Uploaded January 2015 | Updated September 2026, 18 hours ago
Mission 7 to Mission 9.
That helicopter in Mission 7...there seems to be no way to really hit it without being destroyed by its rockets. The best way to beat it is to drive near mountains and hope it crashes into them.
Mission 9 is quite simple. Just put all your armor in the front, fire away and hope Calisto takes damage fast enough.
Technical details: This game was insanely difficult to get to run properly. Even though it is available at GoG, they did not do fix any bugs on their version. After spending some time with it I got the software mode to work with Win7 x64, but D3D and Glide instantly crashed upon launch. In addition to that, the game supports only up to 30fps. Anything more introduces gamebreaking bugs like screwed up physics and AI ('wobbly wheels' bug). Any 10 year old computer will easily play this at 100fps so you have to artificially limit the fps somehow. Enabling VSync did not work for me either.
After lots of trial and error (including running it on a retro PC with a 3dfx Voodoo 3 card) I ended up using a Windows XP virtual machine (VMWare) in combination with nGlide, limiting the fps with MSI Afterburner.
Mission 7 to Mission 9.
That helicopter in Mission 7...there seems to be no way to really hit it without being destroyed by its rockets. The best way to beat it is to drive near mountains and hope it crashes into them.
Mission 9 is quite simple. Just put all your armor in the front, fire away and hope Calisto takes damage fast enough.
Technical details: This game was insanely difficult to get to run properly. Even though it is available at GoG, they did not do fix any bugs on their version. After spending some time with it I got the software mode to work with Win7 x64, but D3D and Glide instantly crashed upon launch. In addition to that, the game supports only up to 30fps. Anything more introduces gamebreaking bugs like screwed up physics and AI ('wobbly wheels' bug). Any 10 year old computer will easily play this at 100fps so you have to artificially limit the fps somehow. Enabling VSync did not work for me either.
After lots of trial and error (including running it on a retro PC with a 3dfx Voodoo 3 card) I ended up using a Windows XP virtual machine (VMWare) in combination with nGlide, limiting the fps with MSI Afterburner.










