I've got the idea for MK3 Combo Video from a while, but never really had enough spare time to make it. Please, read below, as it might answer some questions:
1. These combos works only in MK3. Some of them (or some setups), could be replicated in UMK3/MKT, but with different damage and execution.
2. I know some non 100% juggles could be upgraded (like Jax and Cyrax), but I decided to use more 100% variations.
3. Of course the biggest change to UMK3 from MK3 are the Run Jabs, however, that cannot be showed in a combo video, but it's worth mentioning.
4. UMK3 Infinites, which do not require JPs/HKs and/or new added Special Moves/Autocombos, work in MK3 as well.
Songs are: Mick Gordon - Polemos (Aganos' Theme from Killer Instinct) Mick Gordon - Right Trigger Warning (Wolfenstein II - The New Colossus OST) Mick Gordon - Village of Whispers (Hisako's Theme from Killer Instinct)
I've got the idea for MK3 Combo Video from a while, but never really had enough spare time to make it. Please, read below, as it might answer some questions:
1. These combos works only in MK3. Some of them (or some setups), could be replicated in UMK3/MKT, but with different damage and execution.
2. I know some non 100% juggles could be upgraded (like Jax and Cyrax), but I decided to use more 100% variations.
3. Of course the biggest change to UMK3 from MK3 are the Run Jabs, however, that cannot be showed in a combo video, but it's worth mentioning.
4. UMK3 Infinites, which do not require JPs/HKs and/or new added Special Moves/Autocombos, work in MK3 as well.
Songs are: Mick Gordon - Polemos (Aganos' Theme from Killer Instinct) Mick Gordon - Right Trigger Warning (Wolfenstein II - The New Colossus OST) Mick Gordon - Village of Whispers (Hisako's Theme from Killer Instinct)MK2 Baraka Infinite - A Crouch Kick Storydedkmk2024-04-19 | MKII Roster is complete now.UMK3 Mechanics - An Endless Rabbit Holededkmk2024-04-08 | Just some examples of how to literally break game mechanics in UMK3.UMK3 Mid-Screen Auto Combo Finishersdedkmk2024-04-05 | UMK3 Mid-Screen Auto Combo Finishers Examples. No relaunchers.UMK3 Corner Auto Combo Finishersdedkmk2024-04-04 | Few examples of corner auto combo finishers.The History of Mortal Kombat [Episodes 04 - 05]dedkmk2024-02-23 | Some more nostalgia with Episode 04 and 05 into 1080p and enhanced quality.
I never liked how in MK history/perspective videos people show home ports of MK4 and talk about graphics, but thanks to MOE30W and YourMKArcadeSource we obtained real MK4 Arcade footage. Episode 05 was real nightmare to be made back in days, but I was really happy with the final result and it became one of my favorite MK History Episodes.
Timestamp of the Episodes: 00:00 - 21:07 - Episode 04 - The Year of Mortal Kombat and Beyond 21:08 - 43:32 - Episode 05 - Darkness is CallingThe History of Mortal Kombat [Episodes 01 - 03]dedkmk2024-01-02 | Hope you enjoy some nostalgia with the first 3 episodes into 1080p and enhanced quality.
I had some plans to redo all episodes into 1080p and since this project is abandoned, I also wanted to share the result. I may upload more episodes once they are done, if there is interest, of course.
Timestamp of the Episodes: 00:00 - 09:54 - Episode 01 - The Beginning 09:55 - 23:13 - Episode 02 - Nothing Can Prepare You For This 23:13 - 41:15 - Episode 03 - There Is No Knowledge That Is Not PowerMK1, MK2, UMK3 Combos & Glitch Videos Reduxes (2008)dedkmk2024-01-02 | Hey, Guys
I've got many requests to remade these 3 videos. Unfortunately, since they are really old (from 2008) - I do not keep the projects and the clips for them. However, I've tried some Machine Learnig tricks (with Topaz A.I. and DAIN) and the final result was not great, but it's the best I could do:
Have a nice watch :)
Links to the original videos could be found in my channel, although at very low resolution.Ultimate Mortal Kombat 3 Comparison - Arcade, PS2, XBLA, Arcade Kollection, DSdedkmk2023-12-11 | This started on Twitter few weeks ago as discussion, but I decided to dig a little more into this and finally get to know which version is most accurate to the Arcade. I did not knew the results until i started working on the video.
