Uploaded August 2026 | Updated September 2026, 2 weeks ago
Ordinarily I would go out of my way to choose the route that interacts with the most available design space in a game like this, which might seem like it would mean looking for a no-cape route in every room. However, I think it's more true to the way this game presents itself to just use it when convenient. If it's a tool that's given to me at this time with no restrictions, I don't think it's appropriate to try to adjust the flow of the game by limiting my actions.
Get Isles of Sea and Sky here: cicada-games-official.itch.io/isles-of-sea-and-sky
Playlist: youtube.com/playlist?list=PLBk6-z6v3pDKP-DbrWkDpGH6GQVL5MrLI
Support me on Patreon: patreon.com/themsalltook
Ordinarily I would go out of my way to choose the route that interacts with the most available design space in a game like this, which might seem like it would mean looking for a no-cape route in every room. However, I think it's more true to the way this game presents itself to just use it when convenient. If it's a tool that's given to me at this time with no restrictions, I don't think it's appropriate to try to adjust the flow of the game by limiting my actions.
Get Isles of Sea and Sky here: cicada-games-official.itch.io/isles-of-sea-and-sky
Playlist: youtube.com/playlist?list=PLBk6-z6v3pDKP-DbrWkDpGH6GQVL5MrLI
Support me on Patreon: patreon.com/themsalltook










