Uploaded July 2026 | Updated September 2026, 2 weeks ago
The design space of combat in a turn-based game with unlimited undo is a strange one. It's been interesting to see this interpretation of it that's very different from what I'm used to.
Get Isles of Sea and Sky here: cicada-games-official.itch.io/isles-of-sea-and-sky
Playlist: youtube.com/playlist?list=PLBk6-z6v3pDKP-DbrWkDpGH6GQVL5MrLI
Support me on Patreon: patreon.com/themsalltook
The design space of combat in a turn-based game with unlimited undo is a strange one. It's been interesting to see this interpretation of it that's very different from what I'm used to.
Get Isles of Sea and Sky here: cicada-games-official.itch.io/isles-of-sea-and-sky
Playlist: youtube.com/playlist?list=PLBk6-z6v3pDKP-DbrWkDpGH6GQVL5MrLI
Support me on Patreon: patreon.com/themsalltook