We wanted to include Arcade1Up, as I understood it's not identical to Arcade as well, but it was not possible to capture some footage from it for now unfortunately.
Many thanks to @ewashock, @MKKTeam, @0utworld and @YourMKArcadeSource on this!
Used latest versions of PCSX2, Xenia Canary, RPCS3 and Melon DS/BizHawk.Unblockable Setups in 2D MK Gamesdedkmk2023-11-19 | Some scenarios which can be followed up with unblockable hits, excluding auto combos in UMK3, as the possibilities there are much more.UMK3 Randper Matchesdedkmk2023-11-18 | Much fun with theseMK Trilogy - Aggressor Bosses Combosdedkmk2023-11-16 | Normally you cannot get Aggressor with Bosses - even if you are with Shang Tsung and Morph into a Boss, the Aggressor stops. However, if you cancel the last hit into a Morph - you would be able to get Aggressor while morphed into a Boss Character.
There are a lot of possibilities with Motaro and Kintaro...dedkmk Live Streamdedkmk2023-11-08 | ...Ultimate Mortal Kombat 3 Combo FAQ - 14dedkmk2023-11-03 | Ultimate Mortal Kombat 3 Combo FAQ - 14
Huge thanks to @kanokriminal
Tracks: Roger Molls - What's Your Place (Instrumental) Roger Molls - UndergroundMKII - Baraka Leftover Combosdedkmk2023-06-28 | MKII - Baraka Leftover CombosMK Trilogy - Noob Saibots Cloud Reset Combosdedkmk2023-06-23 | Few new and update combos. More than 16 years ago, me and Shock did a short video about this: youtube.com/watch?v=RU7FulAS9-4
I have the 60fps 720p version, which I might also upload at some time, since the original is in low res.MK3 - Roundhouse Combos Examplesdedkmk2023-06-16 | MK3 - Roundhouse Combos Examples
More MK3 Combos can be seen below: youtube.com/watch?v=JGzqGAQOLGYTAS Mortal Kombat 3 Arcade in 8:56dedkmk2023-06-13 | MK3 is very different than UMK3. I tried to show some stuff during the TAS, but it's almost impossible to include everything. Character differences in MK3 can be checked in my MK3 Playthroughs Descriptions: youtube.com/playlist?list=PLZsa6tys16ziwmmic-tVeP4z_miH5CUjuMKII - Johnny Cage Leftover Combosdedkmk2023-06-08 | MKII - Johnny Cage Leftover CombosMK4 Arcade - Reiko Combosdedkmk2023-05-29 | Some combos for Reiko, that work only in the Arcade version of MK4 due to his Teleport Kick being cancelled faster there and gets behind the opponent on almost all places on the arenas. Damage protection after Flip Kick is also bigger in the Arcade version.UMK3 - Liu Kang Relauncherdedkmk2023-05-27 | All that for nothing...UMK3 - Cyrax Corner Luringdedkmk2023-05-10 | UMK3 - Cyrax Corner LuringTAS Mortal Kombat 2 Arcade in 9:07dedkmk2023-04-29 | This is a tool-assisted speedrun using save and load states. No frame advance, but slowdowns are used however. I wanted to avoid the D+LP infinite against bosses, as it's extremely difficult to get it unblockable, but decided to use the blockable version anyway.Mortal Kombat Deception Glitch Combo Videodedkmk2023-04-20 | I wanted to do a "Free" Throws video of MK Deception. So I started to exploring this glitch and as deeper as you go when it comes to "Hit Recovery" and "Quick Recovery" the messy it gets. I see a lot of videos "demonstrating" free hits/throw infinites, while they are actually not free at all. So I get in touch with the only person, who seems to really know what is going on - @CHECK4900
After few months of testing and recording, "Hit/Quick Recovery" is really, really strange mechanic - from camera advantage to locking opponent's buttons (!), it's one crazy strat.
