Uploaded February 2024 | Updated September 2026, 3 weeks ago
What if James Bond 007: The Duel for Sega Mega Drive/Genesis were given the "Sega CD treatment" and enhanced via GoldenEye 007's (Nintendo 64) higher-quality soundtrack? After playing through The Duel several times, I stopped to ask myself that very same question and ultimately decided to make it happen myself.
The process was ultimately pretty simple: I turned off The Duel's music via its main menu and recorded a full playthrough of the game before finally dropping in suitable GoldenEye tracks (and sound effects) via my video editor. It's worth noting that I also slightly modified the duration of some scenes/moments in order to make them better match the tracks. Additionally, I decided to cut out the briefing screens between each level because none of the tracks from GoldenEye seemed to fit them very well and the video just flowed better without them.
Timestamps:
00:00 Intro
00:34 Level 1: Ship
03:10 Level 2: Jungle
06:40 Level 3: Volcano Lair
12:04 Level 4: Shuttle Bay
17:01 Level 5: Final Boss
18:01 Ending
Featured Songs (In Chronological Order):
"Nintendo & Rareware" (Graeme Norgate)
"James Bond Theme" (Grant Kirkhope)
"Mission Select" (Grant Kirkhope)
"Frigate" (Grant Kirkhope)
"Frigate X" (Grant Kirkhope)
"Plane Escape" (Graeme Norgate)*
"Jungle X" (Graeme Norgate)
"Caverns" (Graeme Norgate)
"Caverns X" (Graeme Norgate)
"Silo" (Grant Kirkhope)
"Silo X" (Grant Kirkhope)
"Cradle X" (Grant Kirkhope)
"Credits" (Grant Kirkhope)
* Repeated at the end of each level
What if James Bond 007: The Duel for Sega Mega Drive/Genesis were given the "Sega CD treatment" and enhanced via GoldenEye 007's (Nintendo 64) higher-quality soundtrack? After playing through The Duel several times, I stopped to ask myself that very same question and ultimately decided to make it happen myself.
The process was ultimately pretty simple: I turned off The Duel's music via its main menu and recorded a full playthrough of the game before finally dropping in suitable GoldenEye tracks (and sound effects) via my video editor. It's worth noting that I also slightly modified the duration of some scenes/moments in order to make them better match the tracks. Additionally, I decided to cut out the briefing screens between each level because none of the tracks from GoldenEye seemed to fit them very well and the video just flowed better without them.
Timestamps:
00:00 Intro
00:34 Level 1: Ship
03:10 Level 2: Jungle
06:40 Level 3: Volcano Lair
12:04 Level 4: Shuttle Bay
17:01 Level 5: Final Boss
18:01 Ending
Featured Songs (In Chronological Order):
"Nintendo & Rareware" (Graeme Norgate)
"James Bond Theme" (Grant Kirkhope)
"Mission Select" (Grant Kirkhope)
"Frigate" (Grant Kirkhope)
"Frigate X" (Grant Kirkhope)
"Plane Escape" (Graeme Norgate)*
"Jungle X" (Graeme Norgate)
"Caverns" (Graeme Norgate)
"Caverns X" (Graeme Norgate)
"Silo" (Grant Kirkhope)
"Silo X" (Grant Kirkhope)
"Cradle X" (Grant Kirkhope)
"Credits" (Grant Kirkhope)
* Repeated at the end of each level





![DOOM 2016 w/ classic DOOM music
WARNING: BOSS SPOILERS AHEAD!
Levels and song names:
[The UAC]
0:00 At Dooms Gate (E1M1)
[Resource Operations]
1:07 Kitchen Ace (And Taking Names) (E1M4)
[Foundry]
1:57 Suspense (E1M5, E4M4)
[Argent Facility]
4:25 The Demons from Adrians Pen (E2M2)
[Kadingir Sanctum]
6:47 Untitled (E2M9, E3M1)
9:34 Sign of Evil (E1M8, E3M4, E4M1)
[Lazarus Labs]
11:40 Demons on the Prey (E1M7, E2M5, E3M5, E4M8)
14:01 Nobody Told Me About Id (E2M8)
[Titans Realm]
16:11 On The Hunt (E1M6, E3M6)
17:55 The Dave D. Taylor Blues (MAP 08, 14, 22)
[The Necropolis]
21:37 Shawns Got The Shotgun (MAP 07, 19, 29)
23:42 Opening to Hell (MAP 30)
[Argent DNur]
26:14 Getting Too Tense (MAP 28)
28:41 Facing The Spider (E3M8) DOOM 2016 w/ classic DOOM music](https://i.ytimg.com/vi/aM_pBr81EYc/mqdefault.jpg)




