Intel Battlemage GPUs: Game Fixes, Enough VRAM, Long Term Future (feat. Tom Petersen) @TheHardwareUnboxedPodcast
Intel Battlemage GPUs: Game Fixes, Enough VRAM, Long Term Future (feat. Tom Petersen)  @TheHardwareUnboxedPodcast
Uploaded December 2024 | Updated September 2026, 1 week ago
Episode 55: Intel's Tom Petersen joins the podcast to chat about Arc Battlemage! We discuss fixing and improving game compatibility, the importance of enough VRAM, hardware design decisions including the die size, the future of the Arc division, XeSS 2 frame generation and plenty more.

CHAPTERS
00:00 - Intro
02:12 - The Journey from Alchemist to Battlemage
09:21 - Hardware Changes and Improving Game Compatibility
15:13 - The Importance of VRAM
20:11 - GPU Design Choices and Improvements
34:18 - The Price
38:12 - The Future of Arc: On the Chopping Block?
48:28 - XeSS 2 Frame Generation and XeLL
1:19:45 - Ray Tracing on Arc Battlemage
1:25:32 - Outro

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Intel Battlemage GPUs: Game Fixes, Enough VRAM, Long Term Future (feat. Tom Petersen)

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