Uploaded January 2026 | Updated September 2026, 2 weeks ago
Hey everyone! Todayβs mission is simple: making some music from scratch in the Bitwig Studio 6 Beta (Beta 12). Iβve been playing around with the new automation improvements... the smoothing has been reduced, making it much faster for shaping sounds precisely.
In this session, Iβm stepping away from my usual Drum & Bass vibes to create something a bit more ambient and chilled out. We start by recording and processing my own voice as a sampler source, then dive deep into Poly Grid for custom drum synthesis, and layer up simple patches in Polymer to create complex textures. I also walk through my current "mixing as I go" philosophy and how I use MMatcher on the master bus to hit consistent frequency targets.
00:00 - Intro & Bitwig 6 Beta 12 automation updates
00:42 - Recording vocals into the Rolling Sampler
01:32 - Vocal processing: Auto-level and Melda AutoPitch
03:07 - Transforming vocals with Valhalla Supermassive & filtering
04:03 - Starting the track in D# Minor (The classic!)
06:45 - Bringing in custom texture presets
09:24 - Creating movement with LFO volume modulation
10:18 - Adding PianoTeq 8 (Felt) & melody recording workflow
13:43 - Bass design: Simple sawtooth stacking in Polymer
15:36 - Poly Grid: Designing a kick drum from scratch
21:34 - Building a custom Clap using noise layers & XP Filter
24:41 - Using clippers for drum punch
30:08 - Atmospheric textures with Slow Machine & Delay Plus
35:54 - Refining the bass pattern and "vibe" check
44:57 - Technical Tip: Spectral sidechaining for bass/kick clarity
50:07 - Creating "buffer" textures with Delay Plus step mode
55:10 - Recording external hardware synth noise for FX
01:05:02 - Introducing the Arpeggiator (ARP) for the breakdown
01:11:06 - Mastering Chain: FabFilter Matcher, Squash (OTT), and Limiting
01:17:28- Final thoughts & Outro
Video transcribed, summarized and Q&A on my Blog (no ads): polarity.me/posts/polarity-music/2026-01-15-cinematic-chillout-in-bitwig-from-scratch
--
π Support me on Patreon: bit.ly/3PgbxZz
π° donate via Paypal: bit.ly/3cae9t8
π§ my Music: polarity.bandcamp.com
πΎ my Tools: polarity.me/posts/articles/2024-08-04-polarity-tools
π» my Gear: kit.co/polarity/polarity-music-kit
π Discord: discord.gg/eWwFBww
π Website: polarity.me
--
π Buy/Upgrade Bitwig Studio & Support me bit.ly/3yQEyDU
π VST/AU Plugin Deals bit.ly/3zcvo66
Hey everyone! Todayβs mission is simple: making some music from scratch in the Bitwig Studio 6 Beta (Beta 12). Iβve been playing around with the new automation improvements... the smoothing has been reduced, making it much faster for shaping sounds precisely.
In this session, Iβm stepping away from my usual Drum & Bass vibes to create something a bit more ambient and chilled out. We start by recording and processing my own voice as a sampler source, then dive deep into Poly Grid for custom drum synthesis, and layer up simple patches in Polymer to create complex textures. I also walk through my current "mixing as I go" philosophy and how I use MMatcher on the master bus to hit consistent frequency targets.
00:00 - Intro & Bitwig 6 Beta 12 automation updates
00:42 - Recording vocals into the Rolling Sampler
01:32 - Vocal processing: Auto-level and Melda AutoPitch
03:07 - Transforming vocals with Valhalla Supermassive & filtering
04:03 - Starting the track in D# Minor (The classic!)
06:45 - Bringing in custom texture presets
09:24 - Creating movement with LFO volume modulation
10:18 - Adding PianoTeq 8 (Felt) & melody recording workflow
13:43 - Bass design: Simple sawtooth stacking in Polymer
15:36 - Poly Grid: Designing a kick drum from scratch
21:34 - Building a custom Clap using noise layers & XP Filter
24:41 - Using clippers for drum punch
30:08 - Atmospheric textures with Slow Machine & Delay Plus
35:54 - Refining the bass pattern and "vibe" check
44:57 - Technical Tip: Spectral sidechaining for bass/kick clarity
50:07 - Creating "buffer" textures with Delay Plus step mode
55:10 - Recording external hardware synth noise for FX
01:05:02 - Introducing the Arpeggiator (ARP) for the breakdown
01:11:06 - Mastering Chain: FabFilter Matcher, Squash (OTT), and Limiting
01:17:28- Final thoughts & Outro
Video transcribed, summarized and Q&A on my Blog (no ads): polarity.me/posts/polarity-music/2026-01-15-cinematic-chillout-in-bitwig-from-scratch
--
π Support me on Patreon: bit.ly/3PgbxZz
π° donate via Paypal: bit.ly/3cae9t8
π§ my Music: polarity.bandcamp.com
πΎ my Tools: polarity.me/posts/articles/2024-08-04-polarity-tools
π» my Gear: kit.co/polarity/polarity-music-kit
π Discord: discord.gg/eWwFBww
π Website: polarity.me
--
π Buy/Upgrade Bitwig Studio & Support me bit.ly/3yQEyDU
π VST/AU Plugin Deals bit.ly/3zcvo66










