Uploaded February 2023 | Updated September 2026, 3 hours ago
How does one review a game like Jak II? Seriously, please tell me because whatever THIS ended up becoming certainly ain't it. I give you: A deranged retrospective on Jak and Daxter's divisive sequel.
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Follow me on Twitter: twitter.com/DrCullenPHD
Script Editor: twitter.com/supremezerker
Wodax arty by: twitter.com/shibuyagato
Crime Jak art by: twitter.com/syl_phy
Thumbnail by: twitter.com/HotCyder
Jak and Daxter Font Source: chriskirknielsen.com/fonts/ottselesque
#JakAndDaxter #Jak2 #NaughtyDog
Jak and Daxter, whether intentionally or accidentally, was a game made to be nostalgic. One of the last true collectathon platformers before the genre took a long rest, until being revitalized by the current indie boom, that is. Nostalgia doesn’t remain profitable forever, though. At a certain point, if you want to stay afloat, you have to adapt. I’m not just talking about games here—that’s just life. Whether it’s sounding smart at a job interview or tweaking your personality to be more likable at a party, we, along with that same media we love and the people who make it, cannot afford to live static lives. Stagnation, in many ways, is a fate worse than death.
How does one review a game like Jak II? Seriously, please tell me because whatever THIS ended up becoming certainly ain't it. I give you: A deranged retrospective on Jak and Daxter's divisive sequel.
Support us on Patreon: patreon.com/DrCullenPHD
Follow me on Twitter: twitter.com/DrCullenPHD
Script Editor: twitter.com/supremezerker
Wodax arty by: twitter.com/shibuyagato
Crime Jak art by: twitter.com/syl_phy
Thumbnail by: twitter.com/HotCyder
Jak and Daxter Font Source: chriskirknielsen.com/fonts/ottselesque
#JakAndDaxter #Jak2 #NaughtyDog
Jak and Daxter, whether intentionally or accidentally, was a game made to be nostalgic. One of the last true collectathon platformers before the genre took a long rest, until being revitalized by the current indie boom, that is. Nostalgia doesn’t remain profitable forever, though. At a certain point, if you want to stay afloat, you have to adapt. I’m not just talking about games here—that’s just life. Whether it’s sounding smart at a job interview or tweaking your personality to be more likable at a party, we, along with that same media we love and the people who make it, cannot afford to live static lives. Stagnation, in many ways, is a fate worse than death.










