@Optimus97
  @Optimus97
Optimus97 | Inkopolis Square in Source 2 - new lighting that looks better @Optimus97 | Uploaded 3 years ago | Updated 4 minutes ago
Basically, I've changed the skybox, lighting probes and cubemap positions, cranked up the lighting resolution and set it to compile overnight. Now it looks way better.
Though there are places where you can see cubemaps intersect with each other...
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Inkopolis Square in Source 2 - new lighting that looks better @Optimus97

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