Uploaded August 2023 | Updated September 2026, 8 hours ago
wow man i really thought i'd give up playing this level and never make it through, but then i remember what nick eh 30 said, never back down and NEVER give up.
nah all jokes to the side i cant say i dislike this level, the only reason i really didnt have fun sometimes playing it is because it was my hardest and i had to reverify it myself since the moderation system is actually braindead, like how can fallen club by tride be rated and this not?? anyways enough about that... i genuinely still love this level and give it a 10/10 without bias. my total attempt count from pre update and post update added was 16,889, which is the third most attempts i've ever spent on a level that i've finished. and i just wanna thank my whole server for vc'ing with me and putting up with my bull the whole time. thank you coco for giving me the opportunity to verify such an amazing level, and don't even be discouraged if it doesn't get rated, you should be so proud of the outcome of your hard work. good job man.
{CHANGELOG}
5.7% added J block to prevent annoying accidental buffer
22.9% heavily nerfed wave because it was basically luck based
25.5% added another bigger invisible black orb to prevent not hitting the orb, also invisible slope below blue orb into portal to prevent crashing into the side
30% added another invisible blue orb to prevent jumping before
33.4% made spike above green orb smaller so the ship isnt freaking impossible... (it's still impossible)
35.9% moved some spikes down so the ship isnt even more impossible than it already is
41% added another bigger invisible dash orb to prevent not hitting the orb when you're already in it (just watch the vid theres a clip of me dying like that)
42.7% moved two spikes upward and changed position of blue orb so you dont have to frame perfect the mf
42.9% added invisible platforms in that two block gap because you could somehow fall in there
44.7% fixed positioning of wave gap cuz it was off sometimes
50.6% removed two spikes attached the right wall
51.8% removed slabs that killed you because robtop sucks at bugs
55.2% moved mini portal a little upward to diminish chance of going into cube as big wave
58% removed slabs and moved spike down 2 spaces
60.1% made spike smaller so the click wasnt absolutely frame perfect
67.3-68% made black orb gaps smaller
68.2-71% nerfed wave so it wasnt the hardest part of the level
71.2% added black orb the prevent death from the platform thats moving upward launching you
80.6% moved spikes under and above mini portal
96-97% made some spikes slightly smaller
97.5% added H blocks to make the ending not a 1/100 chance of getting past
97.8% moved spike slightly to left so its a better setup
as for whats next? i mean i think i'll just be playing gd on the side now, school is about to start and 2.2 is coming out in october so i dont really have to worry about much, but i will be starting my first extended list, or rather continuing it. this completion gives me so much more motivation and really just tells me that if i really want something and i really try, i'll be able to do it as long as i power through. take care questionaires..
(there is no way i just said that..)
wow man i really thought i'd give up playing this level and never make it through, but then i remember what nick eh 30 said, never back down and NEVER give up.
nah all jokes to the side i cant say i dislike this level, the only reason i really didnt have fun sometimes playing it is because it was my hardest and i had to reverify it myself since the moderation system is actually braindead, like how can fallen club by tride be rated and this not?? anyways enough about that... i genuinely still love this level and give it a 10/10 without bias. my total attempt count from pre update and post update added was 16,889, which is the third most attempts i've ever spent on a level that i've finished. and i just wanna thank my whole server for vc'ing with me and putting up with my bull the whole time. thank you coco for giving me the opportunity to verify such an amazing level, and don't even be discouraged if it doesn't get rated, you should be so proud of the outcome of your hard work. good job man.
{CHANGELOG}
5.7% added J block to prevent annoying accidental buffer
22.9% heavily nerfed wave because it was basically luck based
25.5% added another bigger invisible black orb to prevent not hitting the orb, also invisible slope below blue orb into portal to prevent crashing into the side
30% added another invisible blue orb to prevent jumping before
33.4% made spike above green orb smaller so the ship isnt freaking impossible... (it's still impossible)
35.9% moved some spikes down so the ship isnt even more impossible than it already is
41% added another bigger invisible dash orb to prevent not hitting the orb when you're already in it (just watch the vid theres a clip of me dying like that)
42.7% moved two spikes upward and changed position of blue orb so you dont have to frame perfect the mf
42.9% added invisible platforms in that two block gap because you could somehow fall in there
44.7% fixed positioning of wave gap cuz it was off sometimes
50.6% removed two spikes attached the right wall
51.8% removed slabs that killed you because robtop sucks at bugs
55.2% moved mini portal a little upward to diminish chance of going into cube as big wave
58% removed slabs and moved spike down 2 spaces
60.1% made spike smaller so the click wasnt absolutely frame perfect
67.3-68% made black orb gaps smaller
68.2-71% nerfed wave so it wasnt the hardest part of the level
71.2% added black orb the prevent death from the platform thats moving upward launching you
80.6% moved spikes under and above mini portal
96-97% made some spikes slightly smaller
97.5% added H blocks to make the ending not a 1/100 chance of getting past
97.8% moved spike slightly to left so its a better setup
as for whats next? i mean i think i'll just be playing gd on the side now, school is about to start and 2.2 is coming out in october so i dont really have to worry about much, but i will be starting my first extended list, or rather continuing it. this completion gives me so much more motivation and really just tells me that if i really want something and i really try, i'll be able to do it as long as i power through. take care questionaires..
(there is no way i just said that..)


![My next hardest..
My next hardest will, yes, be Untitled by Convie, if I don’t end up dropping it. I will ne the first 60hz victor (I hope [I swear Cobra]) After this jump from Plus Ultra, I will be finishing off Cybernetic Crescent, can’t wait for this wild ride :DD
Song : https://youtu.be/LfephiFN76E
Edit : NEVER MINDDD SAMAMBA BEAT IT GODSMANIT SIDNMSUDNDB HE BEATS EVERYTHING CRYING My next hardest..](https://i.ytimg.com/vi/xYPgbmRbnvg/mqdefault.jpg)





![Crazy I & Crazy II, by DavJt [Mobile]
WOOO BABY THATS WHAT IVE BEEN WAITING FOR THATS WHAT ITS ALL ABOUT YEAAAAAAAAAAAAAH
Ok so I beat these both in 23 hours and 22 minutes which is absolutely CRAZY (i just realized what i typed oh my god) and also just to notify you Crazy II is my SECOND hardest which is just ridiculous.
Crazy I stuff : 532 att
Enjoyment : 90/100
% Before Completion : 64 (WHAT)
I would definitely recommend this level, just be ready to die at the end its like impossible to fluke this level and yet i somehow did.
Crazy II stuff : 1197 att
Enjoyment : 75/100
% Before Completion : 91 (and i fluked to 91 from 60 so what if i fluked the whole thing o_o)
I would recommend this level to get better at ship and timings since thats a lot of what this level is, also this level is like really fun, it just gets annoying since I died to the ending part like 5 times i think.
Andys twitch : https://www.twitch.tv/andythegreat315
My twitch : https://www.twitch.tv/questiongd
Thumbnail by my MAN TENU WOOOO : https://www.youtube.com/channel/UCLLsm1DayaHqfEzisqilTxw
Have a good rest of your day everyone :) Crazy I & Crazy II, by DavJt [Mobile]](https://i.ytimg.com/vi/yxb7ZoBuZGM/mqdefault.jpg)