I will need to create a forum thread and try to explain with Check's help everything discovered so far, and I will post the link once it's done.
Should be also noted that most of the OTG Reset Infinites are for Player 1, although some may work for Player 2. Maybe one day, I will make vol.2 with Player 2 and Online only infinites.
Thread at TestYourMight, which will have a lot more information and explanation: testyourmight.com/threads/mortal-kombat-deception-glitch-combos-guide.74478MK4 - MK Gold 4 Hit Autocombo Infinitesdedkmk2023-04-09 | Credit to @sevenjoe for explaining me how to get them (you need to press forward for few frames after the last hit) and @kanokriminal to confirming they are real infs, as I thought you can get only 2-3 cycles initially.
Song: Chinese Man - I've Got That Tune (Tha Trickaz Remix)MKII - Death Punch Combosdedkmk2023-03-14 | Just some leftovers using Death Punch as a start up.
Fore more MKII combos you can check the two videos I did below: youtube.com/watch?v=YimCA1366As youtube.com/watch?v=tx1LdqOBr7EUMK3 Tricky Special Movesdedkmk2023-03-10 | Some notes about clips in the video: 1. Ninja's Teleport Punches distance varies even more for Player 2 and although sometimes it's few pixels, that play crucial role in VS when it comes to placement. 2. Same for Sektor and Robot Smoke Teleport Uppercuts, although they are mostly "shorter" when opponent is in air. 3. Classic Sub-Zero can do Ground Freeze independent from a combo and it would be unescapable in some scenarios and against some characters. 4. Stryker's Whip Sweep and Jax's Dash Punch are still punishable when "sliding", but it causes often confusion against a characters with no fast wake up special moves. 5. Kung Lao's "short" Div Kick is also extremely difficult to be punished, especially if the opponent is in duck block pose (again, that's not the case against characters with fast Special Moves like Kabal's Spin for example). 6. Rest of the clips are just some "slide" and "transparent" special moves examples, although there are a lot more (like Nightwolf's Shoulder), but I decided to put some, just for showcase.
Song is Synthwave Cyber Punk Music - Pentagrams and Palm Trees by @SecessionStudiosUMK3 Corner Trap Escapes Examplesdedkmk2023-02-25 | Thanks to HRZ and ErrorMakro helping me recording the escapes.
I had to add subtitles for this one, as the voiceover is really off, so you might want to enable "captions" for better hearing.
Song is by @SecessionStudios - Street DreamsUMK3 Block Buffer Punisher Examplesdedkmk2023-02-11 | Most of this is common knowledge. However, I've also included some not so known stuff, including few baits (anti-counters), which is extremely useful against blocking punches players.
Thanks to HRZ for helping me record the baits, as I needed second player for these.
Awesome track by @thesecessionTAS Mortal Kombat 1 Arcade in 8:46dedkmk2023-02-04 | Seems there is finally a more stable TAS core for MAME, so I decided to do a Sub-Zero TAS. Main focus was his pseudo-infinite (Freeze - Throw - Freeze), although I tried to show some other random stuff as well - no flopping slide after 2 hits on Endurance 3, Shang Tsung's Pushback and etc.UMK3 Block Cancel Counters Examplesdedkmk2023-01-23 | Block cancel exists in classic MK games since MK1. However, they are extremely difficult to perform, although I am sure a lot of players experienced it throughout the years. What you have to do, is basically perform the special move and cancel the last button with Block before pressing it i.e. for Harpoon it would be B, B, Block x LP, where the Block button must be pressed at the exact same frame, when the hitbox of the opponent touches you. The "Combo Breakers" work on similar mechanic, but are kinda easier and not all Block Cancel Counters can be used as a "Combo Breakers".
Fantastic track by @thesecessionUMK3 Extended Recovery Frames Trapsdedkmk2022-12-31 | Useful for both VS and CPU.
