@GarrettChan
  @GarrettChan
GarrettChan | Japanese Community Project Map04: Thaumasia UV Max in 1:38.71 @GarrettChan | Uploaded February 2021 | Updated October 2024, 11 hours ago.
I once said this is a pretty fun bitesize slaughtermap. Yeah, it's fun to play, but if you wanted to max it in an optimized manner, it's a super annoying map to do.

Changed my routing for the early part and it becomes a little bit quicker.

The 3 Arch-viles: The one in the middle can be stuck in the teleporter cage and come out late in order to waste your rockets. Then the 2 in the outside can also screw up your rocket shots because they will trigger autoaim. You can get hit once. Probably you can survive after 2 hits, but you'll need a lot of health to play recklessly later.

The big horde: I'm try to go outside in order to lure out the 2 Cacodemons. Otherwise they will stay in their alcoves and you can't really use your rockets efficiently.

Crossing the river again: Due to the super annoying design of the cage, sometimes monsters can teleport to the back side because the front side is too occupied. I guess cleaning some of the horde up before crossing the river again could help. At least this time, there's nothing left in the back side although I fired 2 uesless rockets just out of paranoia.
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Japanese Community Project Map04: Thaumasia UV Max in 1:38.71 @GarrettChan

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