MrThejoshmon
PSXREN
updated
It's sort of large but fairly linear. Monster count is high but it isn't something you can't handle.
Download: doomworld.com/forum/topic/136653-red-queens-court-map01-for-tnt-boom-format/?tab=comments#comment-2659716
Owen's Channel: youtube.com/channel/UCyzBsRmywGpEFkmeZcj0Odg
check out liquefied_Synapse on his channel: youtube.com/user/Viper2567
This is a map I converted over into the PSYDoom port of PSX Doom.
I feel like the modern Vulkan render doesn't look as nice as the traditional PSX render but it is certainly easier to watch, below is a link to a video of the map in the PSX render:
youtube.com/watch?v=IQRj1vC2ojE
Owen's Channel: youtube.com/channel/UCyzBsRmywGpEFkmeZcj0Odg
check out liquefied_Synapse on his channel: youtube.com/user/Viper2567
doomworld.com/idgames/levels/doom2/Ports/p-r/port
This level is a single map for TNT.wad, it contains 2 versions that consist of a version with replaced weapons (Requires a ZDoom family port, so ZDoom, Zandronum, GZDoom ect) and a version with no weapons changed (for use with other Doom mods like Beautiful Doom, Brutal Doom, Project Brutality ect).
I haven't mapped for Doom or made any custom wads in a while, this was to try and ease back into it.
Owen's Channel: youtube.com/channel/UCyzBsRmywGpEFkmeZcj0Odg
check out liquefied_Synapse on his channel: youtube.com/user/Viper2567
Amalgamation 2: Cairo AD is a map that is made of several older and unfinished maps, they've all been stitched and strung together as cohesively as possible.
It took literally years to finish this map, which is great because nobody played it lmao.
Owen's Channel: youtube.com/channel/UCyzBsRmywGpEFkmeZcj0Odg
check out liquefied_Synapse on his channel: youtube.com/user/Viper2567
I believed that it was a bad game.
I played it and surprise it was a bad game.
Witchaven 2 is a sequel nobody expected, it's hardly an improvement and that's saying something after Witchaven set the bar so incredibly low.
Every enemy looks like it was designed by someone else for a different game, they couldn't even get the enemy attack frames to line up with the damage frames, I'd say all but 3 of the weapons suck and they break by swinging them at thin air, the level design is both unfair and abstract in all the wrong ways and the actual game mechanics are both confusing and archaic (even for when it came out).
Somehow, this doesn't hold the title of worst Build Engine game or even worst Capstone game, a failure at failure.
Also the second level refuses to load, thank God for that.
Also why is it called "Blood Vengeance?", was it to sound epic or edgy or something? Sounds like an 80's B movie.
Owen's Channel: youtube.com/channel/UCyzBsRmywGpEFkmeZcj0Odg
check out liquefied_Synapse on his channel: youtube.com/user/Viper2567
This map was created from leftovers from the levels I never finished, Almost every unfinished idea and half finished plan has been strung together to create one map, specifically the more "conventional" maps (I have yet to finish the "unconventional and experimental" maps.
It seems to jump around in themes and style, this could not be avoided really given the nature of the concept, it also happens to be both the longest map and the toughest I have ever made.
Owen's Channel: youtube.com/channel/UCyzBsRmywGpEFkmeZcj0Odg
check out liquefied_Synapse on his channel: youtube.com/user/Viper2567
This map was made by the Casali brothers for TNT Evilution, it looks to be their attempt at a MAP30.
Quote: "Nomercy.wad This level was originally in submission for Evilution but for some reason never made it. That doesn’t mean it’s not good though! It is a replacement for MAP30 and is very tough. Best in multiplayer as I’ve thrown in a legion of revenants etc.. for that mode. A great place in the level is the lift that takes you up to the higher level. In deathmatch mode this becomes a struggle to get to the top without being rocketed off it, in co-op mode, the aim is to get past the cyberdemon guarding the top!"
Ironically, this map is actually not very good despite the authors claims.
Owen's Channel: youtube.com/channel/UCyzBsRmywGpEFkmeZcj0Odg
check out liquefied_Synapse on his channel: youtube.com/user/Viper2567
Mansion in the Mountains is a return to mapping from like a 3 year hiatus, it is the same formulae I have used for every map before it yet it is more interconnected than previous Doom maps of mine, I wanted the map to run off of 2 "hub" areas that the player circles through.