Got the idea from @MKKTeam while watching his cool "Did you know?" series: youtube.com/watch?v=5alta-C9S7k&list=PLdsphO0F4xrmnNrw3Fo0Gv4pYNURbkHdXKaillera Matches Highlightsdedkmk2022-12-24 | Some, I believe, awesome highlights from the latest sets. Since we play only 2on2 with Explosive Kombat (227-227), which for me is the only legit way to play the game competitively, I pointed few fun stuff that could happen there as well. GGs!
Soundtrack is, of course, from @Paul_Unfaces - The Graveyard and The Rooftop remixes.MKDA - TOD Cyrax & Jax Combos (Acid Pool)dedkmk2022-12-15 | Cyrax's original combo is from @CHECK4900. Jax's 69% combo is from @RealMKTomBrady . It does 69% in both normal conditions and as Kano's Punisher.MKDA - Crazy Cyrax 58% Combo (With Explanation)dedkmk2022-12-14 | Bomb Time Limit Reset was discovered by @MKKTeam and bomb traps original idea is from @CHECK4900 MKDA Combos.UMK3 - Kung Lao Div Kick Baitsdedkmk2022-12-04 | UMK3 - Kung Lao Div Kick BaitsUMK3 - Stryker comebackdedkmk2022-11-27 | Great mind games!Quan Chi & Raiden Maximum Damage Infinites (Universal with Weapon Pick)dedkmk2022-11-25 | Showing also Player 2 differences with Maximum Damage Weapon LP.
Both infinites were discovered by @kanokriminalMortal Kombat 4 Arcade vs Mortal Kombat Gold - Fatality Comparisondedkmk2022-11-20 | Few notes: 1. Arcade clips are recorded directly from PCB; 2. I used Demul and ReDream for MK Gold 3. MK Gold runs at higher resolution than MK4 Arcade, but recording directly from Emulator improves the quality compared from a real hardware. 4. There are no slowdowns in MK4 MAME, although the game is not emulated properly yet.
Things to notice: 1. Lightening is completely missing in MK Gold; 2. Fujin's Arrow Fireball is MK4 Arcade Exclusive; 3. The Tomb originally had purple background, as that was John Tobias' idea for Outworld (as it is in MK: Deception Konquest Mode); However, Eurocom changed it for MK Gold; 4. Elder Gods arena has fire, instead lights (taken from Home Ports); 5. Fire and Ice Effects differ (notice Sub-Zero and Scorpion Fatalities); 6. Rain on Wind World disappears when Fatality starts in MK Gold; 7. Blood Splatters on screen are missing for most finishers in MK Gold; 8. Some objects have different arrangement (like Skulls on The Well stage); 9. Overall, the camera is glitchy, but in MK Gold it's even more buggy. I could not record from the same angle Shinnok's Fatality on the Prison Stage, as it always glitches behind the wall; 10. Shadows disappears when the Fatality starts in MK Gold; 11. Quan Chi's Fatality continues to rotate camera in Arcade, while it goes to static in MK Gold; 12. As this is Fatality only comparison, I will not go into details for actual characters, animation and etc differences, but you can notice in MK Gold that Fujin's ponytail animation is glitchy; textures are more buggy when exploding, Arcade has more blood drops on the floor.
