Uploaded September 2023 | Updated September 2026, 2 weeks ago
This is a a full, comprehensive breakdown of all the settings I use in Halo Infinite in order to make the game handle and look how it does. Includes both controller and mouse & keyboard input settings, NVIDIA settings, and more. Keep in mind that a lot of this is up to preference, and I do not claim for it to be optimal; it's just what I use.
Sponsors: vetoed.vetoed@gmail.com
PC SPECS:
RYZEN TR 1920X
RTX 3080
TIMESTAMPS
0:00 INTRO
0:21 CONTROLLER
1:37 MOUSE & KEYBOARD
3:07 VIDEO
4:46 VOLUMETRIC FOG
5:25 VIDEO (CONT.)
6:33 AUDIO
7:52 GAMEPLAY
8:58 OUTLINES
10:16 OFFSETS
11:11 NVIDIA SETTINGS
11:58 OUTRO
DISPLAY
120 FOV
1080p resolution @ 60 FPS minimum & maximum
VSYNC: DISABLED
CONTROLLER
CONTROLLER SETTINGS:
custom bumper jumper
CONTROLLER SENS:
1 acceleration, 7.5 horizontal, 10 vertical
CONTROLLER ADS SENS:
1.2x to 1.3x
CONTROLLER MOVE DEADZONE:
center: 2.0, max: 5.0, axial: 2.0
CONTROLLER LOOK DEADZONE:
none
MOUSE
MOUSE SETTINGS:
hold to crouch, hold to zoom, maintain sprint, legacy zoom reset
MOUSE SENS:
2.575 @ 400 DPI
MOUSE ADS SENS:
1.3x to 1.5x (not linear)
MOUSE ACCELERATION:
none
WEAPON OFFSETS
MELEE: Horizontal -100%, Vertical +100%, Depth +100%
PISTOL: Horizontal -100%, Vertical -40%, Depth +100%
RIFLE: Horizontal -100%, Vertical +50%, Depth +100%
HEAVY: Horizontal +100%, Vertical +100%, Depth -100%
VIDEO
ANTI-ALIASING: LOW
TEXTURE FILTERING: LOW
AMBIENT OCCLUSION: LOW
TEXTURE QUALITY: MEDIUM
GEOMETRY QUALITY: MEDIUM
REFLECTIONS: MEDIUM
DEPTH OF FIELD: MEDIUM
SHADOW QUALITY: HIGH
LIGHTING QUALITY: HIGH
VOLUMETRIC FOG QUALITY: OFF
CLOUD QUALITY: ULTRA
DYNAMIC WIND: ULTRA
GROUND COVRE QUALITY: MEDIUM
EFFECTS QUALITY: HIGH
DECAL QUALITY: MEDIUM
TERRAIN QUALITY: MEDIUM
ANIMATION QUALITY: MAX
SIMULATION QULIATY: ULTRA (IMPORTANT)
FLOCKING QUALITY: OFF
ASYNC COMPUTE: DISABLED
RAYTRACED SUN SHADOWS: MEDIUM
BLUR: 0%
SCREEN SHAKE: 0%
EXPOSURE: 0%
FULL SCREEN EFFECTS: 0%
SPEED LINES: DISABLED
SHARPENING: 100%
VISUAL
ENEMY UI COLOR: LIME
FRIENDLY UI COLOR: SKY
FIRETEAM MARKER COLOR: SKY
OUTLINE OPACITY: 1.0
OUTLINE THICKNESS: 1.0
RETICLE OUTLINE OUTPACITY: 1.0
RETICLE OUTLINE THICKNESS: 2.0
HUD OPACITY 0.9
EVENT FEED BACKGROUND MODE: NONE
EVENT FEED BACKGROUND OPACITY: 0.5
DISABLE VISUAL DISTRACTIONS: ENABLED
You can watch me live @ twitch.tv/vetoed (enable notifications)
twitter.com/vetoed
tiktok.com/@vetoed.vetoed
instagram.com/vetoed
discord.gg/vetoed
This is a a full, comprehensive breakdown of all the settings I use in Halo Infinite in order to make the game handle and look how it does. Includes both controller and mouse & keyboard input settings, NVIDIA settings, and more. Keep in mind that a lot of this is up to preference, and I do not claim for it to be optimal; it's just what I use.
