iPhone 16 Plus Resident Evil 4 - Performance @fpslogger
iPhone 16 Plus Resident Evil 4 - Performance  @fpslogger
Uploaded January 2025 | Updated September 2026, 2 weeks ago
See RE4 performance on more devices here: youtube.com/playlist?list=PLoho91JNnNU1PkTaCvKgb0qD4iS7p4fvS

See more games tested on iPhone 16 Plus: youtube.com/playlist?list=PLoho91JNnNU21YOObNk_kbjIhF8-Kjy-m&si=3zCTdDON7gj3L8vI

0:00 - 720p, Medium/Low, MetalFX Quality

Default graphics settings:
FPS: 30
VSync: On
MetalFX: Quality
Texture Quality: Medium (0.25 GB)
Texture Filtering: Low (Bilinear)
Mesh Quality: Mid
Shadow Quality: Low
Shadow Cache: On
Contact Shadows: Off
Ambient Occlusion: Off
Volumetric Lighting: Min
Particle Lighting Quality: Low
Bloom: On
Screen Space Reflections: Off
Subsurface Scattering: Off
Graphic Dismemberment: Off
Persistent Corpses: Few
Corpse Physics: Low
Diverse Enemy Animations: Off
Motion Blur: On
Rain Quality: Low
Destructible Environments: On
Lens Flare: Off
Lens Distortion: On (+chromatic aberration)
Depth of Field: Off
Resource-Intense Lighting Quality: Low
Resource-Intense Effects Quality: Low


13:17 - 720p, Medium/Low, 60 FPS Cap, MetalFX Quality

Enable Metal HUD on iPhone & iPad with my app: github.com/mrmacright/Metal-HUD-Mobile-Config
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iPhone 16 Plus Resident Evil 4 - Performance

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