tempo, including some of those 3/4 full transitions for all of the instruments. It ended up creating some really interesting suspenseful moments and breakdowns, while having a sense of urgency at the beginning and towards the end of the loop.
While it ended up being rather minimalist in the instrument department, I felt that the choice of instrumentation worked well here, especially that percussive accompaniment. I hope you were able to jam along with it as much as I could! Ended up on spending a couple of days on this overall.
Let me know what you think in the comments below as always!
All the best.
#lmms #electronic #electronicmusic
MY LINKS
- - - - -
Email:
admin@jonherbst.dev
Website:
https://music.jonherbst.dev
Soundcloud:
soundcloud.com/jonponsvids
Twitter:
twitter.com/jonponsvids10
I was inspired to write something after recently working on a cover of the Brinstar Depths remix from Super Smash Bros. Ultimate on the Nintendo Switch. It uses an incredible technique where the lead section(s) are kept on a 3/4 time signature but the kicker is that some of the percussion, namely the bass drum and snare are running off of a 4/4 time signature. What that does is create an incredibly addictive beat that really hits home on certain beats. Especially when you have a really powerful lead.
My attempt was to bring some of that rhythm at a higher tempo, including some of those 3/4 full transitions for all of the instruments. It ended up creating some really interesting suspenseful moments and breakdowns, while having a sense of urgency at the beginning and towards the end of the loop.
While it ended up being rather minimalist in the instrument department, I felt that the choice of instrumentation worked well here, especially that percussive accompaniment. I hope you were able to jam along with it as much as I could! Ended up on spending a couple of days on this overall.
Let me know what you think in the comments below as always!
All the best.
#lmms #electronic #electronicmusic
MY LINKS
- - - - -
Email:
admin@jonherbst.dev
Website:
https://music.jonherbst.dev
Soundcloud:
soundcloud.com/jonponsvids
Twitter:
twitter.com/jonponsvids10




![Phantasy Star IV - The End of the Millennium [intro sequence] (FamiTracker 8-bit)
Before I start, I do hope that you enjoy my relatively new attempts at making something a little more interesting in the background while FamiTracker is running and the music is playing. In the end, it probably just looks like a weird representation of my face spinning wildly for no apparent reason but I do hope to extend on this in orders of magnitude to improve the viewing experience if you do happen to come across these. Maybe some nice animated textures and different backgrounds perhaps.
Returning to the music itself, I adore the grungy style from the Sega Genesis and especially so with the incredible Phantasy Star IV OST. I never actually played a lot of the game itself - I think I played up until and including the first boss and then stopped for some reason. I believe that it was included on the Sega Mega Drive Collection for the Xbox 360 but its not on the list of backwardly compatible titles for the Xbox One it seems.
Its very much that old-school RPG where you control a team that is likely attempting to stop a threat that may take over the world and/or destroy it entirely. I dont know the premise of Phantasy Star IV and would not want to spoil it for any players who may want to try it but the JRPGs of this era tended to stay relatively stereotypical.
It was fun transcribing this song that plays during the intro of the game down to 4 channels and it translates really well. Its likely down to the simple melody but it is incredibly catchy for the two minutes that it plays.
I hope you enjoy this rendition and as always, let me know what you think in the comments below!
All the best.
#famitracker #8bit #chiptune
MY LINKS
- - - - -
Email:
admin@jonherbst.dev
Website:
https://music.jonherbst.dev
Soundcloud:
https://soundcloud.com/jonponsvids
Twitter:
https://twitter.com/jonponsvids10 Phantasy Star IV - The End of the Millennium [intro sequence] (FamiTracker 8-bit)](https://i.ytimg.com/vi/vhoOVxewf2k/mqdefault.jpg)

![Halo: Combat Devolved - A Walk in the Woods (8-bit tribute album)
Track Name - A Walk in the Woods [6]
Covering Album - Halo: Combat Evolved
Original Composers - Martin ODonnell & Michael Salvatori
11 years later (or in the making, however you want to look at it), the stars finally aligned and I managed to bring you the entire Halo: Combat Evolved Original Soundtrack, in 8-bit glory using FamiTracker and no expansions. Just 2 square channels, 1 triangle and 1 noise. Bless my previous soul that thought that it would hopfully take less than the time to do the Shatter covers (6 months).
Halo: Combat Evolved holds a very special place in my heart, giving me two very poignant memories when it comes to this game and my teenage years. The first being the 4v4 deathmatch matches we used to play at my friends house using the system-link capabilities. Naturally, everyone wanted to use the much larger 42 plasma TV rather than the smaller CRT that was used for the other team. I think that the game was far higher fidelity on the smaller screen as plasma screens at that time were relatively new and the games were stretched. I hope that my friends mother didnt mind us completely taking over the living room as I always felt bad for that but it was a complete blast. The trade-off for using the smaller screen was that you got to take a sneak peak at the enemy teams position, if you were lucky not to get caught. However if we were all playing free-for-all on a single TV, then any attempts would be completely inexcusable and getting killed from a hidden position would be met with shouts of screen looker!.
