Uploaded August 2022 | Updated September 2026, 3 weeks ago
ALL THE MUSIC WAS ADDED DURING VIDEO EDITING!!! And I extracted them myself from the Ratchet 1 ISO.
Metropolis (planet Kerwan) is a level in the first Ratchet & Clank game (it also appeared in the third game, but I used the one from the first game). In OpenGOAL, you can import levels, though it is still very WIP. I made real custom levels before, and I saw people importing PS1 levels from other games. I wanted to try something like that, but nicer, going one console generation further, so I randomly picked a Ratchet 1 level that was available on the internet ( models-resource.com/playstation_3/ratchetclankhd/model/49167 ). I quickly realized why people stuck to PS1 (or similarly-detailed) levels... the custom level tools can't really handle large levels. And even if it succeeds, the game itself may refuse it, because the level heaps have their sizes (limits). A few days ago I managed to optimize it so much that it was slightly smaller than the two level heaps combined. Of course the level heaps' sizes could be increased, but I was too foolish to figure that out properly in reasonable time. So my plan was to split the level in two, which would have worked. But meanwhile some optimizations were made to OpenGOAL's custom level tools, so splitting the level was no longer necessary, I just had to be very smart and careful - the level you see in the video actually fits into one level heap (barely), so I could safely load another level if I wanted to.
Jak was extremely huge compared to the level on its original scale. I increased its scale 20-fold, and this looks okay. I used the weird Qwark robot thingie, comparing it to Jak, to see if the scale was okay-ish.
The Fisherman's boat isn't there in the original level. I added it myself to give some kind of lore explanation for how Jak managed to get here. The sky (actually a sphere) was also added by me.
OpenGOAL: https://opengoal.dev/
00:00 Main Path
07:18 Fitness Course
10:49 Flying Around
#OpenGOAL
#JakAndDaxter
#RatchetAndClank
----------------------
► Donate: ko-fi.com/luminarlight
► Discord: discord.me/LightCathedral
► Twitter: twitter.com/Luminar_Light
► Jak and Daxter Technical Wiki: jadtech.miraheze.org
► My website: luminarlight.github.io
ALL THE MUSIC WAS ADDED DURING VIDEO EDITING!!! And I extracted them myself from the Ratchet 1 ISO.
Metropolis (planet Kerwan) is a level in the first Ratchet & Clank game (it also appeared in the third game, but I used the one from the first game). In OpenGOAL, you can import levels, though it is still very WIP. I made real custom levels before, and I saw people importing PS1 levels from other games. I wanted to try something like that, but nicer, going one console generation further, so I randomly picked a Ratchet 1 level that was available on the internet ( models-resource.com/playstation_3/ratchetclankhd/model/49167 ). I quickly realized why people stuck to PS1 (or similarly-detailed) levels... the custom level tools can't really handle large levels. And even if it succeeds, the game itself may refuse it, because the level heaps have their sizes (limits). A few days ago I managed to optimize it so much that it was slightly smaller than the two level heaps combined. Of course the level heaps' sizes could be increased, but I was too foolish to figure that out properly in reasonable time. So my plan was to split the level in two, which would have worked. But meanwhile some optimizations were made to OpenGOAL's custom level tools, so splitting the level was no longer necessary, I just had to be very smart and careful - the level you see in the video actually fits into one level heap (barely), so I could safely load another level if I wanted to.
Jak was extremely huge compared to the level on its original scale. I increased its scale 20-fold, and this looks okay. I used the weird Qwark robot thingie, comparing it to Jak, to see if the scale was okay-ish.
The Fisherman's boat isn't there in the original level. I added it myself to give some kind of lore explanation for how Jak managed to get here. The sky (actually a sphere) was also added by me.
OpenGOAL: https://opengoal.dev/
00:00 Main Path
07:18 Fitness Course
10:49 Flying Around
#OpenGOAL
#JakAndDaxter
#RatchetAndClank
----------------------
► Donate: ko-fi.com/luminarlight
► Discord: discord.me/LightCathedral
► Twitter: twitter.com/Luminar_Light
► Jak and Daxter Technical Wiki: jadtech.miraheze.org
► My website: luminarlight.github.io










![[PREVIEW] Jak and Daxter - Universal PCSX2 Trainer
UPDATE: It has been released: https://youtu.be/XjoZkb-SLyY
Showing the progress with this trainer. Level loading and inventory features will be added before release, not sure about other features. Suggestions are welcome. It will be released (unlike the Jak II trainer), unless something really bad happens.
► Patreon: https://www.patreon.com/luminarlight
► Discord: https://discord.me/LightCathedral
► Twitter: https://twitter.com/Luminar_Light
► Jak and Daxter Technical Wiki: https://jadtech.miraheze.org/
► My website: http://www.luminarlight.tk/ ► Ko-fi: https://ko-fi.com/luminarlight [PREVIEW] Jak and Daxter - Universal PCSX2 Trainer](https://i.ytimg.com/vi/hNHxEkHO-EY/mqdefault.jpg)