It's a little sloggy at the start according to some, what I wanted was a map that doesn't let you immediately lean on the SSG yet I also wanted it to be more accessible, playing on lower difficulties not only lowers enemies and buffs item count but also moves important weaponry and relocates the Red Key that is used to access more meaty firepower (allowing for earlier/easier access to more reliable weapons).
The map comes with some changes to the base game too, nothing major just a few shrub decorations and a 100% accurate rifle that replaces the pistol which (may cause issues with mods that modify weaponry/decorations).
Features *co-op support
Owen's Channel: youtube.com/channel/UCyzBsRmywGpEFkmeZcj0Odg
check out liquefied_Synapse on his channel: youtube.com/user/Viper2567
*co-op not tested
And for fuck sake dark does not mean scary.
Owen's Channel: youtube.com/channel/UCyzBsRmywGpEFkmeZcj0Odg
check out liquefied_Synapse on his channel: youtube.com/user/Viper2567
Killer2 is the worst Half-Life map I have played to this date, it took me like a month to edit this video because I did not want to, I have have cut/edited most of the video to make it more "watchable" (hahaha yeah right) so it should be somewhat less insufferable.
There's some channel stuff lazily thrown in at the end, sort of, don't really care tbh.
Quick rating is 0/10, die.
Owen's Channel: youtube.com/channel/UCyzBsRmywGpEFkmeZcj0Odg
check out liquefied_Synapse on his channel: youtube.com/user/Viper2567
I think this is supposed to be like a "zombies have overrun research base" yadda yadda but the lack of understanding in all aspects that would make it even remotely good has shot any chance of it being worthwhile.
Every time it manages to do something decent it immediately falls back down the stairs.
Owen's Channel: youtube.com/channel/UCyzBsRmywGpEFkmeZcj0Odg
check out liquefied_Synapse on his channel: youtube.com/user/Viper2567
These are some of the worst maps/mods I have, some are bafflingly awful whilst some are an adventure into the mind of a deranged lunatic, some are broken pieces of garbage and some are overly complex messes.
What pain will grace us from the archive of despair? What unholy event transpired to birth such manifestations? What arrogance do I hold to make a description like this? Who knows.
As a side note, this is all just for entertainment of both myself and (probably not) the viewer, if your map is in here ten A: hahahaha and B: don't take it personally, just having fun.
Owen's Channel: youtube.com/channel/UCyzBsRmywGpEFkmeZcj0Odg
check out liquefied_Synapse on his channel: youtube.com/user/Viper2567
Here is a video of just a few of the Half-Life maps/mods I own, there is some absolute garbage in my files and this is just the tip of the iceberg, I have seen horrors you wouldn't believe.
But it doesn't end just here, not only do I have no end of Half-Life based horrors to view but I also have an archive of terrible maps for Doom, Quake 2, Duke Nukem... The "Fun" never ends.
Owen's Channel: youtube.com/channel/UCyzBsRmywGpEFkmeZcj0Odg
check out liquefied_Synapse on his channel: youtube.com/user/Viper2567
Owen's Channel: youtube.com/channel/UCyzBsRmywGpEFkmeZcj0Odg
check out liquefied_Synapse on his channel: youtube.com/user/Viper2567
Owen's Channel: youtube.com/channel/UCyzBsRmywGpEFkmeZcj0Odg
check out liquefied_Synapse on his channel: youtube.com/user/Viper2567
This episode we combat possibly the worst "loading screens" of all time, the world's most juvenile FPS plot, Black MESA and a fucking edgelord. This isn't even the worst "Unofficial Expansion"/"Retail Mod" I've played (well, yet, there is still plenty of time to take that coveted crown I'm sure)... But more on that topic later.
Lord give me strength.
Owen's Channel: youtube.com/channel/UCyzBsRmywGpEFkmeZcj0Odg
check out liquefied_Synapse on his channel: youtube.com/user/Viper2567
An ever so creatively titled mod that boasts custom models, terrible texture work, boring gameplay and large amounts of second hand embarrassment.
May God help us.
Owen's Channel: youtube.com/channel/UCyzBsRmywGpEFkmeZcj0Odg
check out liquefied_Synapse on his channel: youtube.com/user/Viper2567
This is the tutorial.
It is all downhill from here.
