JoJos Bizarre Adventure is Fair and Balanced @LiangHuBBB
JoJos Bizarre Adventure is Fair and Balanced  @LiangHuBBB
Uploaded May 2026 | Updated September 2026, 1 week ago
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JoJo's Bizarre Adventure is a 1998 fighting video game developed and published by Capcom, based on Hirohiko Araki's manga of the same title. It was originally released for arcades on the CP System III (CPS-3) board; this version was known outside Japan as JOJO's Venture. An updated version of the game was released in 1999 as JoJo's Bizarre Adventure: Heritage for the Future (ジョジョの奇妙な冒険 未来への遺産, JoJo no Kimyō na Bōken Mirai e no Isan), being the sixth and last game released for the CPS-3 board. Ports for the PlayStation and Dreamcast were also released that year. A high-definition version of the game was released digitally for PlayStation 3 and Xbox 360 in August 2012.

The game was developed by the same team responsible for the Street Fighter III series, and combines Capcom's anime-inspired graphics, as seen in the Darkstalkers series, with the colorful characters and events of Hirohiko Araki's creation, resulting in a highly stylized and detailed visual style. It also features many of the gameplay mechanics seen on previous Capcom fighting games, such as the use of power gauges for super moves, as well as a brand new Stand Mode, consisting of the series' signature guardian spirits that accompany almost every character and can be summoned or dismissed at will by the player, resulting in variations in the character's move list and abilities. Araki served as a consultant for the game and created exclusive pieces of artwork for its promotion and packaging; most notably, he developed from scratch a new character design for Midler, since Capcom was interested in using her in the game and she had been only shown from the waist-down in the original manga.

Gameplay in JoJo's Bizarre Adventure follows most basic fighting games, in which two fighters battle against each other using a variety of attacks, techniques, and special moves to deplete their opponent's health bar. A super meter which increases as fighters deal and receive damage can be used to perform character-specific super moves.

The unique feature of the game is the inclusion of "Stands", powerful projections of a fighter's energy that are unique to each fighter. Whilst Stands are generally integrated into a fighter's moveset, most characters possess an active Stand, which they can bring into and out of battle using the "Stand" button. While a Stand is out, the fighter can increase the power of their attacks, use unique techniques, receive enhancements such as double jumping, and even have their Stand attack separately from the fighter character. However, attacking a fighter's Stand will also cause damage to the fighter, which brings a risk to using Stands, and the damage inflicted is doubled if the Stand is far away from its user. A Stand's presence on the field is determined by a Stand Gauge, which decreases if the Stand is attacked and refills whilst the Stand is withdrawn. If the gauge is depleted, a "Stand Crash" will occur, which leaves the fighter temporarily stunned and open to attack. Other features of Stands include "Blazing Fists" matches, where two Stands clash against each other, requiring the fighters to mash buttons to overcome their opponent, and the ability to program Stands to perform a series of attacks, which can be combined with a player's own attacks for extensive combos. Some characters instead possess "passive" Stands, which are treated as parts of their movesets, and Young Joseph lacks a Stand entirely, relying solely on his non-Stand powers, the Hamon, from the Battle Tendency arc.

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JoJo's Bizarre Adventure is Fair and Balanced

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