Uploaded July 2025 | Updated September 2026, 2 hours ago
We have just uploaded the 214th episode of the Alien vs. Predator Galaxy Podcast! In this episode, Corporal Hicks & RidgeTop are throwing back to that glorious time in the mid-2000s to dive into the development of the last single player Predator game, and are joined by ex-EuroCom developers - designers Kev Harrison and Tim Browne, and project manager John Whiston.
We discuss the difficulties that EuroCom faced with the early open-world vision for Predator: Concrete Jungle, trophy kills, why there's no netgun and plenty more!
If you'd like to find out more about our guests, you can follow -
Kev Harrison on BlueSky (https://bsky.app/profile/fiendenstein.bsky.social) or Twitter (https://x.com/Fiendenstein)
John Whiston on BlueSky (https://bsky.app/profile/john-whiston.bsky.social) or Twitter (https://x.com/John_Whiston)
Tim Browne on BlueSky (https://bsky.app/profile/n1tch.bsky.social) or Twitter (https://x.com/N1tch)
We have just uploaded the 214th episode of the Alien vs. Predator Galaxy Podcast! In this episode, Corporal Hicks & RidgeTop are throwing back to that glorious time in the mid-2000s to dive into the development of the last single player Predator game, and are joined by ex-EuroCom developers - designers Kev Harrison and Tim Browne, and project manager John Whiston.
We discuss the difficulties that EuroCom faced with the early open-world vision for Predator: Concrete Jungle, trophy kills, why there's no netgun and plenty more!
If you'd like to find out more about our guests, you can follow -
Kev Harrison on BlueSky (https://bsky.app/profile/fiendenstein.bsky.social) or Twitter (https://x.com/Fiendenstein)
John Whiston on BlueSky (https://bsky.app/profile/john-whiston.bsky.social) or Twitter (https://x.com/John_Whiston)
Tim Browne on BlueSky (https://bsky.app/profile/n1tch.bsky.social) or Twitter (https://x.com/N1tch)