Owen's Channel: youtube.com/channel/UCyzBsRmywGpEFkmeZcj0Odg
check out liquefied_Synapse on his channel: youtube.com/user/Viper2567
My crappy Twitter: twitter.com/Mrthejoshmon
Drown this shit in a dirty pond.
It's broken, awful, ugly, boring... I can't think of enough adjectives, move over "The Last Soldier" this shit dethroned YOU as worst trashfire map/mod I have played, not even funny bad this, this shit is just genuinely awful and I only played it because I can't get the esteemed dumpster fire "Half-Life 2 ASDA" to work.
Owen's Channel: youtube.com/channel/UCyzBsRmywGpEFkmeZcj0Odg
check out liquefied_Synapse on his channel: youtube.com/user/Viper2567
I'm ill and I have a backlog of terrible Half-Life 1 and 2 maps/mods to laugh at, might as well make the most out of the ancient blood plague I have wrought upon myself and record some of them.
This is Black Silla Assault, a perpetually unfinished mod that should probably stay that way to brutally honest.
Owen's Channel: youtube.com/channel/UCyzBsRmywGpEFkmeZcj0Odg
check out liquefied_Synapse on his channel: youtube.com/user/Viper2567
My crappy Twitter: twitter.com/Mrthejoshmon
This is gameplay from the allegedly leaked 2008 build of a cancelled commercial sequel to the old PC Gamer mod "They Hunger" for Half-life, apparently the project was canned in complete silence.
There is 2 builds available, the 2006 build and the 2008 build, both have very noticeable differences, this video shows off the playable portion of the game starting from map 2 (as the intro fails to initialise the next map correctly). It's quite a long journey and very noticeably different to the 2006 build of the game featuring more playable sections and more unique aspects and models.
It appears to be also using the Half-Life 2 retail version of source with many of the assets requiring Counter-Strike Source to be mounted to the game, a lot in this 2008 build is obviously less placeholder than the 2006 build, this is clearly shown by the fact that the zombies are no longer using modified Half-Life 2 civilian models and are using unique models.
moddb.com/downloads/they-hunger-lost-souls-alpha-and-beta-builds
Owen's Channel: youtube.com/channel/UCyzBsRmywGpEFkmeZcj0Odg
check out liquefied_Synapse on his channel: youtube.com/user/Viper2567
My crappy Twitter: twitter.com/Mrthejoshmon
There is 2 builds available, the 2006 build and the 2008 build, both have very noticeable differences, this video shows off the test and development maps within the build, not much interesting.
It appears to be also using the Half-Life 2 retail version of source with many of the assets requiring Counter-Strike Source to be mounted to the game, a lot in this 2008 build is obviously less placeholder than the 2006 build, this is clearly shown by the fact that the zombies are no longer using modified Half-Life 2 civilian models and are using unique models.
moddb.com/downloads/they-hunger-lost-souls-alpha-and-beta-builds
Owen's Channel: youtube.com/channel/UCyzBsRmywGpEFkmeZcj0Odg
check out liquefied_Synapse on his channel: youtube.com/user/Viper2567
My crappy Twitter: twitter.com/Mrthejoshmon
There is 2 builds available, the 2006 build and the 2008 build, both have very noticeable differences, this video shows off the into map for the 2008 version, forgive the use of cheats I just wanted to show off the map some more and forgive me dicking around, turns out that a car with no steering is hard to drive.
It appears to be also using the Half-Life 2 retail version of source with many of the assets requiring Counter-Strike Source to be mounted to the game, a lot in this 2008 build is obviously less placeholder than the 2006 build, however the 2008 build's intro is actually MORE broken than the 2006 build, a lot of effects are bugged, the car has NO STEERING and of course, the cutscene does not progress the game.
moddb.com/downloads/they-hunger-lost-souls-alpha-and-beta-builds
Owen's Channel: youtube.com/channel/UCyzBsRmywGpEFkmeZcj0Odg
check out liquefied_Synapse on his channel: youtube.com/user/Viper2567
My crappy Twitter: twitter.com/Mrthejoshmon
This is gameplay from the allegedly leaked 2006 build of a cancelled commercial sequel to the old PC Gamer mod "They Hunger" for Half-life, apparently the project was canned in complete silence.
There is 2 builds available, the 2006 build and the 2008 build, both have very noticeable differences, this video shows off the into map for the 2006 version, forgive the use of cheats I just wanted to show off the map some more and not have to deal with the game's unfinished jank.