MK4 Arcade Fatalities are recorded by @YourMKArcadeSource
MK4 Goro Wallpaper by Lightsource: reddit.com/user/lightsource33MK Trilogy Bosses Combos (Smart Missile & Reverse Lightening)dedkmk2022-11-19 | Reverse Lightening Ideas were from @ninjagrinderMK4 Arcade vs MK Gold Short Comparisondedkmk2022-11-14 | Short comparison between MK4 (Arcade Revision 3) and MK Gold (Red Disc). You can see: - Difference in lighting effects; - Different speed and smoothness; - Maximum Damage differences;
MK4 Arcade clips are recorded from @YourMKArcadeSource from real hardware. MK Gold clips are recorded from Demul emulator.UMK3 Combo Breakers Examplesdedkmk2022-11-07 | Combo interrupts/breakerss/cancels work in MK3 and MK Trilogy as well.Only in MK3...dedkmk2022-10-27 | More exclusive MK3 combos can be seen in the MK3 Combo Video: youtube.com/watch?v=JGzqGAQOLGYMK1 - The Fighting Game That Introduced Jugglesdedkmk2022-10-17 | Just a short clip as a small contribute for the game that started it all... plus one neat Cage combo vs Goro.Kintaro exploit combos (MKII Arcade)dedkmk2022-09-24 | Few exploit combos against Kintaro. Player 2 Cage and Sub/Reptile Infinites are discovered by Common.Ultimate Mortal Kombat 3 Combo FAQ - XIIIdedkmk2022-06-15 | Ultimate Mortal Kombat 3 Combo FAQ - XIII
Song: Gramatik - The Ghosts Of PiranTAS Ultimate Mortal Kombat 3 Nintendo DS (NDS) in 8:18dedkmk2022-03-06 | This is a tool-assisted speedrun using save and load states. No frame advance, but slowdowns are used however. It's one buggy port. Main goal was to beat the game as fast as possible, using Shang Tsung's Eruption as start up combo, throw A.I. (much easier than Arcade) and show corner loop trap, which is exclusive for NDS version.Mortal Kombat Deadly Alliance Combo Videodedkmk2021-12-31 | Better later than never. MK Deadly Alliance was the only game from that era, that I really liked and messed up with (except MK: Shaolin Monks as well of course). Sad thing was, only couple of guys give the game justice from a combos point of view. Juggernaut made a really nice combo video back in days, but the only person, who kept the game alive was Check (youtube.com/user/CHECK4900). We had plans to make a combo video since years, and I am glad we finally made it.
The game is extremely limited when it comes to damaging combos as the opponent flops after few air juggles, similar to MK1 (Revisions 4-5). However, using some ridiculous camera angles and combo resets, allows you to trick the game and get decent damage.
Few notes about the combos: 1. Some combos are done with Impale (notice the lifebar decreasing); 2. Wall hits are rollable, except in the scenarios and against characters, showed in the video. 3. Acid Bath full damage takes between 25%-30%. I put some combos and punishers using it just for showcase. 4. Cyrax break combos requires jump over, in order to prevent jump cancel escape. 5. Of the ground Grabs near Pillars are unblockable and unescapable after combo juggle if done right (unlike MK Deception lol). 6. Hsu Hao's 62% is done with his unlisted autocombo 7. If you wait more time while opponent is Impaled and then start the combo, the damage increases. 8. Impale Glitch was used for Shang Tsung and Reptile, as those are the most limited characters to get huge damage with. 9. Shove infinites works only on Lung Hai temple when opponent is locked between two corners.
Again, many thanks to Check for counltess hours of explanation and help of how to get the combos. Without you, friend, this combo would never be possible!Mortal Kombat II Combo FAQ - Vol. IIdedkmk2021-09-22 | Hey, Guys
I've never thought there will be enough content for a second MKII combo video after my first Combo FAQ, but seems you never know. Thanks to many recent discoveries, mainly done by Common2680, realheilns and Kano Kriminal here is vol. II.
I've not used the Shang Tsung Spear-Forceball glitch, but in case you want to take a look at what is possible, check Alex's video below: youtube.com/watch?v=uQf_JrBm-K4
As for Player 2 corner exploit, I showed the characters, who have Infinites with it, but also included few combo setups with Mileena and Kung Lao as well. Again, Alex did a great combo video for it: youtube.com/watch?v=bTxAg08OJ5U
Hope you enjoy the vid!TAS Mortal Kombat Trilogy - Chameleon Combo Videodedkmk2021-08-17 | Hey Guys,
I've got requests for Chameleon combos from a while. Unfortunately, he is completely incontrollable with his morphs, therefore the only way to use him properly is tool assisted.
The combos, which are cut, are finished with the same character by either continuing the infinite/relauncher or with JK, aaLP, Fireball in corner.
Not a big video or anything, but a quick project, I had plans to do from a while.