JB4K - Part 11 - Unwrapping UV Coordinates @ddubshow
JB4K - Part 11 - Unwrapping UV Coordinates  @ddubshow
Uploaded August 2013 | Updated September 2026, 2 days ago
In this fourth Johnny Blender series, we'll be modeling a cartoonish robot character, named "JB4000", or JB4K for short. I'll be going over various modeling techniques, as well as rigging, and finally, we'll be using Cycles for materials and rendering.
JB4K - Part 11 - Unwrapping UV CoordinatesBlender - Micky Ch.1 - Pt. 17 - Shape keys, ContinuedPoor T-Rex: Hard as a RockSPACE BANANASBlender 3d - Banana Part 4 - Cycles MaterialsLets Draw Something - Patrick Stewart (Timelapse)Blender 3d - Banana Part 2 - Rigging, Bone WeightsJB5 - Jacky Boy Pt 6 - Eye Texture, Starting the FurBlender 3.5 - Creating Pose Asset Library from Legacy Pose LibraryJB4K - Final Walk Cycle AnimationBlender - CGI Dave (turntable)Herman, the Fourth Little Pig (Official Trailer)
the d-dub show |

JB4K - Part 11 - Unwrapping UV Coordinates

SHARE TO X SHARE TO REDDIT SHARE TO FACEBOOK WALLPAPER