It appears to be using the Half-Life 2 retail version of source with may of the assets requiring Counter-Strike Source to be mounted to the game, a lot in the 2006 build is obviously placeholder.
Here we have a full playthrough of the available levels, up to a section of level 3 (which fails to load a non-existent section of level 3) and including an heavily unfinished level 4.
The game has an interesting ammo system which shows the player holding what ammunition they have available in the left hand upon equipping the weapon.
The game also however includes that shine of unfinished jank with some of the weapons, the shotgun is inconsistent and the ADS feature is... Not very good to put it lightly, the pan (crowbar) weapon animates very poorly and I would not have been able to tell the effective range had I not played a lot of Half-Life 2.
I'll dig around in the files to see if anything interesting lies within later.
Owen's Channel: youtube.com/channel/UCyzBsRmywGpEFkmeZcj0Odg
check out liquefied_Synapse on his channel: youtube.com/user/Viper2567
My crappy Twitter: twitter.com/Mrthejoshmon
It's small, lame, ugly and very boring (reminds me of this channel)
Quick rating says 1/10, very bad, not worth putting effort into.
Owen's Channel: youtube.com/channel/UCyzBsRmywGpEFkmeZcj0Odg
check out liquefied_Synapse on his channel: youtube.com/user/Viper2567
My crappy Twitter: twitter.com/Mrthejoshmon
There is 2 builds available, the 2006 build and the 2008 build, both have very noticeable differences, this video shows off the into map for the 2006 version, forgive the use of cheats I just wanted to show off the map some more.
It appears to be using the Half-Life 2 retail version of source with may of the assets requiring Counter-Strike Source to be mounted to the game, a lot in the 2006 build is obviously placeholder.
moddb.com/downloads/they-hunger-lost-souls-alpha-and-beta-builds
Owen's Channel: youtube.com/channel/UCyzBsRmywGpEFkmeZcj0Odg
check out liquefied_Synapse on his channel: youtube.com/user/Viper2567
My crappy Twitter: twitter.com/Mrthejoshmon
Whilst not the worst map I've played it certainly isn't a good one.
The train is stationary for starts, yet it keeps making that infernal noise, secondly the map is unfinished and doesn't end (even "The Last Soldier" ended correctly), thirdly the map is so poorly designed top the point where you can get hit through doors and stuck indefinitely at the very start... Do I need to continue? Just look at it!
As a quick rating it gets 3/10 for not being abhorrent but still being shit.
Owen's Channel: youtube.com/channel/UCyzBsRmywGpEFkmeZcj0Odg
check out liquefied_Synapse on his channel: youtube.com/user/Viper2567
My crappy Twitter: twitter.com/Mrthejoshmon
95% sure this map's ending is because the author didn't know where to go or what to do with it.
It's honestly not the worst, it is however really boring and flat and lame, the only highlight is the antlions literally tripping over one another.
Quick rating 2/10, nothing really noteworthy, it exists.
Owen's Channel: youtube.com/channel/UCyzBsRmywGpEFkmeZcj0Odg
check out liquefied_Synapse on his channel: youtube.com/user/Viper2567
My crappy Twitter: twitter.com/Mrthejoshmon
Ha ha, no.
0/10
Owen's Channel: youtube.com/channel/UCyzBsRmywGpEFkmeZcj0Odg
check out liquefied_Synapse on his channel: youtube.com/user/Viper2567
My crappy Twitter: twitter.com/Mrthejoshmon
You have no idea how many times map 3 crashed, I kept saving because it always crashed after the "bridge" with the two metrocops on, I had no idea when it was going to shit the bed again.
It is abysmal, it is absolutely amazing in how fucking awful it is, I cannot even begin to fathom what the enemies in maps 2, 3 and 4 are even shooting at, good thing I guess because they leave me alone because of it, the skybox routinely shifts into a HOM effect, the gameplay doesn't exist, enemies spawn over eachother (those turrets made me lol) and the actual design of the map resembles a nightmare more than a city.
Also, what in God's name was that cut-scene? What the hell was that? Why the hell was that?
As a quick rating it gets a 0/10, AADYWARZ.map is dethroned as the worst map I have ever played, take a seat old friend.
