Uploaded June 2020 | Updated September 2026, 13 hours ago
First song inspired by happyheart
This was extremelly painful and was a big luck game.
I'll put some notes for tips and info about every section here and rate them based on "danger" (How failable they are):
========================================================
Outside (danger: 3/6) :
This part depends heavily on if the server is lagging. It might become impossible to pass this part without great time loss at certain times.
The last ib jump is also pretty easy to fail.
R1 (danger: 2/6) :
This room is almost unfailable, only way to fail is possibly getting stuck in the first td, which happens very frequently. You might also miss the ladder 3+1.
R2 (danger: 6/6) :
This is definitelly the hardest room to pass. You gotta do the paneups FAST. That means not taking your time doublejumping, instead, best method is to HH walk w/ speed. I heal after the last pane 4b to just use less risk strats.
R3 (danger: 2/6) :
Drink a potion while falling into R3, this room is short but you can easily get fricked in the butt by the first HH, best is to jump as far as poss, it makes running timing for the hh easiest.
R4 (danger: 1/6) :
Easiest part. You can still sometimes fail by missing 2nd invis jump.
R5 (d: 2/6) :
Pretty easy room even when speedrunning, i do 2 risk hhs here. Ladder to 3bc 4b jump is an adv hh/jam.
R6 (d: 2/6) :
Simple jumps but you can easily fail at some parts
R7 (2/6) :
Basically only trouble here is the first paneup and chaining it. You can also easily slide of ladders here.
R8 (4/6) :
The biggest threat in this room are the double neos, since HH is recommended, they can easily take a lot of your time if you fail them.
Stair triple is just hoping you get correct tap back length on first try.
Also, try to not get cauldroned on start of room
R9 (1/6) :
One of easiest parts, biggest threat are wing neos
R9 - roof (1/6) :
It might sound weird, but the most common way i failed here is the tunnel after beating R9
R10 (4/6) :
Same as R8
R11 (1/6) :
Same as R9
R11 - roof (1/6) :
Like R9 - roof but with a triple
roof (1/6) :
Now now, you can get fricked over by server lag here easily. I once lost 10 seconds by waiting for door to open
5b (1/6) :
Just try to get HH in as least attempts as possible lol
=======================================================
musico:
youtube.com/watch?v=JuL6FAHqhSI
youtube.com/watch?v=nTAp2PcxJQM
First song inspired by happyheart
This was extremelly painful and was a big luck game.
I'll put some notes for tips and info about every section here and rate them based on "danger" (How failable they are):
========================================================
Outside (danger: 3/6) :
This part depends heavily on if the server is lagging. It might become impossible to pass this part without great time loss at certain times.
The last ib jump is also pretty easy to fail.
R1 (danger: 2/6) :
This room is almost unfailable, only way to fail is possibly getting stuck in the first td, which happens very frequently. You might also miss the ladder 3+1.
R2 (danger: 6/6) :
This is definitelly the hardest room to pass. You gotta do the paneups FAST. That means not taking your time doublejumping, instead, best method is to HH walk w/ speed. I heal after the last pane 4b to just use less risk strats.
R3 (danger: 2/6) :
Drink a potion while falling into R3, this room is short but you can easily get fricked in the butt by the first HH, best is to jump as far as poss, it makes running timing for the hh easiest.
R4 (danger: 1/6) :
Easiest part. You can still sometimes fail by missing 2nd invis jump.
R5 (d: 2/6) :
Pretty easy room even when speedrunning, i do 2 risk hhs here. Ladder to 3bc 4b jump is an adv hh/jam.
R6 (d: 2/6) :
Simple jumps but you can easily fail at some parts
R7 (2/6) :
Basically only trouble here is the first paneup and chaining it. You can also easily slide of ladders here.
R8 (4/6) :
The biggest threat in this room are the double neos, since HH is recommended, they can easily take a lot of your time if you fail them.
Stair triple is just hoping you get correct tap back length on first try.
Also, try to not get cauldroned on start of room
R9 (1/6) :
One of easiest parts, biggest threat are wing neos
R9 - roof (1/6) :
It might sound weird, but the most common way i failed here is the tunnel after beating R9
R10 (4/6) :
Same as R8
R11 (1/6) :
Same as R9
R11 - roof (1/6) :
Like R9 - roof but with a triple
roof (1/6) :
Now now, you can get fricked over by server lag here easily. I once lost 10 seconds by waiting for door to open
5b (1/6) :
Just try to get HH in as least attempts as possible lol
=======================================================
musico:
youtube.com/watch?v=JuL6FAHqhSI
youtube.com/watch?v=nTAp2PcxJQM










