James Introcaso on Rewards and Treasures in Draw Steel @Aestus_RPG
James Introcaso on Rewards and Treasures in Draw Steel  @Aestus_RPG
Uploaded November 2024 | Updated September 2026, 8 hours ago
My second interview with James Introcaso. James is prolific designer in the tabletop RPG space. He’s contributed to too many projects to neatly sum up, but to list a sample of titles he either led or contributed to, in D&D 5e: The Explorer’s Guide to Wildemount, Descent into Avernus, and my personal favorite D&D 5e products I’ve purchased, My Dad’s Monster Manual. Outside of D&D, he was a lead designer on Roll 20’s Burn Bryte system. Since 2021 he’s been at MCDM Productions. Most important for the purposes of this video, he is currently the lead on their forthcoming flagship table top RPG, Draw Steel.

First Interview with James Introcaso: youtu.be/C_nhmbqhzeU

Wrath (Aestus Homebrew Item): docs.google.com/document/d/1MtumOwysKIvNm-Zca0s5d_gUAJSxqnVK/edit?usp=sharing&ouid=102922927028635040581&rtpof=true&sd=true

MCDM Patreon: patreon.com/mcdm

MCDM Discord: discord.gg/kQuPXq3k

James Introcaso's Twitch: twitch.tv/jamesintrocaso


Timestamps:
00:00:00 - Introduction
00:00:47 - Interview Start
00:03:23 - Short intro to Draw Steel
00:05:40 - What is loot for?
00:14:41 - Heroic vs Pulp Fantasy
00:17:39 - Wealth as a mechanic vs. wealth as a narrative
00:20:39 - Loot as incentives to play
00:25:00 - How much do treasures need to alter play?
00:31:59 - Are leveled treasures identity constituting?
00:40:42 - When should you get your coolest stuff?
00:47:04 - Making your characters unique.
00:50:44 - Outro
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James Introcaso on Rewards and Treasures in Draw Steel

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