Owen's Channel: youtube.com/channel/UCyzBsRmywGpEFkmeZcj0Odg
check out liquefied_Synapse on his channel: youtube.com/user/Viper2567
Armorines is apparently a comic book series, I'm sure it's great and all but this game ain't good.
As a quick rating it gets like 2/10, it'd be nice if I could aim.
Owen's Channel: youtube.com/channel/UCyzBsRmywGpEFkmeZcj0Odg
check out liquefied_Synapse on his channel: youtube.com/user/Viper2567
My crappy Twitter: twitter.com/Mrthejoshmon
It's shit, obviously, if you head to the exit without the red key you get stuck forever so that is amazing.
2/10, it has an exit and isn't mad bullshit but still awful.
Oh yeah I still live, hello.
Owen's Channel: youtube.com/channel/UCyzBsRmywGpEFkmeZcj0Odg
check out liquefied_Synapse on his channel: youtube.com/user/Viper2567
Owen's Channel: youtube.com/channel/UCyzBsRmywGpEFkmeZcj0Odg
check out liquefied_Synapse on his channel: youtube.com/user/Viper2567
My crappy Twitter: twitter.com/Mrthejoshmon
It's a mess.
Owen's Channel: youtube.com/channel/UCyzBsRmywGpEFkmeZcj0Odg
check out liquefied_Synapse on his channel: youtube.com/user/Viper2567
My crappy Twitter: twitter.com/Mrthejoshmon
IMPORTANT NOTE: This is being played on a bugged version of ZDoom, this causes the map to behave incorrectly, for fuck sake.
Owen's Channel: youtube.com/channel/UCyzBsRmywGpEFkmeZcj0Odg
check out liquefied_Synapse on his channel: youtube.com/user/Viper2567
My crappy Twitter: twitter.com/Mrthejoshmon
Owen's Channel: youtube.com/channel/UCyzBsRmywGpEFkmeZcj0Odg
check out liquefied_Synapse on his channel: youtube.com/user/Viper2567
My crappy Twitter: twitter.com/Mrthejoshmon
Review: http://mthejoshmonwadreviews.blogspot.com/2018/04/paddockwad-enigma-of-level-design.html
Owen's Channel: youtube.com/channel/UCyzBsRmywGpEFkmeZcj0Odg
check out liquefied_Synapse on his channel: youtube.com/user/Viper2567
My crappy Twitter: twitter.com/Mrthejoshmon
This one takes place in a haunted mansion overrun by demons.
Download: doomworld.com/files/file/14368-marks-maps
Owen's Channel: youtube.com/channel/UCyzBsRmywGpEFkmeZcj0Odg
check out liquefied_Synapse on his channel: youtube.com/user/Viper2567
My crappy Twitter: twitter.com/Mrthejoshmon
A video re-do of an old map I previously covered, the old video was fucking awful (this iteration being slightly more watchable than the old one).
Temple was a MAP22 replacement for TNT Evilution, it was my first real "hell" styled map and was made around the happy midpoint of my mapping career, I made this map with passion yet I grew to hate it like the rest of my work.
I was thinking of doing commentary over separate videos of these maps and explaining the processes behind making them but I just realized nobody wants to listen to a depressed piece of shit loser talk about his failed creations nobody cares about.
Owen's Channel: youtube.com/channel/UCyzBsRmywGpEFkmeZcj0Odg
check out liquefied_Synapse on his channel: youtube.com/user/Viper2567
My crappy Twitter: twitter.com/Mrthejoshmon
Review: http://mthejoshmonwadreviews.blogspot.com/2018/03/the-sonic-ocs-of-doom.html
Owen's Channel: youtube.com/channel/UCyzBsRmywGpEFkmeZcj0Odg
check out liquefied_Synapse on his channel: youtube.com/user/Viper2567
My crappy Twitter: twitter.com/Mrthejoshmon
This one was an experiment into limited texture usage, relying on light levels to get better depth and detail, it wasn't exacly well received to say the least.
Download: doomworld.com/files/file/18241-acid-assault
Owen's Channel: youtube.com/channel/UCyzBsRmywGpEFkmeZcj0Odg
check out liquefied_Synapse on his channel: youtube.com/user/Viper2567
My crappy Twitter: twitter.com/Mrthejoshmon
Hey look, it's another garbage 90's map, who cares lol. I honestly think this one's a boring fucking mess and not worth your time.
