JavaFX 3D Tutorial #7 - Reflections  (Specular Map) @GenuineCoder
JavaFX 3D Tutorial #7 - Reflections  (Specular Map)  @GenuineCoder
Uploaded October 2018 | Updated September 2026, 3 weeks ago
In this chapter, we will talk about reflections. Reflections allows to provide extra details for objects. We can define how much a surface reflects / absorbs light using Specular Map.

Read more about specular map: genuinecoder.com/javafx-3d-tutorial-7-reflection-with-specular-map

You can set reflection using an Image with setSpecularMap(Image value) or with a color using setSpecularColor(Color value)

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JavaFX 3D Tutorial #7 - Reflections (Specular Map)

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