Intro to Unreal Engine - Part 4 - Lighting and Post Processing @artofdavidarroyo
Intro to Unreal Engine - Part 4 - Lighting and Post Processing  @artofdavidarroyo
Uploaded February 2021 | Updated September 2026, 1 day ago
In this fourth video of this tutorial series we take a deeper look into improving some of our interior lighting and follow it up by lighting up an exterior scene from scratch. At the same time we look at some of Unreal Engine's post processing capabilities.

You can download the Unreal Engine right here: unrealengine.com/en-US

You can view the rest of this tutorial series right here: youtube.com/playlist?list=PLsQAB-io7e7eU2n0V3GGlwamAImau4R_B

TIMECODES

0:00 - Intro
1:46 - A look at a few lighting and post processing modifications
4:40 - How to add some thick fog to your scene
6:48 - A quick example of how a sphere reflection capture works
8:23 - How to light an exterior scene from scratch
9:21 - Adding a directional light
11:00 - Adding a sky light
12:52 - Adding a sky sphere
16:57 - How to add sun rays to your sun
17:48 - Adding clouds to your scene
19:55 - Adding a sphere reflection capture
21:27 - Adding an exponential height fog
24:58 - Adding a post process volume
30:38 - How to get rid of very dark shadows within your building interiors
34:54 - Some examples of what you can do with the post process volume
36:53 - Some last additions and changes to the scene’s lighting

Asset Packs that are showcased within this course:

Cyberpunk Hacker Room - Kitbash Apartment
Made by Softkick Game Studio

unrealengine.com/marketplace/en-US/product/cyberpunk-hacker-room-kitbash-apartment

Cyberpunk Industries Vol.1
Made by Softkick Game Studio

unrealengine.com/marketplace/en-US/product/cyberpunk-industries-vol

CityPunk - Kitbash Cyberpunk City
Made by Softkick Game Studio

unrealengine.com/marketplace/en-US/product/citypunk-kitbash-cyberpunk-city

SMG ‘Phantom’
Made by Black Lime Studio

unrealengine.com/marketplace/en-US/product/smg-phantom-skins

Restaurant - Cafe - Diner Environment
Made by Sidearm Studios

unrealengine.com/marketplace/en-US/product/atompunk-post-apocalyptic-diner

Soul: City
Made by Epic Games

unrealengine.com/marketplace/en-US/product/soul-city

Animation Starter Pack
Made by Epic Games

unrealengine.com/marketplace/en-US/product/animation-starter-pack

Real Graffiti Decals
Made by Kelint

unrealengine.com/marketplace/en-US/product/real-graffiti-decals

Female Mannequin Character compatible with Stylised Female
Made by PO-Art

unrealengine.com/marketplace/en-US/product/female-mannequin

IES Light Profile Pack
Made by Construct Games

unrealengine.com/marketplace/en-US/product/ies-light-profile-pack

Other useful links

My website: artofdavidarroyo.com
My Instagram: instagram.com/artofdavidarroyo
My Facebook Page: facebook.com/artofdavidarroyo
Twitter: twitter.com/DAVIDARR0Y0
Intro to Unreal Engine - Part 4 - Lighting and Post ProcessingInktober 2019 - Days 6 to 10The Making of The WorkshopMy First Thoughts on Astropad 2.0Making of IMMERSION Test Page 3 - Part TwoMaking my Webcomic - RESET - Access Denied - Strip 3How Making Comics on the iPad Pro Changed EverythingPanel Test (part 2)Creating Concept Art for IMMERSIONWays to market and distribute your comicsInktober 2019 - Days 26 to 31 + RECAPFrom Sketch to Spell: My MTG-Style Card Illustration Process
David Arroyo |

Intro to Unreal Engine - Part 4 - Lighting and Post Processing

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