Owen's Channel: youtube.com/channel/UCyzBsRmywGpEFkmeZcj0Odg
check out liquefied_Synapse on his channel: youtube.com/user/Viper2567
My crappy Twitter: twitter.com/Mrthejoshmon
It's a cramped piece of work, mostly takes place in some water tunnels and then moves to some industrial areas, really what I wanted to do here is create a dark map that complemented TNT Evilution's sky 2 as it showed through the random openings and windows dotted around.
Download: doomworld.com/files/file/18580-water-works
Owen's Channel: youtube.com/channel/UCyzBsRmywGpEFkmeZcj0Odg
check out liquefied_Synapse on his channel: youtube.com/user/Viper2567
My crappy Twitter: twitter.com/Mrthejoshmon
This is an (obviously) Egyptian styled map, originally designed for NOVA 2, it was abandoned by me until I finished it up much later on. It's a fairly long level, not really a fairly good level either to be honest.
Download: doomworld.com/files/file/18246-ossuary-of-agony
Owen's Channel: youtube.com/channel/UCyzBsRmywGpEFkmeZcj0Odg
check out liquefied_Synapse on his channel: youtube.com/user/Viper2567
My crappy Twitter: twitter.com/Mrthejoshmon
This is a somewhat unreleased map, it was recently made. There is no download for this one and there is no point in uploading it.
Owen's Channel: youtube.com/channel/UCyzBsRmywGpEFkmeZcj0Odg
check out liquefied_Synapse on his channel: youtube.com/user/Viper2567
My crappy Twitter: twitter.com/Mrthejoshmon
Download link: http://www.mediafire.com/file/c7xr8udrk521gn6/UNCON.zip
Forum links,
Doomworld: doomworld.com/forum/topic/99180-unconventional-a-birthday-speedmap-for-a-friend
Doomer Boards: http://doomer.boards.net/thread/1049/boom-unconventional-birthday-speedmap-friend
Additional info: The midi and PSX sounds used in this video are not included.
Owen's Channel: youtube.com/channel/UCyzBsRmywGpEFkmeZcj0Odg
check out liquefied_Synapse on his channel: youtube.com/user/Viper2567
My crappy Twitter: twitter.com/Mrthejoshmon
The map looks basic, there is a reason for that, I'm not elaborating.
General information and a download can be found here: doomworld.com/forum/topic/99076-anguish-confinement/?do=findComment&comment=1844883
Owen's Channel: youtube.com/channel/UCyzBsRmywGpEFkmeZcj0Odg
check out liquefied_Synapse on his channel: youtube.com/user/Viper2567
My crappy Twitter: twitter.com/Mrthejoshmon
Thy PrBoom Maps (TPBM) was a WIP megawad for Doom 2 for the PrBoom sourceport that was to be a full 32 map set created all by me. The project failed so I decided to to make it a community project, the community project then failed because nobody participated so I just canned the thing and released the finished 17 maps for the sake of closure.
I don't think anyone actually played this map nor cares about its existence, so just skip this long ass video.
Owen's Channel: youtube.com/channel/UCyzBsRmywGpEFkmeZcj0Odg
check out liquefied_Synapse on his channel: youtube.com/user/Viper2567
My crappy Twitter: twitter.com/Mrthejoshmon
Thy PrBoom Maps (TPBM) was a WIP megawad for Doom 2 for the PrBoom sourceport that was to be a full 32 map set created all by me. The project failed so I decided to to make it a community project, the community project then failed because nobody participated so I just canned the thing and released the finished 17 maps for the sake of closure.
MAP15 (Decimated Streets) was actually going to be a boss battle with a few spider masterminds roaming throughout bombed out buildings that you had to skirt around, unfortunately that idea was completely canned because of two major reasons:
1: The BFG from the previous map, if played on continuous would render the entire ordeal moot.
2: The AI in this game decided to have a day off and wander into walls for 4 hours, making the entire thing more comical then threatening.
That entire level was scrapped and this thing replaced it.
I didn't use the secret exit because it is bullshit and I never fixed it properly because I lost interest in the megawad, whatever nobody cares lolololol
Owen's Channel: youtube.com/channel/UCyzBsRmywGpEFkmeZcj0Odg
check out liquefied_Synapse on his channel: youtube.com/user/Viper2567
My crappy Twitter: twitter.com/Mrthejoshmon