The other memory I have is playing co-operative with a friend over the road from my house in his loft. The Assault on the Control Room and Two Betrayals on legendary difficulty were the two most popular levels we used to choose. It was always special to play as it wasnt very often that we got to play together there - when some hobbies are restricted somewhat, then it makes it even more enjoyable whenever you are able to partake in that activity. There was one level that was brutal where you had to make a crossing over a bridge between two Covenant buildings while attempting to avoid the crossfire from enemy Banshees. They were the main threat as well as enemy Elites, causing your shields to drop in an instant. You did have a small respite though which was lovely - there were sleeping Grunts that you could melee from behind for an instant (and more importantly, silent) kill.
Late 2001 - what a time that was. I dont think Ill ever have another time like that in my lifetime but thats both to be expected historically but also the fact that were unlikely to see a first-person shooter like this again. Martin ODonnell and Michael Salvatori did an incredible job on the soundtrack. It takes incredible skill to compose music that flows and fits so perfectly with the gameplay - something that I still aspire to achieve at least once in my lifetime, just once.
I hope that you enjoy my delve into the Xbox eras past, as you listen to my renditions of the 26-track original soundtrack for Halo: Combat Evolved, with some hidden personal twists along the way.
#halo #chiptune #8bit
MY LINKS
- - - - -
https://music.jonherbst.dev
https://x.com/jonponsvids10
https://soundcloud.com/jonponsvids Halo: Combat Devolved - A Walk in the Woods (8-bit tribute album)](https://i.ytimg.com/vi/vsxjdgKfS2o/mqdefault.jpg)
![Halo: Combat Devolved - Alien Corridors (8-bit tribute album)
Track Name - Alien Corridors [15]
Covering Album - Halo: Combat Evolved
Original Composers - Martin ODonnell & Michael Salvatori
11 years later (or in the making, however you want to look at it), the stars finally aligned and I managed to bring you the entire Halo: Combat Evolved Original Soundtrack, in 8-bit glory using FamiTracker and no expansions. Just 2 square channels, 1 triangle and 1 noise. Bless my previous soul that thought that it would hopfully take less than the time to do the Shatter covers (6 months).
Halo: Combat Evolved holds a very special place in my heart, giving me two very poignant memories when it comes to this game and my teenage years. The first being the 4v4 deathmatch matches we used to play at my friends house using the system-link capabilities. Naturally, everyone wanted to use the much larger 42 plasma TV rather than the smaller CRT that was used for the other team. I think that the game was far higher fidelity on the smaller screen as plasma screens at that time were relatively new and the games were stretched. I hope that my friends mother didnt mind us completely taking over the living room as I always felt bad for that but it was a complete blast. The trade-off for using the smaller screen was that you got to take a sneak peak at the enemy teams position, if you were lucky not to get caught. However if we were all playing free-for-all on a single TV, then any attempts would be completely inexcusable and getting killed from a hidden position would be met with shouts of screen looker!.
The other memory I have is playing co-operative with a friend over the road from my house in his loft. The Assault on the Control Room and Two Betrayals on legendary difficulty were the two most popular levels we used to choose. It was always special to play as it wasnt very often that we got to play together there - when some hobbies are restricted somewhat, then it makes it even more enjoyable whenever you are able to partake in that activity. There was one level that was brutal where you had to make a crossing over a bridge between two Covenant buildings while attempting to avoid the crossfire from enemy Banshees. They were the main threat as well as enemy Elites, causing your shields to drop in an instant. You did have a small respite though which was lovely - there were sleeping Grunts that you could melee from behind for an instant (and more importantly, silent) kill.
Late 2001 - what a time that was. I dont think Ill ever have another time like that in my lifetime but thats both to be expected historically but also the fact that were unlikely to see a first-person shooter like this again. Martin ODonnell and Michael Salvatori did an incredible job on the soundtrack. It takes incredible skill to compose music that flows and fits so perfectly with the gameplay - something that I still aspire to achieve at least once in my lifetime, just once.
I hope that you enjoy my delve into the Xbox eras past, as you listen to my renditions of the 26-track original soundtrack for Halo: Combat Evolved, with some hidden personal twists along the way.
#halo #chiptune #8bit
MY LINKS
- - - - -
https://music.jonherbst.dev
https://x.com/jonponsvids10
https://soundcloud.com/jonponsvids Halo: Combat Devolved - Alien Corridors (8-bit tribute album)](https://i.ytimg.com/vi/wBxn38boJj4/mqdefault.jpg)
![Halo: Combat Devolved - Perilous Journey (8-bit tribute album)
Track Name - Perilous Journey [5]
Covering Album - Halo: Combat Evolved
Original Composers - Martin ODonnell & Michael Salvatori
11 years later (or in the making, however you want to look at it), the stars finally aligned and I managed to bring you the entire Halo: Combat Evolved Original Soundtrack, in 8-bit glory using FamiTracker and no expansions. Just 2 square channels, 1 triangle and 1 noise. Bless my previous soul that thought that it would hopefully take less than the time to do the Shatter covers (6 months).
