JarvisTwister by iZeo | Geometry Dash @auskgd
JarvisTwister by iZeo | Geometry Dash  @auskgd
Uploaded June 2021 | Updated September 2026, 2 hours ago
If you want me to play your level and potentially upload and review it, join my discord server: discord.gg/AEBhCaa

JarvisTwister is a design level that despite being pretty simple, it looks quite nice overall. It reminded me of some of bunch's works to an extent because of the similar designs, structuring, glow and even hue usage. Still, this level has its own thing and overall looks quite decent. It features plenty of effects and pulses to keep it interesting, but sadly lacks in movement. The staticness could be easily fixed by making more structures move and give them different easings such as "Bounce out" to keep things more fresh. Another thing I'd like to mention is that 20% feels badly optimized, since there isn't much going on at the part itself but the level was running at around 40 frames when playing that part. Also, there's a few visuals bugs in the level as seen here cdn.discordapp.com/attachments/854345856488570912/859433988082237470/unknown.png. In addition to that, at 69% there could be some sort of ground spikes to remove the empty space at the top and bottom as seen here cdn.discordapp.com/attachments/854345856488570912/859434225186111498/unknown.png. As a positive, I really like the filtering and color depth at 40%. As of the gameplay, I like the usage of the toggle orbs to keep it a bit more dynamic, but some things could be improved such as the transition at 50%. You can't really read the orbs that are below the glow on the right side of the screen at first. Also, there should be some kind of warning at the last key, which opens the coin path that has a insanely difficult timing. First of all, players usually get keys pretty much automatically and they will fore sure die at the last timing. It does not fit the difficulty of the level and isn't expected. I think it should heavily nerfed and that there also should be a warning next to the key to indicate it'll make the last jump more difficult. Example would be turning a double spike jump to a triple spike, or anything along those lines. This will probably get a feature.

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JarvisTwister by iZeo | Geometry DashDork by Split72 & AuSk (me)! | Geometry Dash 2.113My part in Zirius by Kiffin | Geometry Dash[30 CP] Glaring Cosmos by AuSk (me)𝐇 𝐞 𝐚 𝐯 𝐞 𝐧 ✨We MADE an OCEAN in GEOMETRY DASH!good life preview | Geometry Dashthe future of my channel (new content, new channel etc.)(No CP) Fugue by Emiheliou | Geometry Dash 2.113untold [Preview #1] | Geometry DashMy part in Charm by Team Nova | Geometry Dash 2.113No CP creator? Filling by SomeRandowCow | Geometry Dash 2.113
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JarvisTwister by iZeo | Geometry Dash

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