Sponsors: vetoed.vetoed@gmail.com
PC SPECS:
RYZEN TR 1920X
RTX 3080
TIMESTAMPS
0:00 INTRO
0:21 CONTROLLER
1:37 MOUSE & KEYBOARD
3:07 VIDEO
4:46 VOLUMETRIC FOG
5:25 VIDEO (CONT.)
6:33 AUDIO
7:52 GAMEPLAY
8:58 OUTLINES
10:16 OFFSETS
11:11 NVIDIA SETTINGS
11:58 OUTRO
DISPLAY
120 FOV
1080p resolution @ 60 FPS minimum & maximum
VSYNC: DISABLED
CONTROLLER
CONTROLLER SETTINGS:
custom bumper jumper
CONTROLLER SENS:
1 acceleration, 7.5 horizontal, 10 vertical
CONTROLLER ADS SENS:
1.2x to 1.3x
CONTROLLER MOVE DEADZONE:
center: 2.0, max: 5.0, axial: 2.0
CONTROLLER LOOK DEADZONE:
none
MOUSE
MOUSE SETTINGS:
hold to crouch, hold to zoom, maintain sprint, legacy zoom reset
MOUSE SENS:
2.575 @ 400 DPI
MOUSE ADS SENS:
1.3x to 1.5x (not linear)
MOUSE ACCELERATION:
none
WEAPON OFFSETS
MELEE: Horizontal -100%, Vertical +100%, Depth +100%
PISTOL: Horizontal -100%, Vertical -40%, Depth +100%
RIFLE: Horizontal -100%, Vertical +50%, Depth +100%
HEAVY: Horizontal +100%, Vertical +100%, Depth -100%
VIDEO
ANTI-ALIASING: LOW
TEXTURE FILTERING: LOW
AMBIENT OCCLUSION: LOW
TEXTURE QUALITY: MEDIUM
GEOMETRY QUALITY: MEDIUM
REFLECTIONS: MEDIUM
DEPTH OF FIELD: MEDIUM
SHADOW QUALITY: HIGH
LIGHTING QUALITY: HIGH
VOLUMETRIC FOG QUALITY: OFF
CLOUD QUALITY: ULTRA
DYNAMIC WIND: ULTRA
GROUND COVRE QUALITY: MEDIUM
EFFECTS QUALITY: HIGH
DECAL QUALITY: MEDIUM
TERRAIN QUALITY: MEDIUM
ANIMATION QUALITY: MAX
SIMULATION QULIATY: ULTRA (IMPORTANT)
FLOCKING QUALITY: OFF
ASYNC COMPUTE: DISABLED
RAYTRACED SUN SHADOWS: MEDIUM
BLUR: 0%
SCREEN SHAKE: 0%
EXPOSURE: 0%
FULL SCREEN EFFECTS: 0%
SPEED LINES: DISABLED
SHARPENING: 100%
VISUAL
ENEMY UI COLOR: LIME
FRIENDLY UI COLOR: SKY
FIRETEAM MARKER COLOR: SKY
OUTLINE OPACITY: 1.0
OUTLINE THICKNESS: 1.0
RETICLE OUTLINE OUTPACITY: 1.0
RETICLE OUTLINE THICKNESS: 2.0
HUD OPACITY 0.9
EVENT FEED BACKGROUND MODE: NONE
EVENT FEED BACKGROUND OPACITY: 0.5
DISABLE VISUAL DISTRACTIONS: ENABLED
You can watch me live @ twitch.tv/vetoed (enable notifications)
twitter.com/vetoed
tiktok.com/@vetoed.vetoed
instagram.com/vetoed
discord.gg/vetoed