Halo: Combat Evolved holds a very special place in my heart, giving me two very poignant memories when it comes to this game and my teenage years. The first being the 4v4 deathmatch matches we used to play at my friends house using the system-link capabilities. Naturally, everyone wanted to use the much larger 42 plasma TV rather than the smaller CRT that was used for the other team. I think that the game was far higher fidelity on the smaller screen as plasma screens at that time were relatively new and the games were stretched. I hope that my friends mother didnt mind us completely taking over the living room as I always felt bad for that but it was a complete blast. The trade-off for using the smaller screen was that you got to take a sneak peak at the enemy teams position, if you were lucky not to get caught. However if we were all playing free-for-all on a single TV, then any attempts would be completely inexcusable and getting killed from a hidden position would be met with shouts of screen looker!.
The other memory I have is playing co-operative with a friend over the road from my house in his loft. The Assault on the Control Room and Two Betrayals on legendary difficulty were the two most popular levels we used to choose. It was always special to play as it wasnt very often that we got to play together there - when some hobbies are restricted somewhat, then it makes it even more enjoyable whenever you are able to partake in that activity. There was one level that was brutal where you had to make a crossing over a bridge between two Covenant buildings while attempting to avoid the crossfire from enemy Banshees. They were the main threat as well as enemy Elites, causing your shields to drop in an instant. You did have a small respite though which was lovely - there were sleeping Grunts that you could melee from behind for an instant (and more importantly, silent) kill.
Late 2001 - what a time that was. I dont think Ill ever have another time like that in my lifetime but thats both to be expected historically but also the fact that were unlikely to see a first-person shooter like this again. Martin ODonnell and Michael Salvatori did an incredible job on the soundtrack. It takes incredible skill to compose music that flows and fits so perfectly with the gameplay - something that I still aspire to achieve at least once in my lifetime, just once.
I hope that you enjoy my delve into the Xbox eras past, as you listen to my renditions of the 26-track original soundtrack for Halo: Combat Evolved, with some hidden personal twists along the way.
#halo #chiptune #8bit
MY LINKS
- - - - -
https://music.jonherbst.dev
https://x.com/jonponsvids10
https://soundcloud.com/jonponsvids Halo: Combat Devolved - Perilous Journey (8-bit tribute album)](https://i.ytimg.com/vi/wtFxszyuegM/mqdefault.jpg)

![Halo: Combat Devolved - The Maw (8-bit tribute album)
Track Name - The Maw [17]
Covering Album - Halo: Combat Evolved
Original Composers - Martin ODonnell & Michael Salvatori
11 years later (or in the making, however you want to look at it), the stars finally aligned and I managed to bring you the entire Halo: Combat Evolved Original Soundtrack, in 8-bit glory using FamiTracker and no expansions. Just 2 square channels, 1 triangle and 1 noise. Bless my previous soul that thought that it would hopfully take less than the time to do the Shatter covers (6 months).
Halo: Combat Evolved holds a very special place in my heart, giving me two very poignant memories when it comes to this game and my teenage years. The first being the 4v4 deathmatch matches we used to play at my friends house using the system-link capabilities. Naturally, everyone wanted to use the much larger 42 plasma TV rather than the smaller CRT that was used for the other team. I think that the game was far higher fidelity on the smaller screen as plasma screens at that time were relatively new and the games were stretched. I hope that my friends mother didnt mind us completely taking over the living room as I always felt bad for that but it was a complete blast. The trade-off for using the smaller screen was that you got to take a sneak peak at the enemy teams position, if you were lucky not to get caught. However if we were all playing free-for-all on a single TV, then any attempts would be completely inexcusable and getting killed from a hidden position would be met with shouts of screen looker!.
The other memory I have is playing co-operative with a friend over the road from my house in his loft. The Assault on the Control Room and Two Betrayals on legendary difficulty were the two most popular levels we used to choose. It was always special to play as it wasnt very often that we got to play together there - when some hobbies are restricted somewhat, then it makes it even more enjoyable whenever you are able to partake in that activity. There was one level that was brutal where you had to make a crossing over a bridge between two Covenant buildings while attempting to avoid the crossfire from enemy Banshees. They were the main threat as well as enemy Elites, causing your shields to drop in an instant. You did have a small respite though which was lovely - there were sleeping Grunts that you could melee from behind for an instant (and more importantly, silent) kill.
Late 2001 - what a time that was. I dont think Ill ever have another time like that in my lifetime but thats both to be expected historically but also the fact that were unlikely to see a first-person shooter like this again. Martin ODonnell and Michael Salvatori did an incredible job on the soundtrack. It takes incredible skill to compose music that flows and fits so perfectly with the gameplay - something that I still aspire to achieve at least once in my lifetime, just once.
I hope that you enjoy my delve into the Xbox eras past, as you listen to my renditions of the 26-track original soundtrack for Halo: Combat Evolved, with some hidden personal twists along the way.
#halo #chiptune #8bit
MY LINKS
- - - - -
https://music.jonherbst.dev
https://x.com/jonponsvids10
https://soundcloud.com/jonponsvids Halo: Combat Devolved - The Maw (8-bit tribute album)](https://i.ytimg.com/vi/yMQGxGGdLTU/mqdefault.jpg)