Jak 3: Beast Rider Animations - Cut Enemy!? @LuminarLight
Jak 3: Beast Rider Animations - Cut Enemy!?  @LuminarLight
Uploaded August 2024 | Updated September 2026, 3 weeks ago
Now we know who Errol was talking to in that cutscene: one of these guys, and not to the dinosaur.

There was already some footage on the internet that showed a rider attached to these dinosaurs and those rocket-shooting flying metal heads. Now we can see that some of the animations of the beast rider were implemented at some point, and are still present in the game.

The model looks just like the Rapid Gunner enemy from Jak II. You can even see its staff/gun, but keep in mind that this is the OpenGOAL anim tester which I lazily ported from Jak II to Jak 3, and it displays all components. In a proper ingame implementation, the rider's gun would be hidden while it is on the beast.

The video thumbnail is kind of a teaser. There is barely any code left for the beast rider, so restoring it will take a lot of work. I already invested some time into it a few months ago, but it is far from ready.

Recorded in OpenGOAL using the Anim Tester X, which is a feature implemented by OpenGOAL developers. It is not yet added to Jak 3, but I tried adding it myself locally and it seems that it is working.

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Jak 3: Beast Rider Animations - Cut Enemy!?

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